Avisar  

Description: Avisar is a 4.5 ft tall golem created from the metal of a shooting star that had fallen to earth, summoned by a dragon dream of Mandrake Mandragoran. Avisar appears as a beautiful male Azer with brass colored skin and flames for hair and he is always ablaze.  He has been blessed by the King of the Azers, the Elder Elemental God of Fire, and Dragon-God Bahamut and Azers under 3 HD are awed in his presence. For those who are cappable of recognizing it, he looks as if he might be closely related, perhaps a son, brother, or close cousin, to the Legendary King of the Azers, Am'Ameon. Avisar has a permanent tatoo of a golden dragon on his right shoulder and wears a kilt or apron-like garment (which is actually part of his body) which appears as if it were made of beaten brass. He often carries a mace (+5, Smiting) and a belt with some simple tools (hammer, nails, wrench, etc). Avisar is sentient and very social but he is not gracefull. He likes to read, study, discuss philosophy, and he enjoys breaking things. He weighs 1290 lbs due to the dense meteorite material.  

Hit Die 39   
Size/Type: Medium (4.5 ft)  
Hit Points 200 (+10 HP for every HD of elemental consumed over 39, to a maximum of 400hp)
Initiative: +0
Speed: 20 ft. 
Armor Class: 42 (+32 natural armour) touch 10, flat-footed 42
Base Attack: +39         Grapple: +39
Normal Attack: 2 x Slam +52/+52 (+15 str +37 base) / 2 x(dmg 4d10 concussion + 1d30 heat)
treated as epic and adamantine for the purpose of overcoming damage reduction.
Mace Attack: +5 mace of smiting  +47/+42 (+15 str +27 base +5 mace) / 2 x(d8+20)
On 20, mace does 4x damage vs outsiders and destroys constructs 
Immunities DR 5/- DR 15/epic and adamantine, Construct traits, magic immunity. DR 20 radiation
Immune to all fire, heat, and light (shooting star), all mind-affecting effects,
Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
Space/Reach:
Detections/vision Darkvision out to 60 feet.

Special Attacks: Heat Ray Eye Beams  +37 Ranged touch attack, 10-40 heat damage, 3/hour
As a ring of shooting stars (same outdoor/sky limitations)
Any standing within 5' take 2-5 hp/rnd in fire damage.
Special abilities If outdoors, may transport all creatures in 90ft to next night-time (11pm)
If at night, may clear skies as Control Weather Spell cast at 20th level.

Base Saves: Fort: Ref: Will:
Saves: Fort +12 , Ref +12, Will +14
Abilities: Str:39/+15     Int:21/+6   Wis*:16/+2    Dex:10    Con --   Chr*: 19           *Gift of Leshay
75 Skill Points: Spot: 10, Jump 25, Tumble 25, Timing 5, Craft, mechanic 5, Azer Ettiquete 5
Skills reprogramable with Rind of Gaxx (full round action)
Programming check required. Max skill points put into a skill cannot be higher than the
programming check, Max in any one skill also cannot be higher than HD (39)
Totals: Spot: +12, Jump +44, Tumble +29, Timing +5, Craft, mechanic +7, Azer Ettiquete +9 Balance: +4
(factors in +4 synergy to Jump & balance checks (Tumble) and +4 to tumble checks (Jump)
When not adventuring, Avisar likes to have 25 skill in craft mechanic as he likes to built or fix complicated devices and then break them to pieces.
SR: given  
Environment: Usually stays near Am'Ameon, Travels to Cherafir, Melderyn; Ridow; The Golden Draco Cloudship

Avisar has the following powers (at 20th lvl)

Avisar's Skills:
    Avisar has 75 skill points which are reprogrammable using the Ring of Gaxx. The Empathy option from the Ring allows it to interface with Avisar and act as a programming portal. A Programming check is required. The maximum skill points that can be put into any one skill cannot be higher than the programming check or Avisar's HD whichever is lower.  The Leshay, in crafting the Sit Room, designed Avisar to interface with Ghost and the sit room.

