Central Suburbs / South Suburbs / Little Avalon
Twiddlescrew
and Partners Clockworks Inc (804/805)
(902)
Avalonian Immigrant / Traders (200)
Sara's
Baked Goods (bottom floor / street entrance) - (902a)
Avalonian
Immigrant / Traders (903)
Darkfriend
Carrie Li - Cl 12th -Posing as Rogue 12th
Lady
Morningstar (LG Paladin of Ishtar and daughter of Starrider)
Central
Suburbia is known as the most poor and dangerous section of the city.
Mostly
poor and various unwashed live here though they still are citizens and
this
area would be more middle class and considered safe in any other town.
There
are many "gabgs"
in the area made up of
(usually) young toughs who live in the blocks themselves.
160
Pastry Block
· Makers
of grains based foods requiring large ovens. Ovens are constantly on...
161
Oil Block
· Makers
of all types of oils in large quantities for lamps, lubrication and the
like
· Mixed
Immigrants (200) with over 50 hobbits
· Gang:
Claimed by the Serpents
162
Witches
Block
· Many
older people retire here, mostly women. It is unflatteringly called the
witches
block
· Mixed
Immigrants (200)
· Gang:
Claimed by the Serpents
163
Many Block
· Various
and many different kinds of workers live here, not having one theme.
· Mostly
restaurants on outer shops
· Mixed
Immigrants (200) and fishermen
· Gang:
Claimed by the Serpents
164
Backdoor
Block
· Various
and many different kinds of workers live here, not having one theme.
· Extra
inn space, rooms and support for Screaming Griffon Inn
· Mixed
Immigrants (200)
· Gang:
Claimed by the Serpents
·
165
Friendship
Block
· Mostly
older men retired, some retired couples, few children
· Mixed
Immigrants (200)
· Gang:
Claimed by the Serpents
166
-
Heroic
Block
· Many
families of heros
of past wars as well as people of
note
· Safer
block than most blocks as citizens here tend to be very loyal to eachother
· Mixed
Immigrants (200)
· Gang:
Claimed by no one....scared off but the Warf Dukes do have some
influence (see
below)
·
167
Ikaris
Block
· Younger
people, orphans and out of work
· Mixed
Immigrants (200)
· Gang:
Claimed by the Serpents - Headquarters in Windy Tower
· Devils
Eye - A seedy bar and inn
170 Diamond
Block
171 Ruby
Block
172 Emerald
Block
173 Sapphire
Block
174 Quartz
Block
175 Gypsum
Block
176 Ruby
Block
180 Nine
Wells Block
181 North
182
Stonehaven
Block
The
Brothers
Bold are actually a clan of brothers that live in the Stonehaven
block. They are 15 brothers (all from the same mother, but not
father!...a
secret) in all but also many of the boys from this block of all ages
have
emulated this group and call themselves part of the Brothers Bold (a
brother
from another mother).
They
tend
to
be bullies but also have some nobility. They seek glory and some of the
oder
members are already adventurers (the Screaming Griffon
put some of them in their place in the year 19).
The
current
gang of the Brothers Bold are below…all are Lawful Neutral
and tend to be
persistently willing to get their asses kicked as they wont give up
even after
a defeat or three!
Lars (Born Yr
5)
- The oldest, he is their
leader and
Captain. He is the most cunning of the lot (not saying much) and is a
bit
effeminate.
Warrior
– 2nd HP
14
S12 I12 W12 D17 CN10 Ch 13 +5
TH
Feats:
Weapon Finesse, Improved Weapon Finesse
Items:
Foil,
Dagger
Kerig (Born Yr
6)
–
Twins with Kerig,
he is
brutishly strong. That’s all…except he was first
out of their mother and it drives Merig
crazy!
Warrior
– 4st HP
32
S19
I9 W9 D10
CN13 Ch10
Feats:
Weapon Focus – Sword, Power Attack,Cleave,
Improved Unarmed Strike
Items:
Club,
Dagger
Merig
(Born Yr
6)
Warrior
– 4st HP
28
S19
I9 W9 D10
CN13 Ch10
Feats:
Weapon Focus – Sword, Power Attack,Cleave,
Improved Grapple
Items:
Club,
Dagger
Kalloran (Born Yr
7)
Thief
3 Warrior
1 - HP 30
S 10 I12 W9 D19 Cn13 Ch12
Kalloran has been
recruited by Bas’s
contacts and is being trained as thief. He
actually has a job in the corner bar in the Stonehaven
Block run by one of Bas’s
contacts and they are
covertly bringin
him along. His Brother suspect
something but say nothing as that is the lotalty
they
show.
Hide: +7 MS:
+7
Pick Pocket: +6 Bluff:
+3
Feats:
Weapon Finesse, Improved Weapon Finesse, Weapon Focus, Dirty Fighting,
Improved
Intiative
Items:
Club,
Dagger
Vegn (Born Yr
7)
- Irish Twins with Kalloran
– Vegn
is actually half-orc.
His mother was raped but never revealed this terrible secret. Vegn
is a dark person who is thinking evil thoughts but is
still towing the brother line.
