Magistrates District

 

(1) Hall of Justice (Magistrates District 101 - 105)

Courts of Judgments

There are 2 smaller (30x30) and one larger (composing the entire northernmost leg of the building) used for trials by the magistrates. There is special boxed seating reserved solely for the regent and Protectors should they desire to sit in on the trial. The rooms have permanent "Zones of Truth" and all witnesses have are given a Magical Rod that emanates a glow (Nystuls) and are watched by constant Detect Magic. Should a Misdirection fire, they become aware of this right away.

 

Judicial Branch - Magistrates

  • First Citizen – Great Druid Ligurius Drolith 
  • Master of the Hunt – Brian Estograd 
  • Chief Supreme Magistrate - Ariel Forestlaw
  • Supreme Magistrate - Kunta Kinta
  • Supreme Magistrate - Dale
  • Supreme Magistrate – Ben al-Bin
  • Supreme Magistrate -
  • Supreme Magistrate -

 

Currently, all druids of the Circle of the Celadon are confirmed as Magistrates upon reaching 3rd level. Confirmation is normally a matter of formality only by the Protectorate council.

Royal Detectives Office 

A group of 4 rooms compose the royal detective’s area.

 

A branch of the Police enforcement group is known as the Royal Detectives. This group is in charge of seeking the truth anytime a infraction of the law occurs that is capital in nature. They report directly to the Magistrate and anyone inhibiting their search needs answer directly to the Magistrate. They need follow all laws BUT, since a magistrate normally accompanies them, they are able to move justice along quickly. The Magistrate, while he does not lead the band, is no patsy and can and will stop illegal investigations.

 

Royal Detectives:

  • Minister of Earth - Lt Sethvir Albon ' du ' Kallen (Shield Knight 7th LG - Rel Mord)
  • Magistrate Representative Corna the Swift ( Dr 7th)
  • Father Gabriel (4th lvl Priest of Shammash with Mind Probe psionics wilder talent)
  • Malborth Albeden (4th lvl MU Lawful Neutral- David McBrides Cohort)
  • Akrak Beldin (Rogue 2nd lvl Neutral Good- Briarberry Guild)
  • 15 1st lvl Shield Knights and 5 2nd level Shield Knights (Minister has Leadership)

 

Hall of Heroes (4)

 

    The Hall of Heroes is the Ishtarian War College. It is overseen by the Chancellor of War (Ishtarian Priestess 9th lvl) who is here with many underlings documenting heroic deeds. There is a small area specifically for the local heroes, the Screaming Griffon. There is also a prominent statue of Finerio McBain. Of course, the Champions of Sephora are also well represented.

Displays in the Halls of Heroes

  • Kas Sooth-Ra
    • Guarded by Hacdeshani Honor Guard (x10)
    • Guarded by Shield Knight Contingent (x10)
    • Bushes form the barrier to the public (x10 Shambling Mounds)
    • A Lion is always present with Paladin of Ishtar
    • Kas’s body is beneath a thick layer of Antimagic glass, beneath a Ward of Warning, inside a inverted PF Undead, PF Evil 10’ inverted, Dimensional Lock
    • He is chained down by iron chains that pierce his body
    • His head is severed and separated by a silver disk, mouth fill of holy wafers daily
    • Names of party tattooed into his flesh who defeated him
  • Head of Powerful Defiler (No defiler spells under 7th level while head in Hall of Heroes)
    • Also guarded by above
    • Anti-Magic glass, ward and PF Evil, Dimensional Lock also cover this as well

 

Every church of ishtar has a war college. The college sends out scribes into the city on a regular basis to collect tales of battles fought. They take meticulous notes and these notes are transcibed and placed in the war college library. Medlas may even be given for particularly valorous battles. These notes form the bases of a huge database upon which the war college developes strategy.
The War College takes nobles and city officials (from all over oerth) and trains then in strategy (large scale and or small scale as well as logistics and other warrelated skills). The War college can train in some specializations and can train certain feats & skills (DMs option).
Sparhawk will be expected to attend....

 

Spoils of War - Any people who partake in a valorous battle may bring their opponents weapon and a trophy of their opponent - an ear, a scalp, etc. and the clerics of Ishtar will freely perform a Spoils of War miracle (q.v.) which lessees the trophy (the victor keeps the trophy while the weapon is sacrificed). The trophy will give bonuses or protections in battle against foes somehow similar in nature to the one defeated.

 

Some amount of magical and specialized weapons will be brought from Babylon and given out by the church as prizes for glorious battles, gifts for good deeds, as well as to be used by the church or some of the city guard in protection of the city.

 

 

 

 

Hero District

 

 

Hero District 1

Finarioites Refugees (40 – 42 & 45) 1

Haunted Section (43)  (former Finarioites now abandoned) 1

Finarioites Refugees (44) 1

Assassin Flop House. 1

 

 

 

Finarioites Refugees (40 – 42 & 45)  (200)

           

"Finarioites" - they are ardent fans of Finerio as well as many who idealize his espoused views (rights to the people, some flavors of democracy, etc). Refugees sent by Finnerio McBain to thrive in city. All healthy and well supplied with funds from the McBain Refugee

 

 

Haunted Section (43)  (former Finarioites now abandoned)

 

Now: The area has been cleaned up of the vampires but no one lives here fearing it to be haunted. The great battle that took place here between the Screaming Griffon and Torgal and the Unforgiven still lingers. Some unsavory lots do come here from time to time and the Regents forces watch it closely.

 

A Unforgiven, Dahmer, lurks here looking for low level mages. He is protected by a Forsaken and his presence is low key. He will not expose himself until the Blood God orders him and he does not know the Forsaken watches and protects him. He thinks he has been lucky and the defenders stupid.

 

Before BloodGod: A horrible plague of Vampirism has struck here. About 15 people are infected with Avalonian Vampirism and hold up in their apartments or in the storage basements. They are led by Torgal Muchak (Ft-14th HP185) who contracted it when he arrived in Selid-Din sleeping with his now concubine Lucinda (Avalonian Vampire HP 23 Peasant 1st). Torgal was a former Chieftain of a tribe driven out of the Yatils by Iuz. His hatred for Iuz exceeds his love for the Blood God.

 

Finarioites Refugees (44) (200)

Assassin Flop House

            On the south facing portion of the block is frequently used by travelers, there is a small group of commoners of southern Cities (Jalpa) who came thru New Evermore to get here. These Commoners (20 total levels 2 - 10  Alignment LE) know a bit about subterfuge. They knowingly offer services for Scarlet Brotherhood. Assassins with the proper credentials will receive a room and board as well as access to information about the city to facilitate a kill.

 

                        Canton Shrill – Slumlord (LE Commoner 10th)

 

What Canton does not know is that one of his followers has actually been turned and now works for the GuildMaster Bas. This turncoat owes Bas his life and feeds him information on assassins arriving in the city.

 

                       Lenny the Nose – Turncoat (CN Commoner 6th)