There are 2 smaller (30x30) and one larger
(composing the entire northernmost leg of the building) used for trials by the
magistrates. There is special boxed seating reserved solely for the regent and
Protectors should they desire to sit in on the trial. The rooms have permanent
"Zones of Truth" and all witnesses have are given a Magical Rod that
emanates a glow (Nystuls) and are watched by constant
Detect Magic. Should a Misdirection fire, they become aware of this right away.
Judicial Branch -
Magistrates
Currently, all druids of the Circle of the Celadon
are confirmed as Magistrates upon reaching 3rd level. Confirmation
is normally a matter of formality only by the Protectorate council.
A group of 4 rooms compose the royal
detective’s area.
A branch of the Police enforcement group is known as
the Royal Detectives. This group is in charge of seeking the truth anytime a infraction of the law occurs that is capital in nature.
They report directly to the Magistrate and anyone inhibiting their search needs
answer directly to the Magistrate. They need follow all laws BUT, since a
magistrate normally accompanies them, they are able to move justice along
quickly. The Magistrate, while he does not lead the band, is no patsy and can
and will stop illegal investigations.
Royal Detectives:
The Hall of Heroes is the
Every
The
Sparhawk will be expected to attend....
Spoils of
War - Any
people who partake in a valorous battle may bring their opponents weapon and a
trophy of their opponent - an ear, a scalp, etc. and the clerics of Ishtar will
freely perform a Spoils of War miracle (q.v.) which lessees the trophy (the
victor keeps the trophy while the weapon is sacrificed). The trophy will give
bonuses or protections in battle against foes somehow similar in nature to the
one defeated.
Some amount of magical and specialized weapons will be
brought from
Finarioites Refugees (40 – 42 & 45)
Haunted Section (43) (former
Finarioites now abandoned)
Finarioites Refugees (40
– 42 & 45) (200)
"Finarioites"
- they are ardent fans of Finerio as well as many who
idealize his espoused views (rights to the people, some flavors of democracy,
etc). Refugees sent by Finnerio McBain
to thrive in city. All healthy and well supplied with funds from the McBain Refugee
Haunted Section (43) (former Finarioites
now abandoned)
Now: The area has been
cleaned up of the vampires but no one lives here fearing it to be haunted. The
great battle that took place here between the Screaming Griffon and Torgal and the Unforgiven still
lingers. Some unsavory lots do come here from time to time and the Regents
forces watch it closely.
A Unforgiven, Dahmer, lurks here looking for low level mages. He is
protected by a Forsaken and his presence is low key. He will not expose himself
until the Blood God orders him and he does not know the Forsaken watches and
protects him. He thinks he has been lucky and the defenders stupid.
Before BloodGod:
A horrible plague of Vampirism has struck here. About 15 people are infected
with Avalonian Vampirism and hold up in their
apartments or in the storage basements. They are led by Torgal
Muchak (Ft-14th HP185) who contracted it when he
arrived in Selid-Din sleeping with his now concubine
Lucinda (Avalonian Vampire HP 23 Peasant 1st). Torgal was a former Chieftain of a tribe driven out of the Yatils by Iuz. His hatred for Iuz exceeds his love for the Blood God.
Finarioites Refugees (44) (200)
On
the south facing portion of the block is frequently used by travelers, there is
a small group of commoners of southern Cities (Jalpa)
who came thru New Evermore to get here. These Commoners (20 total levels 2 - 10 Alignment LE)
know a bit about subterfuge. They knowingly offer services for Scarlet
Brotherhood. Assassins with the proper credentials will receive a room and
board as well as access to information about the city to facilitate a kill.
What
Lenny
the Nose – Turncoat (CN Commoner 6th)