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Current Lords

Lord Elder Quellin Varis-mate (mid to late 30s)

            Loreworker (12th lvl)            Fighter (5th)quellin

            Quietly reveres what the Lords could be, outwardly despises them

            Will often intone some of the lands heroes “in the name of Lord foul”

Descended from the bandit rangers (a group that descended form the bandit kings)

Staff – White Ash staff with gold shods +2 DCs of all spells,        Stoneshape 3/day   

Lomilor rod –            Twins wood spells, maximizes them, and double durration    

Hide: +31 with spells, casting from distance, using his gravelingas stone to cast through the stones that each bandit member wears (must be within 90ft)

            Entangle (DC 20) , ground to mud, mudtrap (DC 23),

greater entangle (when sunk) (DC 24+4 cuircumstance bonus = 28)

cure serious wounds 3d8+3 or on bandits as needed

            will be the one who sees Cade as Berek Halfhand

molten arrow(s) (wood spell) 6th

does extra damage (+d4 to hit/damage – can place 1 per lvl – may have several on one arrow, max 10 ) – 10d4  doubled using lomilor rod = 20d4 (ouch!) – maximized == +80 pnts of heat/fire damage

transmute to wood (wood spell)5th – requires a lomillor rod with wanhym metal

(otherwise spell would work outside the dimension without that)

STRONG SMELL OF WOOD preceeds effect - will transmute a Bloodguard first.

Feats: Dodge,maximize spell, Extend spell, Enlarge spell,Spell Focus (stone),Greater spell focus (stone)

May do forbidding, healthsense, Lords Fire

 

6 of quellings gravelingas stones (worn on patches my party members)

   - from quellins gravelingas bowl, may see out of the stones and

   - may cast ay spells out of the stones as if he were standing at stone

     stone must be carried by willing, living being, must be within 90ft range

 Lores

1st x6 Harden ( +1 to staff), Mend stone, Rocklight, Sharper (+1 per 3 lvls, max +5 ) to stonedonor dagger, Woodshearts fire (wood on fire but not consumed), Entangle

2nd x5 Treehouse, animal messenger, barkskin ,Quickness, cure light

3rd x5  Spike growth, spikestones, neutralize poison x2

4th x4  Earth root (planted in ground, can do touch at a distance),Cure serious, paralyzation (touch) will save, rillinlure heal (gets more healing out of rillinlure dust depeding on casting time) max +6d6 with 1 hr

5th x4 commune with nature, transmute rock to mud x2, transmute flesh to wood

6th x3  Fire arrors x3

 

Lord Kormuth

kormuth

25th lvl character - lvl 16th Lord, 9th fighter

Feats: Improved parry, dodge, mobility, spring attack, whirlwind attack,Spell focus (wood),Spell focus (stone),Greater spell focus (stone),Greater Spell focus (wood),Skill focus (spellcraft) , now at +35),Epic spellcasting

1st  x7  Rocklight, ceremonyx2, luciouss rustling leaves, entangle, heat metal, Detect snares and pits, OLD LORD DETECT MAGIC, OLD LORD ROCKLIGHT

2nd,x7  barkskin, adrenalin surge, cure light x4, OLD LORDS WINDBOLT

3rd x6  call lightningx3, contagion, doom fog, stonelore,

4th x  5  cure serious , murderous mist, gluttony, Rockhard  +1 ac +4 moral, immune to fear, Sturdynes(range touch) as bulls strength but for const 

5th x 5 commune with nature, wall of fire, earthlink (may stack two of the same spell) ,lords fire magnusx2

6th x 4 contagious touch, chain lightning,

7th x 3 lords fire augment, sever, greater lords fire augment- currently down

8th x 2 lordsfire shield,  

Epic Spell: ????

items: alanthia berries x6 – recall one spell per berry (ANY level – must be druidical)


Old Lords

  • High Lord Berek Half-Hand
  • High Lord Loric Vilesilencer
  • High Lord Dameleon Giantfriend
  • High Lord Kevin Landwaster
  • High Lord Mhoram Farseer
  • High Lord Variol Farseer

 

Lords Followers 

Esharanson  - Lord Aspirant

Lorewarden – 9th lvl, Hirebrand (wood only)  9 dust (d12)

Sandy brown hair, very bright blue eyes, Descended form woodhelvinin stock, His dad is from Usher Woodhelven, Very quick learner, taught by father,looks mid to late teens

Feats: Spell focus (wood), Greater spell focus (wood)

1st x5 woodhardern, entangle, woodshearts fire , warp woodx2

2nd x5 cure lightx4, barkskin

3rd x4 dust of sleepx2, enliven wood (adds temporary charges to wood items)

4th lvl x3: Rillinlore Wood Regenerate – must have rillinlure dust AND lomilore rod Acts as ring of regen, Rillinlure Heal x2

5th – Test of Truth

 

RevelstoneT