Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +0 | +0 | +0 | +2 | Healthsense Primary Foci Servant of the Land |
5 | 3 | — | — | — | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | 6 | 4 | — | — | — | — | — | — | — | — | |
3rd | +1 | +1 | +1 | +3 | Song of Earthpower | 6 | 5 | — | — | — | — | — | — | — | — |
4th | +2 | +1 | +1 | +4 | 6 | 6 | 3 | — | — | — | — | — | — | — | |
5th | +2 | +1 | +1 | +4 | Gifting | 6 | 6 | 4 | — | — | — | — | — | — | — |
6th | +3 | +2 | +2 | +5 | 6 | 6 | 5 | 3 | — | — | — | — | — | — | |
7th | +3 | +2 | +2 | +5 | Foci Mastery Gain second Foci |
6 | 6 | 6 | 4 | — | — | — | — | — | — |
8th | +4 | +2 | +2 | +6 | 6 | 6 | 6 | 5 | 3 | — | — | — | — | — | |
9th | +4 | +3 | +3 | +6 | Elder Lord's fire | 6 | 6 | 6 | 6 | 4 | — | — | — | — | — |
10th | +5 | +3 | +3 | +7 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | — | |
11th | +5 | +3 | +3 | +7 | Smite negative morale | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | — |
12th | +6/+1 | +4 | +4 | +8 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | |
13th | +6/+1 | +4 | +4 | +8 | Greater Gifting | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — |
14th | +7/+2 | +4 | +4 | +9 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | |
15th | +7/+2 | +5 | +5 | +9 | Hearthrall's Responsibility | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — |
16th | +8/+3 | +5 | +5 | +10 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | |
17th | +8/+3 | +5 | +5 | +10 | Superior Gifting | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — |
18th | +9/+4 | +6 | +6 | +11 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | |
19th | +9/+4 | +6 | +6 | +11 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | |
20th | +10/+5 | +6 | +6 | +12 | Elder Lord's Fire Infusion | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | 4 | 2 | — | — | — | — | — | — | — | — |
2nd | 5 | 2 | — | — | — | — | — | — | — | — |
3rd | 5 | 3 | — | — | — | — | — | — | — | — |
4th | 6 | 3 | 1 | — | — | — | — | — | — | — |
5th | 6 | 4 | 2 | — | — | — | — | — | — | — |
6th | 7 | 4 | 2 | 1 | — | — | — | — | — | — |
7th | 7 | 5 | 3 | 2 | — | — | — | — | — | — |
8th | 8 | 5 | 3 | 2 | 1 | — | — | — | — | — |
9th | 8 | 5 | 4 | 3 | 2 | — | — | — | — | — |
10th | 9 | 5 | 4 | 3 | 2 | 1 | — | — | — | — |
11th | 9 | 5 | 5 | 4 | 3 | 2 | — | — | — | — |
12th | 9 | 5 | 5 | 4 | 3 | 2 | 1 | — | — | — |
13th | 9 | 5 | 5 | 4 | 4 | 3 | 2 | — | — | — |
14th | 9 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — | — |
15th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | — | — |
16th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | 1 | — |
17th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | — |
18th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 1 |
19th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 |
20th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
The Elder Lords were founded by Berek Half-hand in the times before the Invoked Devistation. .
Prerequisites
Alignment: any good
Stats: Wisdom 14+, Charisma 14+
Skills:
Spellcraft 4
ranks+, Sense Motive 4+ ranks, Singing 4+ranks
Special:
Location requirement – The Land
Hit Die: d10
Class
Skills:
The Elder Lord class skills (and
the key ability for each skill) are Diplomacy (Cha), Concentration
(Con), Craft
(Int), Knowledge
(Nature)
(Int), Profession
(Wis), and Spellcraft
(Int).
Skill
Points at
1st
Level: (2 + Int modifier) ×
4. Skill Points at Each Additional Level: 2 + Int modifier
Class
Features: All
of
the following are class
features of the Elder Lord
Weapon
and Armor
Proficiency: Elder Lords are proficient
with all simple
weapons.
They are not proficient with any type of armor or shield.
