Avisar
Description:
Avisar is a 4.5
ft tall golem created from the metal of a shooting star that had fallen
to earth, summoned by a dragon dream of Mandrake Mandragoran. Avisar
appears as a beautiful male Azer with brass colored skin and flames for
hair and he is always ablaze. He has been blessed by the King
of the
Azers, the Elder Elemental God of Fire, and Dragon-God Bahamut and
Azers under 3 HD are awed in his presence. For those who are cappable
of recognizing it, he looks as if he might be closely related, perhaps
a son, brother, or close cousin, to the Legendary King of the Azers,
Am'Ameon. Avisar has a permanent tatoo of a golden dragon on
his right
shoulder and wears a kilt or apron-like garment (which is actually part
of his body) which appears as if it were made of beaten brass. He often
carries a mace (+5, Smiting) and a belt with some simple tools (hammer,
nails, wrench, etc). Avisar is sentient and very social but he is not
gracefull. He likes to read, study, discuss philosophy, and he enjoys
breaking things. He weighs 1290 lbs due to the dense meteorite
material.
Hit
Die |
39 |
Size/Type: |
Medium
(4.5 ft) |
Hit
Points |
200 (+10 HP for every HD of elemental consumed over 39,
to a maximum of 400hp) |
Initiative: |
+0 |
Speed: |
20 ft. |
Armor
Class: |
42 (+32 natural armour) touch
10, flat-footed 42 |
Base
Attack: |
+39
Grapple: +39 |
Normal
Attack: |
2 x Slam +52/+52 (+15 str
+37 base) / 2 x(dmg 4d10 concussion + 1d30 heat)
treated as epic and adamantine for the
purpose
of overcoming damage
reduction. |
Mace Attack: |
+5 mace of smiting +47/+42 (+15 str
+27 base +5 mace) / 2 x(d8+20)
On 20, mace does 4x damage vs
outsiders and destroys constructs |
Immunities |
DR 5/- DR
15/epic and adamantine, Construct
traits, magic immunity. DR 20 radiation
Immune to all fire, heat, and light
(shooting star), all mind-affecting effects,
Immunity to poison,
sleep
effects, paralysis,
stunning,
disease,
death
effects, and necromancy effects.
Not subject to critical
hits, nonlethal
damage, ability
damage, ability
drain, fatigue,
exhaustion,
or energy
drain.
Immunity to any effect that requires a Fortitude
save (unless the effect also works on objects, or is
harmless). |
Space/Reach: |
|
Detections/vision |
Darkvision
out to 60 feet.
|
Special
Attacks: |
Heat Ray Eye Beams
+37 Ranged touch attack, 10-40 heat damage, 3/hour
As a ring
of shooting stars (same outdoor/sky limitations)
Any standing
within 5' take 2-5 hp/rnd in fire damage. |
Special
abilities |
If outdoors, may transport all creatures
in 90ft to next night-time (11pm)
If at night, may clear
skies as Control Weather Spell cast at 20th level. |
|
Base Saves: Fort: Ref: Will: |
Saves: |
Fort +12
, Ref +12,
Will +14 |
Abilities: |
Str:39/+15 Int:21/+6
Wis*:16/+2 Dex:10
Con -- Chr*: 19
*Gift of Leshay |
75 Skill Points: |
Spot: 10, Jump 25, Tumble 25, Timing 5, Craft, mechanic 5, Azer Ettiquete 5
Skills reprogramable with Rind of Gaxx (full round action)
Programming
check required. Max skill points put into a skill cannot be
higher than the
programming check, Max in any one skill also
cannot be higher than HD (39)
Totals: Spot:
+12, Jump
+44, Tumble
+29, Timing
+5, Craft, mechanic
+7, Azer Ettiquete +9
Balance: +4
(factors in +4 synergy to Jump & balance checks (Tumble) and
+4 to tumble checks (Jump)
When not adventuring, Avisar likes to have 25 skill in craft mechanic
as he likes to built or fix complicated devices and then break them to
pieces. |
SR: |
given
|
Environment: |
Usually stays near Am'Ameon, Travels to Cherafir,
Melderyn; Ridow; The Golden Draco Cloudship |
Avisar has the following
powers
(at 20th lvl)
- All
powers of a Ring
of Shooting Stars (same outdoor/sky limitations)
- If
outdoors, Avisar may transport all creatures in 90' radius to exactly
11 pm in the future.
