Strand Sights
Pattern | Weather | Spirit | Earth | Flow | Kinetic | Wood | Nature |
Pattern
sight allows a prophet to sense\see aberrations of the Wheel of Time on
the Great Patterns of Destiny. When some major fates are at work the prophet
can see\sense the changes. This sense will come in the form of visions
around or about the person, place,or thing in question. Typically such
flashes\insights are accompanied by cryptic symbols that are not understood
until later if ever.
Only one
symbol is universally understood. This is the runestone which means the
person\thing in question has the power to foresee or change fate. Patternsight
can be altered through lore to foresee battles or battle sites, tell fortunes,
and check auras of high standing persons.
If this % ever equals 100% the prophet can detect curse as a cleric with wisdom doubled as a % chance.
This strands insight allows the possessor the ability to foresee changes in the weather through deduction of thesurroundings. For all practical purposes they are meteorologists. They also have a keen understanding of the impact weather will have and can detect even subtle changes. They are especially aware of air elemental\wind related creatures and can detect them (with a check) at the range of sight or 211/level, whichever is farther.
If this strand % is ever 100% the possessor gains +15% when dealing with creatures of air, as well as predicting any changes in weather (ie Predict Weather) at 5 times their level.
Spirit sight, also known as health sight, is a special strandsight. The possessor may see the extent of illness or disease. This can also tell the possessor what type of healing is necessary and what needs to be applied. The bearer may see poisons at work on a victim but not detect them otherwise.
If a person ever gains over 100% healthsense then the % over healthsense is spiritsight %.
Anyone exceeding
100% in spiritsight can 1/2 comatose peoples time, heal 1 extra point per
day on cared for patients, and finds it difficult to witness pain as he/she
also feels it on a empathic level.
Earth sight (or stonedsight), is the ability to see the structure and form of rock. The possessor can differentiate different types of stone and see stress and weakness in the stone. The possessor can identify earth related beings on sight or if they approach within 211/level of Aes Sedai (upon a successful check).
Those with 100% Earth sight can detect as a dwarf.
Flow sight is the uncanny ability to see how seemingly unconnected events are connected. This ability to meld their mentality into flows of logic in which they can "see" different points of view as well as make great jumps of logic. In concrete terms the Aes Sedai has a +10% in any sort of puzzle and (if check is made) a elf's ability at secret and concealed doors.
Also at 100% the ability to automatically solve a riddle 1% per intelligence point of the time is acquired. May also identify pure water as druid.
This is the ability to see things, people, places, and races in motion. This concerns changes in matter and energy, and the different energy sources, including magical emanations. They can get a good feel for things in transition. In a more concrete term the Aes Seadai can see a items, objects, or peoples main source of power if a check is made. For example, if a community survived mainly by producing wheat, this would be obvious to a Aes Sedai. Or if a individual was driven by hatred or love, this would be apparent(this is not empathy, only a emotion that drives a person would be evident). Magic items powered by a specific source would be evident (but many items are simply magic and have no specific plane or source). To see a power source it must be specifically concentrated on and named.
At 100%
the ability to sense planar gateways within 2"/lvl is gained.
NATURE SIGHT
This sight is best used around animals and creatures of nature. The Aes Sedai can see the emotions, health and detect the presence of natural animals and insects. On a successful check, a Aes Sedai can tell if a specific type of animal is in the area (1 mile/lvl), tell animal type on sight, or sense a animals motivations (controlled, hungry, frightened, etc.).
At 100% the Aes Sedai can use the sight of any animal 1/month for one day.
This amazing sight truly allows the Aes Sedai to sense the sentinence of the trees and plants in the woods. He can hear them speak amongst themselves (but not speak to them) and sense any emotions they may be feeling. They may also see the vitality inside the plant. On a successful check the Aes Sedai can see anywhere in the forest (must connect) he is in as well as listen to the happenings in that area. They may also identify plant type.
on reaching
100% the Aes Sedai can Identify (w\o const loss), on sight any wood magic
item as well as automatically detecting magic on wood items.
He must state he is using the sight before gaining this information as
it is not automatic.
In it is detailed the formation of the Aes Sedai, their use of the One
Power, and the moral and ethical principles that found this land.
In the mid-chapters, the basis for the structure of goverment is detailed
along with the few basic precepts that its laws will be based on.
The final chapters are dedicated to the more common people of the land
and is related to general life. Wisdoms on gathering food, planting,
getting along with eachother, settling disputes, procr treating strangers,
and etc. may be found here. The Lord-Fatherer commissioned that shrines
be erected across the land, shrines 'to the Unicorn'. Within the
shrines, are copies of the Book of the Unicorn. Also these shrines
serve the purpose of providing food and aid to travelers (like winhomes).
Both the book and the temples bear the symbol of the unicorn, a symbol
Loric commonly uses to represent Earthpower.
In theory, the Aes Sedai are to travel to each shrine one day and enchant
then with EP so they will do their jobs and also serve as aids to unicorns
if need arises. The true Book of the Unicorn is still being written.
As The Pact is meated out, more additions are made to the first section
of the book. Thus, as the Pact continues to develope so does the
book. [You could say this book forms the basis of Loric's religion.,] -
both as Aes Sedai and worshippers.
The original
book written by Loric will act as a book of fighter level for any class
and it is kept at Manetherin.
The Book of Starrider
Loric's Treatise on the Theory of Institutions