Vampire – Avalonian 

Medium Sized Undead 

Hit Dice:                       2d8 (10hp)

Initiative:                       +13 (Dex & Improved Initiative)

Speed:                          80 ft

AC:                              20+ (+10 Dex or more plus armor)

Attacks:                        Hand 1d6 or by weapon +10 (Strength)

Face/Reach:                 5ft by 5 ft/10 feet

Special Qualities:            Darkvision 120ft

Saves:                          Fort +6, Ref +16, Will +3

Abilities:                       S 22, D 30, Con 15, Int 10, Wis 10, Ch 10

Skills:                           Hide +12, Move Silently +10, Intimidate +15, Jump +12

Feats:                           Alertness, Improved Intiative, Improved Unarmed Fighting

Climate:                        Avalon and surrounding shadows

Organization:                Solitary, pair, Band ( 3-20)

Challenge Rating:  3

Treasure:                      Standard

Alignment:                    Evil (all types)

Advancement Range:  By character class

 The Avalonian Vampire is a human victim of the magical blood disease created by Kas, the Blood God. Many serve the Blood Gods causes, trying to raise him to a deity status. Some, however, are rogue vampires and serve their own purposes.

 Vampires from Avalon may be turned by good powers but not controlled by evil clerics. They are subject to sunlight as normal vampires but holy symbols do not bother them. Silver, however, causes them double damage.

 Combat:

 Regeneration: Vampires regain 1 hp per round, regrowing limbs and organs and needed. They may even regenerate acid and fire damage but this will leave horrid scarring.

 Undead: Immune to mind influencing affects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage.

 Power with Age: Vampires never age, staying at the age they were when created. As a vampire ages, they gain in power. The increase in power varies but often shows itself with increased stats, arcane powers and knowledge.