Taverns

Screaming Griffon Inn (16)

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Laughing Lute Inn (91a)

            On the far northwest corner of the Regent District, northern section of the housing unit, is the Laughing lute Inn. It is a favorite hangout for the Shield Knights as well as Bards and Wizards of all kinds from all places. The owner is Az, a interplanar mage from Faerun (25th lvl).

 

1: Main Room - This is the main room of the Laughing Lute Inn. It is 70’ by 60’ in length. At the south end of the room is the curving front of the stage where the bards and other performers entertain the crowd. The tables in the room are varied in size and go from 2’ to 6’ in diameter. There are two doors to the east, and to the west is the bar. The bar is 60’ in length and is being worked by 3 bar keeps. To be served a drink or a meal, one just has to walk up to the bar or find an open seat/table on the main floor. There are several serving wenches working the tables so one does not have to wait long for a drink. There are stairs leading to the balcony and upper levels to the northwest and northeast of the room. Rooms here range from 1 gp’s to 35 gp’s a night. Room rental does not include food or drink. Food prices vary depending on what is on the menu and can be as cheap as 1 gp’s a plate of cheese and bread or as expensive as 30 gp’s for a full meal. Everything and anything is available to drink at the bar, but prices also vary according to the availability of the drink. Common ale goes for 5 sp’s a mug, while the most expensive wine elverquist goes for 50 gp’s a bottle. There is a huge variety of ales, beers, mead’s, wine, and liquor available here. To hear the full list one has to go to the bar, but the more experienced wenches can recite at least half of what is in stock.

 

2: Stage - The stage is 20’ by 60’ with a curved front. There are several curtains and various back drops that are used to separate the back stage from the main stage. There is one door to the west, three doors to the south, and one door to the east.

 

3: Bar -  The bar is a work of art in its own right. It is carved from a single piece of cherry wood and has a 2’ tabletop. It stands 3 and 1/2 feet tall and gleams with a shine from being constantly wiped down by the bar keeps. The bar keeps have roughly 5’ of area to move in between the bar and the cupboards behind them. Any liquor or ale in all the realms can be ordered at the bar. Drinks can be ordered in nearly any size imaginable, from the dainty wine flutes to the hand kegs popular with dwarves. There is a door in the far north behind the bar.

 

4: The kitchen is a bustle place where no one has a chance to stand still. The kitchen is 40’ by 30’ with 6 stoves manned by 12 cooks who are constantly cooking. There are 4 tables where the serving wenches can pick up the orders. The menu of the kitchen varies from day to day, but there is always a beef stew on the menu. There are two doors leading either in or out of the kitchen area to the west and there is a door to the north.

 

5: Stage Closet - This is a storage closet to the west of the stage. This area is normally used to store various costumes.

 

6: Dressing Room Hall   - The hallway behind the stage is 10’ wide by 100’ long. There are 10 dressing rooms along the south wall. Each dressing room is 10’ by 10’and contains little more than a make up desk with a mirror, a chair, a changing curtain, and pegs along the walls to hang cloths and costumes on.

 

7: Prop Room - The main storage area is 30’ by 30’ and contains a variety of props, sets, curtains, and costumes. It has a door to the south leading to the dressing room hallway and a door to the west that leads to the stage.

 

8: Secret Entrance to Bard College - This is the room that leads to the Barding College Azaruch founded. The only entrance is through a secret door on the south wall. Unless one knows about the secret door, it is very hard to get to the college. No employee of the Laughing Lute will claim any knowledge of the secret door unless the person asking for it has or is going to perform there (and even then they will only talk after the person has performed) or unless they mention Azaruch by name.

In this room are three people (DM’s pick, there’s normally one bard of varying level here. The other two can be a mage, cleric, ranger or one of the colleges NPC’s) sitting behind a desk guarding the portal to the College. Only members of the college are allowed access to it. A temporary pass can be bought from the guards (10 gp’s for bards, 15 gp’s for mages/clerics, 20 gp’s for any others) allowing access to the college for 1 day. If the people trying to gain access to the college claim to be friends of Azaruch’s or on personal invitation from him one of the guards will go into the college to find out while the other two remain behind. If the guards are attacked, the guard closest to the portal will always run into it to get help. The portal leading to the college is in the northwest corner of the room. It simply looks like a ladder leading up to the ceiling.

 

9: Cloak Room - This small room has pegs on the wall for the bar keeps cloaks and has a set of stairs leading down into the root cellar/wine cellar.