Warrior
Level 1 - S19 I10 W10 Dx
12 Cn
18 Ch 8
HP12
Feats:
Weapon Focus – Sword, Power Attack
Items:
Club,
Dagger
184 Bowery
Block
185
Ruby Block
186 South
187
190 Henchmen
Block
191
Servants
Block
192
Merchant
Population & Families - various cities (200)
193
Merchant
Population & Families - various cities (200)
194
Merchant
Population & Families - various cities (200)
195
Merchant
Population & Families - various cities (200)
196
Merchant
Population & Families - various cities (200)
197
Merchant
Population & Families - various cities (200)
This
large section
is used primarily for the entertainment of the masses. Minstrels,
musicians and
various entertainers are employed to put on shows for the populace.
Should the
patron be unable to pay the cost is absorbed by the Regentess. As so
many
entertainers and bards come to train with the druids there is a wide
selection
to choose from. Further, the druids also "recommend" the bards do
some charity work during their studies.
The
Theatre
holds 500 people with a stage like most Shakespearian types. There are
3 tiers
of balconies with the upper tiers reserved for the paying customers.
The front
row seats are amongst the throngs (standing) and thus the best seats
are
usually free!
The
first floor
of the structure will have a ticket office at the door. Tickets will be
required whether or not you are a paying patron. Once a ticket is given
a map
of the building is included. The map will detail a shelter for homeless
people.
There will be approx 50 cots with a separate area for wash basins and
facilities including clean towels and soap. On the side of the shelter
there
will be a soup kitchen. Inclusive of the kitchen is tables and chairs.
Many of
the patrons would be asked, but not required to assist in cooking and
cleaning
the kitchen and sleeping faculties during their stay. There would be
second
hand shop for patrons to pay for unwanted clothing. The pay or lack
thereof
would be based on income or amount of money available. The clothing
would be
donated from the towns people, church or wandering parties looking to
shed
belongings at no cost to the store. Next to the store there will be a
job
placement/skill training center. In order for jobs to be given to
people there
will be some sort of application and personnel check. Morgana
would like to have a room where the applications are collected from
individuals
to have a continual detect illusion, detect magic (David) and with some
help
from Father Oberon a constant check for lies. Morgana
will always perform a sense motive check on every individual applying. Morgana
does not want to have any business in Selid-din
to be taken advantage of by her theatre. Another
section of the building will be for the players. They will have an area
to
practice and stay for a short time. This area would include an area to
rehearse
in, a dressing area, and a prop area. There will also be an area for
the
players to sleep in if needed. This is sleeping arrangement if needed
will come
at a cost. Lastly, there will be a room with an alter to pray to and
thank
Manwe.
In
the soup kitchen
(lead by Dame Woldenold,
NG 55 yr old peasant 3rd lvl
with a wicked spoon and +15 cook check) and a few paupers helping which
can
feed 250 people a day. She is a tough old woman who once was heard to
tell the
Great Druid "If you own everything, including the garbage...you take it
out!". Rumor has it the Great Druid did indeed take it out.
The
Job Center,
where Drew Brimsteel
( Neutral Thief - 1st level - Briarberry
Guild) keeps track of all the businesses who
need help and those looking for a job. He knows just about every face
in town
an has a Local Knowledge skill +12 and Sense Motive +5. He runs the
applications if Morgana
is not around and assist in
finding people work. He seldom leaves the room where the Continual
Detect Magic
/ Lies / Illusions are going as it helps him a great deal in
negotiations!
The
second hand shop
is run by Claire Ohmsford
(Peasant 3st lvl
HP 12 Ch 14 Align NG) who is a nice girl who sometimes
watches the children as well during shows (runs a daycare). She has the
Ghost
of her father, Jacob, watching over her and he will attack anyone who
tries to
hurt her.
The
Regentess often helps run the theatre and can be found here when in
town. If
not in town, the business does not do as well and the Regentess often
has to
pay 500gp per week to keep the doors open. There are always 20 Footman
(3rd lvl
Warriors) and a Lt (5th lvl) Shield Knight.
TwiddleScrews Clan
(450 total – 300
productive)
Corrismo
– Clan Chief
(Ft 9th,
Illusionist 9th)
– Illusions support his
fighting style
Girdle
of
Buleete
Riding allows him to follow when tunneling
This
is a
huge place that is off the beaten path. The Lordess
of Steel, Charis
built tower tops, partially filled
steel foundation, gates, ladders, swords and bow tips. Charis
as well as providing training also lives in this block.
The
school
will provides the following training: archery , 2-weapon fighting,
fighting
with and w/o magic, bow fighting. This will also include jumping and
tumbling
while in battle. Also, Sulla trains students with a spear 2x/year in a
special
guest role. There is an archery field and a jousting field with stables
for the
horses. There is a room of non-magic weapon fighting with the help of
David
(room with Detect Magic permanent). With the help of the Hobbits and
Bas there
is now a underground area of small tunnels with wide openings for
tunnel
fighting training.