- At will, but only at
night, Avisar may clear the skies as per a Control Weather spell (2
slots).
- Avisar's
eyes shoot beams that act as heat rays causing 10-40 pnts of
damage up to 90ft (like superman). Usable 3 times per hour.
- Fire
damage heals Avisar at a rate of 2 fire damage to 1 hit point.
- Avisar
can travel Ethereally, Astrally (he prefers the ether), or Plane Travel
(as per Amulet).
- Avisar may hear his name spoken by
Mandrake or Am'Ameon anywhere within the same Dimension. 50% chance
that he knows 1 day a head of time he will be called.
- On
touch, Avisar may put willing creatures or objects into an
extra dimensional Fire Node that he carries in his belly. Full round
action.
- The Fire Node (similar to Goldenskull) is a
100 yard diameter demi-plane that has all the qualities of a
fire plane.
- Avisar requires his HD in fire
elementals a month as food (absorbs into his body at a rate of up to
10HD per round) to remain powered.
- Has 3 paradox points
- Paradox 1 - Has Minor Phobia of teleporting
- Paradox 2 - Has Moderate Spell loss (1 spell per day)
- Paradox 3 - Ages Backwards
- Radiates Glow of d6 radiation damage per round 5ft Radius. May
turn on off as standard action.
- Energy Flow - While glowing, white energy flow gives Avisar Fast
Heal 10, DR 5/-
- Touching Avasar causes 1 permanent hp of radiation damage.
- Energy Capacity - May be healed (or comsume Fire Elementals) to
give temp HP (bleed of 1/min) equal to x2 his HP.
- Living steel upgrades:
Contingent Ressurection - If Avisar dies, a widened
Metoer Swarm goes off centered on Avisar and he reforms at full HP.2:
Living Steel has been fashioned into Avisars legs which
now can shape themselves into jets. Twice per day Avisar may engage jet
thrusters in his legs. These cause 10d6 fire to shoot from beneath his
feet (5x5 cylyners 100ft long). They will double his speed every round
until it reaches 1028. Have enough power to achieve orbit.
- One use of Living steel can raised Avisar (full reconstruction)
- 3 remaining (2 in living vault, 1 with Mandrake)
Avisar's Skills:
Avisar has 75 skill points which are reprogrammable using
the Ring of Gaxx. The Empathy option from the Ring allows it to
interface with Avisar and act as a programming portal. A Programming
check is required. The maximum skill points that can be put into any
one skill cannot be
higher than the programming check or Avisar's HD whichever is
lower.
The Leshay, in crafting the Sit Room, designed Avisar to interface
with Ghost and the sit room.
Avisar's Items:
+5
Mace of Smiting; toolbelt with hammer, nails, 2 wrenches, screwdrivers,
level, master mechanic's tools
Personal
Traits:
Languages: Azer, Dwarven, Elvish, Harnian,
Efreet, Ignan, Celestial, Infernal, Dragon Common, Gold
Dragon, and Leshay.
Hobbies: Likes to read a lot / learn
things / study. Likes to break things alot. He enjoys fixing
things (working with his hnds, tools etc) but generally only if he gets
to break them afterwards. He will sometimes spend days meticulously
building something only to break it to pieces when he is done.
Extremely loud (clanks when walks). Charasmatic in appearance.
When Avisar exerts himself he breathes very heavy (in order
to stoke the flames).
Gollem Magic Immunity (Ex)
A mithral golem is immune to all magical and supernatural
effects, except as follows. A slow
spell negates its alacrity for 1d4 rounds, while a haste
spell restores 1d6 hit points per level of the caster (maximum 10d6) or
restores its alacrity, if previously negated by a slow
spell. Multiple slow
spells simply extend the duration of the effect.
