Hit Die | 3+3 (Treated as 36 H.D.) May go up as sorcerer (Gift of Genin) Currently: 3rd level |
Size/Type: | Tiny (2 ft) (+2 size modifer to ac and attack) |
---|---|
Hit Points | 122 (26 normally) |
Initiative: | +3 |
Speed: | 30 ft. (both flying and swimming) |
Armor Class: | 38 (+3 dex, +2 size,+5
dodge, +18 natural armour from his metallic skin) touch 20, flat-footed
28 42 with Shield Spell |
Base Attack: | +18 Grapple: +12 |
Attack: | headbutt +23 or touch +23 (+3 dex +18 base +2 size) /(dmg 2-5 + will save DC 20 or confused) |
Full Attack: | head butt: +23/+18/+13/+8 damage 1d4+1 +will save DC20 or confused |
Full Attack | |
Space/Reach: | 2.5/0 |
Detections/vision | Detect
Illusion (constant) Empathy (non-magical) Detect Thoughts (spell sharing) Detect Malagnation (spell sharing) Detect Magic (spell sharing) |
Special Attacks: | Head Butt: Will Save DC 20 or Confused |
Defenses | SR 40, Improved evasion, improved invisibility (at will), Enhanced Displacement (1/hr) - 100% miss chance for 1 attack; cold resistance, fire resistance |
Special Abilities | Lightning heals Thistle 1hp/die of lightning damage |
Familiar Qualities: | Improved Evasion, Speak with Master, Linked Touch, Share Spells |
Saves: | Fort +18 , Ref +18, Will +21 (+23 from Moment of Prescience if he believes nescessary, spellcraft) |
Abilities: | S:12 I:21/+6 W:15 D:17 Con:13 Chr: 17 |
Best Skills: | Craft Illusion: 31,
Bluff
+29, Concentration
+36, Spot
+19, Sleight
of Hand +18 Spellcraft: +45 (familiar uses master's ranks but not bonuses) |
SR: | 40 |
Environment: | Harn: Cherafir, Melderyn; Ridow; The Golden Draco Cloudship |
As
a gift of Genin, Thistle is a 3rd lvl illusionist and may grow in
power. Mandrake is his familiar.
He has the following powers:
(at
7th lvl)
1. Create Major Image at
Will
2.
Improved Invisibilty at will
3.
Detect Illusion
(Constant)
4.
Empathy (non-magical)
5. Can enhance any illusions cast by
another illusionist within 60ft by (one of the following):
adding one sense component to an illusion (smell, visual, audial,
touch, movement, ect)
add background to any
illusion
increase AOEx2
adds quality, etc to any illusion (+50%)
6. Make Real once per
day any 1 sense illusion cast by another illusionist (permanent
duration)
7. Enhanced Displacement. Automatic, can only do once per hour -
100% miss
chance for 1 attack
Thistle is Mandrake's Familiar and as
a sorcerer, Thistle also gains a familiar -which is Mandrake. As
familiar, gains:
Improved Evasion (save for 1/2 or none)
Empathic
Link - telepathic link, see out of each other's eyes
Speak
With Master - may speak verbally with master
Touch - can
deliver touch attack spells for sorcerer
Share Spells - spells
cast by sorcerer on self can also affect familiar
Genin Fateshaper's Gift
The Dimension of Harn is treated as his home dimension while he is a guest of Mandrake. Thistle can learn magic (as sorcerer with five magics) and Mandrake is Thistle's familiar.
Thistle gains dragonsense (blindsight) out to 30ft from his familar (Mandrake), empathic link, speak with master, and his familiar (mandrake) can deliver his touch spells, and spells he casts are shared with Mandrake.
Thistle's Items:
Ring
- teleport no error (quick action) at 18th lvl 5/day as quick
action [Right hand]
Ring of
Spell Storing (4 specific spells) - may trigger as free
action [left hand]
- Time Stop, Energy Shield,
Repulsion, Spellcatch
Wand of Negation "klid" 20 charges [left hand]
wooden Staff of Size alteration (15 charges, cl 8th) [permanently reduced-xp paid]
Amulet of X ray vision [permanently reduced-xp paid]
Wand of Wonder (87 charges) (back)
Cloak of adaptation
Gold Dragon Pin, +5% luck,
permanent unseen servant
Gift of Loresraat (permanized spell, xp paid by Mandrake)- Familiar
link extended to 30ft from Mandrake for share spells and ongoing spells
return if reenter area so long as they were cast when share spells was
functioning.