Avisar's Items:
+5 Mace of Smiting; toolbelt with hammer, nails, 2 wrenches, screwdrivers, level, master mechanic's tools

Personal Traits:
Languages: Azer, Dwarven, Elvish, Harnian, Efreet, Ignan, Celestial, Infernal, Dragon Common, Gold Dragon, and Leshay.
Hobbies: Likes to read a lot / learn things / study. Likes to break things alot. He enjoys fixing things (working with his hnds, tools etc) but generally only if he gets to break them afterwards. He will sometimes spend days meticulously building something only to break it to pieces when he is done. Extremely loud (clanks when walks). Charasmatic in appearance.  When Avisar exerts himself he breathes very heavy (in order to stoke the flames).

Gollem Magic Immunity (Ex)

A mithral golem is immune to all magical and supernatural effects, except as follows. A slow spell negates its alacrity for 1d4 rounds, while a haste spell restores 1d6 hit points per level of the caster (maximum 10d6) or restores its alacrity, if previously negated by a slow spell. Multiple slow spells simply extend the duration of the effect.

A construct possesses the following traits:

Fire Node:
Para elemental plane of Fire similar to the Fire Node in Goldenskull from the Temple of Elemental Evil. 1000ft diameter. Has the same properties as the fire plane. Very hot and dry.
Currently holding: 10 barrels of firewater, 12,500 gp (slightly melted), 25 nether warriors, ladder, 2,000 sq. ft. of carpet (once valued at 20000 gp given to him by Mandrake after fighting the 9 devils, now smoldered and burnt value 20gp), living room couch and chair (fabric is now burned), other finely crafted burnt up furniture, partially assembled but broken mechanical Anaxim (from Living Vault dungeon) 200 ft of heavy iron chains, adamantine door (efreeti sized) (was originally DC 30 to break). Large iron urn used for extracting lave from volcanoes (the iron and its chains are unnafected by heat).



Possible uses/ideas:
Mandrake could use Avisar as a data access, programming, and debugging pad for Ghost or other technology devices - By reapportioning Avisar's skill points to max out in programming skill, with this skill Avisar can aid in identifying errors in programming code while it is being written, and design small subroutines that aid Mandrake in his programming task. This translates into an "aid another" bonus of +4 (min 20 skill points) on Mandrake's programming skill. It might also speed up the process.

Use Avisar's spark shower of balls of electricity to power/short out other technology devices.

When Jumping, may do damage by landing on a creature as per damage from falling objects
At Avisars weight:  creatue takes 6d6 + 1d6 per 10ft of falling distance beyond 10ft. (to a max of 20d6 at 140ft. He takes damage from fall but DC 15 jump or tumble allows him to reduce it by 2d6 and damage reduction counts.

Avisar Improvements (his wish list)

Jet packs on his feat (thrusters):  
Rocket assisted jump (as per Jump spell) 5/day and 2/day can do a full burn allowing 20 minutes of hover cappable flight (must be continuous, may allow to land from orbit) OR may launch as a rocket (minimum distance 100 yards, maximum distance 200 miles, may achieve orbit). May require spell storing two maximized widened meteor swarms?

Break Objects (feat upgrade) - double damage to unattended objects, doors, walls, and structures.

Grease resevoir - 1 / day may expell grease out of joints covering body as per grease spell.

Strength upgrade (+5 strength)

Skill points (60) (equivalent to 10 levels just gained figuring 0 + int per hd))

Shield Other Feat upgrade (he often serves as Am'Ameons bodyguard)

Ability to grant limited wishes (1 per person per day, "I wiish upon Avisar ...") Avisar may bank xp's for the purposes of granting limted wishes but is still subject to a maximum of 1 per creature per day).

Shooting Star damage increase

Improved Critical (with mace of smitting)