Mandrake
will only assume
the form of a gold
dragon. He does so using the
Shapechange
spell
(This spell functions like polymorph,
except
that it enables you to assume the form of any single nonunique
creature (of any type) from Fine to Colossal size. The assumed form
cannot have
more than your caster level in Hit Dice. You gain all extraordinary
and supernatural
abilities (both attacks and
qualities) of the assumed form,
but you lose
your own supernatural
abilities. You also gain the
type of the new form in place of
your own. The
new form does not disorient you. Parts of your body or pieces of
equipment that
are separated from you do not revert to their original forms. You can
change
form once each round as a free
action. The change takes place
either immediately before your
regular
action or immediately after it, but not during the action.) As a Gift of Draco
Paladine, Mandrake becomes a very old
gold
dragon (which happens to
match my HD as well as my age) and gains +200 hp while in dragonform
(Syrynx)
“Gold
Dragons smell of saffron and incense”.
Gargantuan
Weight
160,000 lbs,
Move: 60ft, 250ft
(fly), 60ft (swim), Clumsy
Overall
length: 85ft
Body
Length: 23ft
Neck Length:23ft
Tail length:39ft
Body Width: 10ft Standing Height:16ft Max Wingspan:90ft Min wingspan:40ft
Reach: 20ft with bite, 15ft with claw, 20ft with wing, tail slap 45ft, tail sweep 45ft
With expansion
Collosal
Weight
1,280,000 lbs,
Move: 60ft, 250ft
(fly), 60ft (swim), Clumsy
Overall
length: 120ft
Body
Length: 33ft
Neck Length:33ft
Tail length:54ft
Reach: 30ft
with bite, 20ft
with claw, 30ft with wing, tail slap 60ft, tail sweep 60ft
Face: 20ft by
40ft Reach: 30ft
with bite, 20ft
with claw, 30ft with wing, tail slap 60ft, tail sweep 60ft
Frightful
Presence(Ex)
180ft
radius,
DC 33 Will
Creatures under 33 HD are shaken for 4d6 rounds and Creatures under 6 HD flee
Immunities(Ex):
Sleep,
paralysis
Keen
Senses(Ex):
Low Light Vision, Dark Vision
– 600ft (100ft per
age
category),
Blindsight(Ex)
180ft (30ft per age category)
Fire
subtype(Ex):
Fire Immunity, double damage
from cold except on
successful
save
Water
Breathing(Ex):
may
breath, use breath weapon, and spells
underwater)
Strength
41 /+15 (41 base)
Dexterity
10/+0
(10
base)
Constitution
27/+8
(27
base)
Net gain of +6 bonus (+6*39=+234 hp) from const
Fortitude
Save: +25 (17 base +8 const)
Reflex
Save: +15
(15
base)
Will
Save:
+30 (28 base
+2
Iron Will)
AC
49
(-4
size, +31 natural,
+12
armour
(bracers)
DR
15/+2
Hit Points: 689 (255 base, +234 hp (net +6 const bonus gain) + 200hp (Syrynx Feat)
Attack: 35 (20
base+ 15 strength bonus)
1
bite: +35
full attack
bonus Damage: [4d6+17]
(base: 4d6+strength bonus)
2
claw:
+30/+30
-5
attack bonus,
Damage:
[2d8+8] (base 2d8+1/2strength bonus)
2
wing:
+30/+30
-5
attack bonus Damage:
[4d6+8] (base 2d6+1/2strength bonus)
1
tail slap: +30
-5
attack bonus, Damage:
[2d8+25]
(base 2d8+1.5xstrength bonus)
If
creatures are underneath:
1
crush:
as many
creatures
of medium size (3 sizes smaller) that can fit under body must Reflex
Save at 26
or be pinned,
pinned
creatures take automatic bludgeoning damage next round, normal grapple
[+51] to
maintain pin
Grapple:
47
(20
base + 15
strength bonus
+12
size modifier
(Gargantuan))
Damage: [2d6+25]
(base 2d6+1.5 str)
May
