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Old Red
City of Tiamat


Imports: wood (Inspaa), weopons (Trigol)
Ruler: Lord Rameus cod'dracon
Religious guide: Senesherab Archbishop of Old Red
 
 
Church of the Dragon Habour Encounters Inhabitants
Market Temple of Charissa Thaumaturges Guild Magician schools

The city of Old Red is located on the northern coast of Relmor Bay and is formally part of the Kingdom of Nyrond. It is a port city of Tiamat and hence has great shipyards and many docks. The city is surrounded by large walls of red clay hardened into stone. There are five towers connecting the walls, which form a pentagon. Each tower has a great dragonhead upon it. Ship building is the main profession of Old Red and many other trades that support it prosper. These include carpentry, fishing, navigation, astrology, and sailmaking. You will also find many herbalists and foodstuff sellers that privide ship supplies.

Old Red is a city of laws. Its rulers believe in having a strict set of societal rules that can allow for some social movement, the cream of society wil rise to the top and the rabble will be controlled and channeled into productive work. They force this rule of law through fear and some degree of oppression. Only living sacrifices are accepted by the god, although most often animals, on special occaisons sacrifices will be human and often virgin women.

Sacrific either takes place in church or by the sea. A great zigurat extends out of the water in the harbour. Sacrifices are chained there. The top half of a tunnel leading directly under the church is also visible in the bay.

Old Red employs many anti avian spells that affect non-dragons. Birds will not fly in the skies within 30 miles of Old Red. Avians of low IQ or under 10 HD will be terrified of the skies. The city is aware of any flighted approach from 30 miles distance. Old Red also employs terror through dreams. Dwellers will dream of the sleeping dragon awakening and hunting them or going on a rampage of carnage and destruction. Such rampages are filled with the bloody deaths of hundreds of people as well as the destruction of the cities. The dreams give the people of old Red and its visitors ample fear and reason to keep the dragon asleep. Consequently sacrifices are usually bountiful. It is said that one gives a lamb to act as proxy for ones self. Attending church is mandatory in the city. Not attending church is tantamount to trying to wake the dragon. Those caught not attending will be demonized by the clerics and tarred and feathered by the populous. When the chruch bells ring at 11pm, all must go. The town is searched for stragelers by the templars.

Church Templars are virginal women priestesses. They are always bald and tatooed with a spectral dragon. They are lawful evil and act as lawkeepers and sentencers. Sentences in Old Red usually involve slavery or forced labour. Also, as added penalty for some transgressions, the name of the transgressor is written on the wall in the church in front of the sleeping dragon - thus, if the dragon wakes, she will know who has been bad.

Old Red is a social place. In the markets many bonfires will be found surrounded by freemen, commoners, merchants, and visitors who are listening to stories told by a local Lord and drinking a few mugs of ale the lord has provided. Such things usually go on in the evening or night. In taverns it is common for almost everyone to be involved in group conversation. Church law actually requires the nobility of the town to socialize with the townsfolk.
 
 

Places:

The Red Scale of Apsu (Nobles' Inn)

The Great Worm (quiet inn, upper quality)

Lines of Port (low quality, sailors inn)

The Chruch of Tiamat

The shipyards

The harbour
-----Guarded port with chains, sacrificial zigurat, tunnel
Ships in port:
Corania (Rhenee ship, named after a sea hag killed by hero Agrin Koli)
The Blue Draco (Lord Rameus's personal warship)
Dreadnaught (Lady Amesaba's racing galley)
The Claw (Church warship)
The Horns of Nyrond (one of the King's warships)
The Black Draco (Archbishop's Warship)
Mesyldene (Greyhawkian trading galley, lg)
The Breathweapon (Church warship)
Diancova (House su'Marshalla med galley)
Ris Harun "Joy of my spouse" (House Nur'alsu)
The Dahn (House Enbisu'karrum)
The Jhove (House Enbisu'karrum)
The Creet  (House Enbisu'karrum)
 

The market:
many bonfire will be going, nobles provide drinks and tell stories

Temple of the Prophet Charrissa Al'vere
-----Charissa's paintings and frescoes are visible here. The greatest depicts a scene of the worlds destruction as Tiamat awakes and rises out of the earth. The dragon's spine is the hellfurnace mountain range. Scores of peole are dying and cities are split in two. The frescoe is actually a map of oerth as ewll. The tail depicts the path of the nomads after the Reign of Colorless Fire. Others depict hellish terrain, the Gates of Hell, and some of its denizens including Asmodeus with his scepter. There is one depicting scores of women being raped by dragons. It is called "Creation". New initiates rae accepted here. The Temple also depicts Charissa's damnation at the hands of Tiamats child. Her punishment for breaking with the dragon and forgiving her sister for not obeying familial responsibilities. The two laws of the church are written here:

There is no forgiveness for sins.