 

10:Pantry -  This is the pantry of the kitchen. It is 30’ by 10’ in length and contains various dried goods used in the kitchen. There is a set of stairs to the west that lead down to the root cellar/wine cellar.

 

11:  Root Cellar - The root cellar/wine cellar is 80’ by 60’. The western half contains the extra wine/ale sold at the bar and the east half contains all the extra food items used in the kitchen. There are magic cooling cabinets down here to keep the food fresh on the kitchens half. Interesting enough in the center of the room is the washing area for all the linens of the inn.

 

12: Balcony -The balcony area of the Laughing Lute is 100’ by 80’, however most of the center is open to give a grand view of the stage. The northern side has the best view, but tends to fill up the fastest because of it. The western side of the opening is only 10’ wide, so that area is used primarily for smaller groups. The eastern side has more tables all varying in size, but also leads to the common room. The door to the common room is on the southeastern wall. The northwestern stairwell continues to lead upwards while the northeastern stair well only leads down.

 

13: The common room is 40’ by 100’ and is never full. The room is filled with bunk beds usually used by patrons who consumed too much atmosphere (and ale) to make it home. Cost of sleeping in the common room is 1 gp’s a night, which is normally collected when the sleeper awakens. At the foot of each bunk bed is two lockable chests. Key’s are available at the price of 1 cp per night, and can be gotten from the bar keeps.

 

14: The stair way here leads down to the balcony level and up to the more expensive room. There are 48 rooms on this floor. All are 10’ by 10’ and contain nothing more than a bed, night stand, small trunk, and lockable door. The only rooms with windows are the 8 rooms on the northern wall. The windows in these rooms are magically sealed to prevent entry (but not exit) from the rooms. A room on this floor cost 7 gp’s a night, except for the 8 rooms with windows. These rooms cost 10 gp’s a night (due to the window and its magical properties).

 

15: Rooms - The rooms on this floor are very lavish and lush in their set up. Each room up here contains bell cords that notify the staff when they are needed. The staff can and will bring anything up here the rooms occupant needs. This entire floor is also magically protected against all forms of scrying and detection.

 

There is one 20’ by 20’ room here that is the bathing room for the Inn. It is the southeastern most 20’ by 20’ room. The room contains 4 tubs separated by privacy screens. Use of the tubs cost 5 gp’s. For an additional 2 gp you can also have your cloths washed and mended.

There are 12 rooms here that are 20’ by 20’. Each containing a goose down bead, writing desk, nightstand, full dresser, and standing mirror. 7 of these rooms has windows that are magically sealed to prevent entry (but again, not exit) from the room. These 7 rooms cost 15 gp’s a night. The other 5 20’ by 20’ rooms have the same set up as the others, but have a magical window in them. These “windows” are enchanted to always show the sun rising and setting.

Also on this floor are 3 30’ by 20’ rooms. What separates these rooms from the previous 12 (outside from size) is that each of these rooms contains a private bath. Two of these rooms are on the southern side of the floor and cost 20 gp’s a night. These two rooms also contain windows that are magically sealed to prevent entry but not exit. The third of these rooms can be rented at 25 gp’s a night. This is due to the fact that it is on the southwestern corner and has two windows in it instead of one.

 

Royalty Room - In the southeaster corner of this floor is the best room in the inn. It has four magically sealed windows (again to prevent entry but no exit), two on the eastern wall and two on the southern. It also has a window in the ceiling that is magically sealed to prevent entrance or exit. All windows in this room also have spells cast on them to prevent anyone from seeing in so there is no need to draw the curtains. This room is 30’ by 30’ and contains a private bath, a small sitting area, a small magically heated area for warming oneself, a huge feather down bed, a full standing mirror, a full dresser, a night stand, a bear skin rug (in front of the heating area) and a lockable chest (key provided free of charge). This room is normally saved for visiting royalty, dignitaries, or bards of extreme fame. This room is rented at 35 gp’s a night.

 

 

Pedron’s Shame Tavern (34)

 

This is a Hacdeshani Quarters section which is the home of a special taverns.

– A Hacdeshani small tavern with amazing paintings of the Judgements of Pedron. .It is frequented by the Regent privately and is one of his favorite places to think.

 

100 conquered Hacdeshani (which are loyal to Tarran/Ishtar) are quartered here. Also, this is the home of a  Hacdeshani Mindbender of 7th lvl specializing in telepathy & psychokinesis as an assistant. He has identity penetration, truth ear, and telekinetic wall (creates a 10x10 barrier).