sacrifice both wing attacks to give one opponent a 50% miss
chance (Dragon Feat)
Or
as a Standard Action:
1
Tail Sweep: Targets all small
(4
sizes
smaller) creatures in a half
circle diameter 30ft sweep,
+35 full
attack
bonus
damage:
2d6+1.5x strength bonus
Damage: [2d6+25]
reflex save for half at DC 34
Breath
Weopon
(Su): 120ft
line, 60ft cone, use every 1d4 rounds
Fire: 18d10 (DC 34)
or Weakening Gas (Fort Save DC 34 or 8 strength damage)
Gargantuan
Weight
160,000 lbs,
Move: 60ft, 250ft
(fly), 60ft (swim)
Overall
length: 85ft
Body
Length: 23ft
Neck Length:23ft
Tail length:39ft
Body Width:
10ft
Standing Height:16ft
Max
Wingspan:90ft
Min
wingspan:40ft
Face: 20ft by
40ft Reach: 20ft
with bite, 15ft
with claw, 20ft with wing, tail slap 45ft, tail sweep 45ft
Frightful
Presence(Ex)
180ft
radius,
DC 33 Will
Creatures
under 33 HD are shaken for 4d6 rounds and Creatures under
6 hd
flee
Immunities(Ex):
Sleep,
paralysis
Keen
Senses(Ex):
Low Light Vision, Dark Vision
– 600ft (100ft per
age category),
Blindsight(Ex)
180ft (30ft per age category)
Fire
subtype(Ex):
Fire Immunity, double damage
from cold except on
successful
save
Water
Breathing(Ex):
may
breath, use breath weapon, and spells
underwater)
Strength
45 /+17 (41 base +4 Enhancement bonus (transformation)
Dexterity
14/+2
(10
base
+4 enhancement bonus (transformation)
Constitution 31/+10 (27 base +4 enhancement bonus (transformation) Net gain of +8 (+8*39=+312 hp) from const
Fortitude
Save: +32 (17 base +5 competence bonus (Transformation)
+10 const)
Reflex
Save: +16
(15
base +2 dex)
Will
Save:
+30 (28 base
+2
Iron Will)
AC 51 (-4 size, +31 natural, +2 dexterity +12 armour (bracers)
vs
Kyuss AC 55 rockhard +4 to nat armour
DR 10/- bludgeoning
DR
15/+2
Hit Points: 767 (255 base, +312hp (net +8 const gain) + 200hp (Syrynx Feat)
Attack: 56
(39 base
(transformation equals casters HD) + 17 strength bonus
1
bite: +56
full attack
bonus
Damage: [4d6+17]
(base: 4d6+strength bonus)
2
claw:
+51/+51
-5
attack bonus,
Damage:
[2d8+8] (base 2d8+1/2strength bonus)
2
wing:
+51/+51
-5
attack bonus Damage:
[4d6+8] (base 2d6+1/2strength bonus)
1
tail slap: +51
-5
attack bonus, Damage:
[2d8+25]
(base 2d8+1.5xstrength bonus)
If
creatures are underneath:
1
crush:
as many
creatures
of medium size (3 sizes smaller) that can fit under body must Reflex
Save at 26
or be pinned,
pinned
creatures take automatic bludgeoning damage next round, normal grapple
[+51] to
maintain pin
Grapple:
69
(39
base + 17
strength bonus
+12
size modifier
(Gargantuan))
Damage: [2d6+25]
(base 2d6+1.5 str)
May
sacrifice both wing attacks to give one opponent a 50% miss
chance (Dragon Feat)
Or
as a Standard Action:
1
Tail Sweep: Targets all small
(4
sizes
smaller) creatures in a half
circle diameter 40ft sweep,
+56 full attack bonus damage: 2d6+1.5x strength bonus Damage: [2d6+25] reflex save for half at DC 34
Breath
Weapon
(Su): 120ft
line, 60ft cone, use every 1d4 rounds
Fire: 18d10 (DC 34)
or Weakening Gas (Fort Save DC 34 or 8 strength damage
Shapechange (9) Transformation (6), Haste(3) Shield (1) Chill Touch (1) Imolation by Dragons Breath - use Ironbody instead vs Kyuss (9) PF Evil (1) Greater Heroism(6) Fire Shield vs Cold(4) +4
Cannot
cast spells
Old Gold
Dragon
Gargantuan
Weight
160,000 lbs,
Move: 90ft, 280ft
(fly), 75ft (swim) --cannot swim if with iron body.