Staff of firepower (combined staff of power and staff of fire) - staff is reduced to his size (permanent)
The staff of power is a very potent magic item, with offensive and defensive abilities. It is usually topped with a glistening gem, its shaft straight and smooth. It has the following powers:
The wielder of a staff of power gains a +2 luck bonus to AC and saving throws. The staff is also a +2 quarterstaff, and its wielder may use it to smite opponents. If 1 charge is expended (as a free action), the staff causes double damage (×3 on a critical hit) for 1 round.
Scrolls - Spellstrike (Cast by Mandrake), Dispel magic (Cast by Mandrake), Limited wish (cast by mandrake)
Potions- Deaths Door x4, Giant Healing - 50pnts x4, Giant Strength (double strength) x3
Feats | ||
Origin | Name | Description |
1st level | Expert Timing | You can delay or ready your action in a round without losing your initiative position. |
3rd level (current) | Spell Penetration | +2 to SR checks |
6th level (planned) | Quicken at will ability (major image) or reactive use of spellcatch from ring |
reactive use (immediate action) would use action for upcoming round |
9th level (planned) | Reactive Counterspell | Can do a counterspell action as an immediate action |
Familiar for 21st lvl MU | Familiar Spell Spell like ability | Moment of Prescience |
Familiar for 31st lvl MU | Familiar Spell | Mind Blank |
Familiar for 41st lvl MU | Familiar Spell |
Skills | Key Ability |
Total |
Ranks |
Ability Mod |
Skill
Points: Modifers . |
Bluff | Cha | 29 | 26 | 3 | |
Concentration | Con | 36 | 35 | 1 | |
Diplomacy | Cha | 42 | 39 | 3 | +2
reputation (hell battle) +/- 5 dragons, +4 vs melderyni mages +4 fire elementals & azers, +2 other elementals -4 vs effretti, +2 vs angels, upper outsiders |
Disguise | Cha | 3 | |||
Escape Artist | Dex | 3 | |||
Gather Information | Cha | 3 | |||
Hide | Dex | 16/36/46 | 5 | 3 | +8 size, +20 when inviso and moving, +30 if still |
Knowledge* (Arcana) | Int | 34 | 28 | 6 | |
Craft* (Illusion) | Int | 31 | 25 | 6 | |
Listen | Wis | 3 | 1 | 2 | |
Move Silently | Dex | 3 | |||
Perform (Make believe) | Chr | 3 | |||
Search | Int | 6 | |||
Sense Motive | Wis | 19 | 17 | 2 | |
Sleight a Hand* | Dex | 18 | 15 | 3 | |
Spellcraft* | Int | 45 | 39 | 6 | |
Spot | Wis | 19 | 17 | 2 | |
Survival | Wis | 2 | |||
Swim | Str | 13 | 6 | 1 | +6 racial bonus swimming |
To Overcome SR | - | ||||
To Overcome SR (Illusions) | - | 9/5 | - |
Abilities |
Saves
|
|||||||||
Ability Score |
Ability Mod |
Temp Score |
Temp Mod |
Total |
Base |
Ability Mod |
Magic (General) |
Conditional Bonuses |
||
Strength | 12 | 1 | Fortitude | +18 | +16 | +1 | +1 luck | +2 vs evil | ||
Dexterity | 17 | 3 | Reflex | +18 | +14 | +3 | +1 luck | +2 vs evil | ||
Constitution | 13 | 1 | Will | +22 | +19 | +2 | +1 luck | +2 vs evil | ||
Intelligence | 17 | 3 | ||||||||
Wisdom | 15 | 2 | Spell Resistence | 27 | +1 all rolls (luck) | |||||
Charisma | 17 | 3 |