A
construct possesses the following traits:
- No Constitution score.
- Low-light
vision.
- Darkvision
out to 60 feet.
- Immunity to all mind-affecting
effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity
to poison,
sleep
effects, paralysis,
stunning,
disease,
death
effects, and necromancy effects.
- Cannot
heal damage on their own, but often can be repaired by exposing them to
a certain kind of effect (see the creature’s description for
details)
or through the use of the Craft
Construct feat. A construct with the fast
healing special quality still benefits from that quality.
- Not
subject to critical
hits, nonlethal
damage, ability
damage, ability
drain, fatigue,
exhaustion,
or energy
drain.
- Immunity to any effect that
requires a Fortitude
save (unless the effect also works on objects, or is
harmless).
- Not at risk of death from massive
damage. Immediately destroyed when reduced to 0 hit points or less.
- Since
it was never alive, a construct cannot be raised or resurrected.
- Because
its body is a mass of unliving matter, a construct is hard to destroy.
It gains bonus hit points based on size, as shown on the table.
- Proficient
with its natural
weapons only, unless generally humanoid in form, in which
case proficient with any weapon mentioned in its entry.
- Proficient
with no armor.
- Constructs do not eat, sleep, or
breathe. (Avisar is required to eat fire elementals)
Fire Node:
Para elemental plane of Fire similar to the Fire Node in Goldenskull from the Temple of Elemental Evil. 1000ft diameter. Has
the same properties as the fire plane. Very hot and dry.
Currently holding:
10 barrels of firewater, 12,500 gp (slightly melted), 25 nether
warriors, ladder, 2,000 sq. ft. of carpet (once valued at 20000 gp
given to him by Mandrake after fighting the 9 devils, now
smoldered and burnt value 20gp), living room couch and chair (fabric is
now burned), other
finely crafted burnt up furniture, partially assembled but broken
mechanical Anaxim (from Living Vault dungeon) 200 ft of heavy iron
chains, adamantine door (efreeti sized) (was originally DC 30 to
break). Large iron urn used for extracting lave from volcanoes (the
iron and its chains are unnafected by heat).
Possible uses/ideas:
Mandrake could use Avisar as a data access, programming, and
debugging pad for Ghost or other technology devices - By reapportioning
Avisar's skill points to max out in programming skill, with this skill
Avisar can aid in identifying errors in programming code while it is
being written, and design small subroutines that aid Mandrake in his
programming task. This translates into an "aid another" bonus of +4
(min 20 skill points) on Mandrake's programming skill. It might also
speed up the process.
Use Avisar's spark shower of balls of electricity to power/short out
other
technology devices.
When Jumping, may do damage by landing on a creature as per damage
from falling objects
At Avisars weight: creatue takes 6d6 + 1d6 per 10ft of falling
distance beyond 10ft. (to a max of 20d6 at 140ft. He takes damage from
fall but DC 15 jump or tumble allows him to reduce it by 2d6 and damage
reduction counts.
Avisar Improvements (his wish list)
Jet packs on his feat (thrusters):
Rocket assisted jump (as per Jump spell) 5/day and 2/day can do a full
burn allowing 20 minutes of hover cappable flight (must be continuous,
may allow to land from orbit) OR may launch as a rocket (minimum
distance 100 yards, maximum distance 200 miles, may achieve orbit). May
require spell storing two maximized widened meteor swarms?
Break Objects (feat upgrade) - double damage to unattended objects,
doors, walls, and structures.
Grease resevoir - 1 / day may expell grease out of joints covering body
as per grease spell.
Strength upgrade (+5 strength)
Skill points (60) (equivalent to 10 levels just gained figuring 0 + int
per hd))
Shield Other Feat upgrade (he often serves as Am'Ameons bodyguard)
Ability to grant limited wishes (1 per person per day, "I wiish upon
Avisar ...") Avisar may bank xp's for the purposes of granting limted
wishes but is still subject to a maximum of 1 per creature per day).
Shooting Star damage increase
Improved Critical (with mace of smitting)