Overall
length: 85ft
Body
Length: 23ft
Neck Length:23ft
Tail length:39ft
Body Width:
10ft
Standing Height:16ft
Max
Wingspan:90ft
Min
wingspan:40ft
Face: 20ft by
40ft
Reach: 15ft
Frightful
Presence(Ex)
180ft
radius,
DC 33 Will
Creatures under 33 HD are shaken for 4d6 rounds and Creatures under 6 hd flee
Immune to Fear effects
(heroism)
Immunities(Ex):
Sleep,
paralysis, Fear Effects (Heroism)
Keen
Senses(Ex):
Low Light Vision, Dark Vision
– 600ft (100ft per
age category),
Blindsight(Ex)
180ft (30ft per age category)
Fire
subtype(Ex):
Fire Immunity, double damage
from cold except on
successful
save
Water
Breathing(Ex):
may
breath, use breath weapon, and spells
underwater)
Strength
45 /+17 (41 base +4 Enhancement bonus (transformation) 47/+18 ( if also
with Iron Body)
Dexterity
14/+2
(10
base
+4 enhancement bonus (transformation) 8/-1 (if also have Iron
Body)
Constitution
31/+10
(27
base +4 enhancement bonus (transformation) Net
gain of
+8
Fortitude Save: +36/+38 (17 base +5 competence bonus (Transformation) +10 const) +4 morale (heroism) +2 vs evil
Reflex Save: +22/+24 (15 base +2 dex +1 dodge (haste) +4 morale (heroism) +2 vs evil
Take no damage from cold on a successful reflex save for half
Will Save: +31/+33 (19 base +7 wis +2 Iron Will -1 touched) +4 morale (heroism) +2 vs evil
Targeted
and ray spells
are reflected
AC 56/58 vs evil (-4 size, +31 natural, +2 dexterity +12 armour (bracers) +4 shield (shield spell) +1 dodge (haste) +2 evil
AC 53/55 vs evil with iron body (dex
drops by 6)
50%
miss chance
if using wings, check for possible Displacement or Improived Blink)
DR
15/+2 (DR 15/Adamantine with Iron Body)
Creature
takes 21
fire damage on hit
Hit Points: 767 (255 base, +312hp (net +8 const gain) + 200hp (Syrynx Feat)
Attack: 61 (39 base (transformation equals casters HD) + 17 strength bonus +1 unnamed bonus to attack rolls (haste) +4 morale (heroism)
+62 (if with Iron Body)
1
bite: +61
full attack
bonus
,
Damage: [4d6+17]
(base: 4d6+strength bonus)
2
claw:
+56/+56
-5
attack bonus,
Damage:
[2d8+8] (base 2d8+1/2strength bonus)
2
wing:
+56/+56
-5
attack bonus
Damage:
[4d6+8] (base 2d6+1/2strength bonus)
1
tail slap: +56
-5
attack bonus,
Damage: [2d8+25]
(base 2d8+1.5xstrength bonus)
1
bite:+56
full
attack bonus (haste)
Damage: [4d6+17]
(base 4d6+strength bonus)
*each
attacks also does +1d6 chill touch DC 27 or -1str* for the first
23 attacks and then
fades
If
creatures are underneath:
1
crush:
as many
creatures
of medium size (3 sizes smaller) that can fit under body must Reflex
Save at 26
or be pinned,
pinned
creatures take automatic bludgeoning damage next round, normal grapple
to
maintain pin
Grapple: 73 (39 base + 17 strength bonus +12 size modifier (Gargantuan) +4 Heroism +1 haste) Damage: [2d6+25] (base 2d6+1.5 str)
74 with Iron Body. 78
with iron body and if collossal.