Obey familial responsibilities.

Possible encounters
01-10 Templar
11-25 orc and half orc slaves
26-30 Shield knights
31-35 King Gilgameshes armies (leaving/arriving at port)
36-45 traders from Rel Mord (wools, others), Trigol (weapons), Greyhawk (gems), wild coast (silks, perfumes), south province (leathers), Beer (herbd, textiles)
46-47 Cleric of Shammash
48-50 theieves guildsmen (role again for guise)
51-60 half orc freeman (mercenary)
60-70 shipwrights
71-75 sailors
76-78 navigators transporting large equip
79-83 fishermen (tansport catch of day)
84-90 herdsmen (with dogs, staves, etc)
91-95 noble
96-00 traveller (by boat 1-4, adventurer 5,6)
 


Inhabitants
Lady Amesaba Ereschuna
Noble with familial ties to the Duke of Urnst. Wanted to become a Templar but was turned down.
Has many investments in church and some believe she has a personal agenda.

House su'Marshalla
Trading House. Rich. Ran the trade with the Amedo Jungle for the Overking before seccession.
Has nine daughters and no sons. Each owns large amounts of property.

House Nur'alsu
Rich benefactor of City. Good name. Old shipbuilding house. In recent decades has owned 70% of the fihing market while the other 30% is composed of townsfolk fisheries.
Owns the rights to most dockspace (rents out) not owned by church. Son is Captain of militia.

House Enbisu'karrum
Shipbuilding & trading house. Very big.
Owns many ships that its built. Large recruitment in city and abraod for engineers.
Owns largest boatwright facilities. Contacts in Urnst, Rel Mord, Greyhawk City, & Keoland.
Employs the most thaumaturges in Old Red. Second largest magician's guild.

House su'Nant
Cloudshipbuilding house. Very big. Great reputation.
Has built cloudships for every reigning kingship for seven generations. House Matron is chief diplomat for Old Red and main negotiator for city contracts. Owns the cities largest libraries and second largest boatwright facilities. Owns the largest magician's guild in Nyrond (no Archmage however) as well as great power in the Thaumaturgical Society of Old Red.

House Inglorian
Known for its great magic user lineage. (None of note currently). Third largest shipbuilding house. Only crafts medium and large galleys. Builds unparralelled navigational equipment both magical and non-magical. Largest collection of navigational maps and star charts in Nyrond. Reputed to have navigational charts for other planes and 'other' seas. Maintains a small magician's guild (no archmage). House is noted for its sages on boatcraft, navigation, and astrology. Very popular among learned thaumaturges. Ingold Inglorian, an ancestor of the current house, aided in the capture and subdual of many of the Old Red dragons.

House Itbeen
Up and coming trading house. Too small to compete with Urnstian Houses but boosts from the church have aided it.

Evon Susnut
Runs the netmakers complex. Many local fisherman are indebted to the Susnut line.
Rumours he runs racketeering.

Rameus cod'dracon
Legendary line of dragon hunters. His line was selected by Overking to run Old Red after taming the dragons of the high seas as admiral of the Aerdian Fleet. His line joined with Enmerkar to blockade the Aerdian Navy during seccession. Friend of King Gilgamesh.
 
 

The Dragonheads
Atop the towers are great stone dragonheads enchanted by the clerics and magic users of the city. They are fonts of magical energy that are used as weapons in times of attack. Each one shares from a common source and as a whole they can do
Dragon's Breath (Flame Strike at 23rd lvl)x5/wk
Dragon's Wisper (Gust of Wind at 23rd lvl)x5/wk
Dragon's Lightning (Chain Lightning at 18th lvl)x3/wk
Dragon's Gas (Gas Breath at 18th lvl)x3/wk
Dragon's Tears (Makes 10 gallons of type V acid per week, constant)