There
will
be training available for 2nd level fighters and higher. Boarding will
be
available for the trainees at a cost. There are also rooms available
for the
trainers. There will be a kitchen available. The cost of training will
be based
on the beginning level of the fighter. The cost is 500/lvl.
There
is
a first
aide office (+4 healing
Checks and 3 Ex Heal potions)). From time to time Charis
garners a Ring of Regeneration for "special " death
training
(they are actually killed).
Father Oberon sits in on all serious matches and the monthly
"testing". There are banners that are strategically placed throughout
the guild that gives thanks to Lord Darnock,
the
greatest of all Steel Lords. There is also a small room with kneeling
chairs
and an alter to give thanks and praise to the Solarian. In this room is
a copy
of the Book of Five Rings (Holy Book of Fighting written by Loric
Vilesilencer
- signed copy). This room is Hallow (5th
lvl Cleric Spell) and has a PF Evil and permanent Deaths Door. Anyone
rushed to
this room the round after death will stay at Deaths Door as per the
spell.
The
following is the list of Trainers:
Lt
Ritchie (former
Big Red One) - Fighter 14th level - Excellent at Small Scale Tactics
(+34)
Antonio
of
Glen Finnan
(specialized in 2 handed fighting @ 6th
lvl) -
Basinio of Glen Finnan (specialized
in 2 handed fighting @ 6th
lvl) –
Killed - Cador the
Retarded Janitor –
Cleric/Thief of Iuz
3/6th lvl (Well
loved and unobtrusive)
Lawful
Evil – Many poisons and has escape hole to outside school
Common
Visitors:
Malway Gerfyn
(Father) – 20th
lvl Fighter
Rob
Gerfyn
– Huge fighter – 9th
lvl
Ron
Gerfyn
– Small Guy (Little Hoss)
– Dex
based – 9th
lvl
***There
is
a rumor that, in the June of the Year 18 Loric
Vilesilencer
instructed the trainers of the School. All
trainers present received a +18 on their instruction skill, may teach
ANY
warrior feat even though they do not possess it and the ability to
"Measure of the Warrior" spell at will. This is a true rumor.
***There
is also a rumor that Loric
refused to fight or train Charis
on the grounds of her own school. Oberon recorded his words: "This Son
is
no fool, Charis
of Steel. I will not fight you in
your School where the Wheel and the Web of Fate say you cannot lose!"
***All
fighters who train here receive a free Feat “Force
Sensitivity”.
This is due to the influences of Kathlun
in the year
20 when Kathlun
spent 6 months here.
It
is
amongst these traders that a mage called "Ras"
has an apartment. He is the alter ego of Starrider
and is sometimes known as his "son". Oberon
Falconbridge maintains his
apartment and sometime masquerades as him to insure his cover is not
blown. The
apartment has nothing of value but is "Hallow" as per 5th lvl cleric
Spell. Permanent PF Fire.
A
father/mother/daughter team of Bakers from Avalon live here and have
moved
their shop from Manetherin
to Beer and now here
following Ligurius (and his funding). Sara is the Protector of the
Druids as
elected by the Magistrates.
The
daughter,
Sara, is
the reincarnation of a woman Liguarius
was courting. This woman was forced via a Trell
/ Vecna
curse to attempt to
assassinate Liguarius
while he slept. Liguarius
killed the assassin only to learn he had killed
his betrothed. Starrider,
then the high priest
of
Loric,
caused her to immediately be reborn as Sara Lee Baker. Liguarius
watched the birth. When Liguarius
left Avalon for the
Celadon, the Bakers cam with him and setup a profitable in a keep near Beetu
bakery (With secret funding from Liguarius)
Sara does not yet know Liguarius
was her betrothed or
any of the past. To him he is the very nice man who is a friend of her
parents
and who gives her nice things. She likes to bake special things for him
when he
visits..She still is too young for him, but Liguarius
waits patiently. (ST 8 ,INT 11,
Darkfriend Carrie Li - Cl 12th -Posing as Rogue 12th - Ch 19 - HP 86) who lives alone and moved here looking for her "roots" in Oerth. Trying to gain foothold in city.
She
was
raised by the
Holy Sword (Starwar)
that, in addition to being able
to kick ass, can create a wall of force that glows with starlight
called the Starward.
She bears a Holy Symbol that allows her be
monitored by the church, it can do a cure serious twice per day. She
has a +5
defender, and a pseudo-dragon (Willy) who has bonded with her and
provides her
with various speak with animals, free action, etc. powers.
She
currently leads a small but determined band of fighters and priests
(Leadership
score) who seek to bring Manwe in to the pantheon of the Theocaracy.
The landing leads to 2 further bedrooms, one with double bed and dressing room; the other with 2 single beds.
On
the
opposite side is a large
bathroom with WC, 2 washbasins,
bidet, shower,
and circular bathtub.
A door leads into the west wing, creating a private suite, with 2
Wizard
Labs, one of which has a Mirror
of Mental Powerless, leading off the
hallway as well as a separate
WC and a bathroom
with shower and
washbasin.
A
small tower is within the compound that contains a 2-way, 10ft fixed
Gateway to
the
One
of
the
Shield Knights is a Darkfriend.
Alliances unknown.