May
sacrifice both wing attacks to give one opponent a 50% miss
chance (Dragon Feat)
Or
as a Standard Action:
1
Tail Sweep: Targets all small
(4
sizes
smaller) creatures in a half
circle diameter 30ft sweep,
+61 full
attack
bonus
damage:
2d6+1.5x strength bonus
Damage: [2d6+25]
reflex save for half at DC 34
Breath
Weopon
(Su): 120ft
line, 60ft cone, use every 1d4 rounds
Fire: 18d10 (DC 34, DC40 with Immolation) +18d10 (DC 34) bracers
or
Weakening Gas (Fort Save DC 34 or 8
strength damage)
Tattoo of the Golden
Dragon
Mandragoran
tattoo of a flaming Golden Dragon pulses with Mandrakes heartbeat and
appears to writhe;
+6 to Intelligence,Wisdom,
and Charisma
Staff of the Archmagist
Mandrake
Mandragoran
(Semi-Artifact)
50% Unadjustable SR (50% chance of magic failure)
May absorb spells and spell like abilities that are
rays or single target spells directed at bearer.
100 levels maximum! (does NOT communicate spell lvl)
These do not use charges: (all at casters level of ability (33))
Detect Magic Enlarge Hold
Portal
Mage armor
Light Mage Hand
The following drain 2 charge per usage
Greater
Dispell
Magic (at 33rd), Improved
Invisibility
Delayed
Blast
Fireball (120 hp, maximized
& double, 4oft radius)) DC 34
Ice
Storm (DC
29), Lighting Bolt
(20d6) DC 28,
Knock
Passwall,
Wall
of Fire (DC
31), Web
(DC 27)
The following drain 4
charges
Monster
summoning
IX
Telekinesis
(800 lbs)
Plane
shift
Whirlwind 10ft
base 3d6/d8, DC 34, 8th lvl Dr spell
Retributive Strike (if broken
or adsorb >100 lvls)
(In Mandrakes
hands, adds +4 to Spell Penetration)
has
Ogrom's NonM Magnetic Band - may draw 10ft
SR with staff powers only +42!
Attacks have a 50% miss chance to wing buffet
Spell - Weird <br>
All creatures within 30ft with will save bonus less than [-d20+41] takes <br>
[(3d6)*1.5)] damage <br>
[(1d4)*1.5] temporary strength damage<br>
and are stunned for 1 round <br>
(drops everything held, can’t take actions,-2 to AC, loses Dex bonus to AC)<br>
If their Fortitude save bonus is less than [-d20+41] then they are dead.
Chromatic and metallic dragons are exceedingly strong flyers and can cover vast distances quickly. A dragon’s overland flying speed is a function of its tactical fly speed, as shown on the table below. Dragons do not tire as quickly as other creatures when moving overland on the ground. If a dragon attempts a hustle or a forced march, check for nonlethal damage once every 2 hours instead of every hour.
Dragon Overland
Flying Speeds |
||||
|
Dragon’s
Fly Speed |
|||
|
100
feet |
150
feet |
200
feet |
250
feet |
Hour |
|
|
|
|
|
15 miles |
20 miles |
30 miles |
40 miles |
Hustle |
24 miles |
40 miles |
60 miles |
80 miles |
Day |
|
|
|
|
|
120 miles |
160 miles |
240 miles |
320 miles |
Sagely's Spectacular Retainer: Max 40 spell levels Must discharge double number of spell levels to activate (80)
-9--Shapechange F: Transforms you into any creature, and change forms once per round.
-9--Immolation by Dragons Breath: Adds 6 to DC of breath weapon save. Failure means turned to ash. Fire affects those resistent to fire.
except Against Kyuss Iron Body instead
-6--Transformation M: You gain combat bonuses.
-4--Fire Shield: Warm flames against Cold attacks.
-6-- Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
-3--Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
-1-- Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
-1-- Protection from Evil : Protects vs evil
-1--Shield: Invisible disc gives +4 shield bonus to AC, blocks magic missiles.