Armor of any type interferes with a Lord's gestures, which can
cause his
spells with somatic components to fail.
Elder Lord Class
At first level a Lord will gain access to one Primary Focus. These
primary foci are not yet fully delineated in the time of Dameleon
Giantfriend but are known to include Wood, Stone, Nature, Air,
Prophecy, Healing, Good, Law and others.
Spells are gained as a sorcerer with a limited number of spells known
but several spells per day.
Below are Class Features:
Level 1- Servant of the Land. It is the foresworn duty of the Lord to
see to the protection of the land, its inhabitants, and any Paravians.
As such the land makes way for the Lord. It grants Woodland Stride,
Trackless Step, and the Lord is unnafected by druidical spells that
restrict movement through use of nature (such as entangle, spike
stones, etc).
Level 3 - Song of Earthpower - When casting a spell, the Lord may
choose to Sing as the verbal component of casting the spell. This song
enhances the morale of the land itself such that the spell being cast
may be modified with metamagics. The number of levels of metamagics
that can be added to the song is based on the casters level and the
perform singing check. The base DC is 15 for Primary Foci and 20 for
secondary Foci +2 for every level of metamagic added. If the character
has the feat for that metamagic then it only costs 1 per level of the
metamagic. * Note: this form of song must be pure for nature to hear
it and be affacted by it so magical items which enhance singing or
skill checks do not affect the liklihood of success of the Songs of
Earthpower.
Level 5 - Gifting.
The Lords as shepards of the Land travel and help its inhabitants.
Often they give gifts of aid. It is said accepting a gift honors the
giver. This is why:
With the Gifting Power granted by Earthpower, the Lord can cast a
spell whos area of effect is personal on another creature or object in
touch range. The recipient has full control of the spell as if they
cast the spell (at gifters caster level). If the gift is denied, the
spell is lost. If the gift is accepted the giver gains 1 temporary hp
per level of spell.
Level 7- Foci Mastery
The Elder Lord now gains a Sight related to the primary focus and can
now gain a secondary Foci.
Spells can now use both foci. Using Song of Earthpower, a spell of
either strand may be added to the base spell being cast in place of a
metamagic (+1 DC per level of spell). ie. A rocklight from the stone
strand could be mixed with a healing spell that gives the light a
healing effect. The area of effect, saves, and spell statistics are
used from the base spell and one added feature such as healing is
gained from the mixed spell.
Level 9 - Elder Lords Fire
Once per day per two Elder Lord class levels, as a standard action,
the Elder Lord can summon forth a plane of blue hot flames of Lords
Fire. This attack takes the form of a 40-foot-long semicircular burst
of fire that deals damage equal to 1d6 per Elder Lord class level plus
the Elder Lord's Wisdom modifier. Creatures in the area of effect can
make a Reflex save (DC 20 + the Elder Druid's Wisdom modifier) to take
half damage. The fire can affect incorporeal and ethereal creatures,
and spell resistance does not apply. This is a supernatural ability
(taken from shannara
http://www.realmshelps.net/charbuild/classes/prestige/other/elderdruid.shtml)
Level 11 - Smiting ability against creatures with negative morale. (1
per 4 warrior class levels)
Level 13 - Greater Gifting
May now grant any class power, spell, or transfer magic item effect to
another. Gifter loses the power while it is gifted. Last 1 day per
level or until used (if it is a single use power). If the gift is
denied, the power is lost for a day and the Morale of the caster is
lowered by 2. If gift is accepted, gifter temporarily gains +2 unnamed
bonus to wisdom.
Level 15 - Hearthralls Responsibility
If the Elder Lord is doing a good job in their class, striving to keep
nature safe, etc then the Elder Lord will age at a rate 1/10th normal.
If they have kept their people fed, so long as they continue to do so,
the Elder Lord is not required to eat, and if they have warded off
unnatural weather and not attempted control of weather, they need not
breath.
Level 17th - Superior Gifting - May gift class levels, skill points,
experience points, or other abilities which become lost to the gifter.
Durration lasts until the recipient voluntarily returns the gift. If
the Gift is not accepted half that number is lost to the gifter. If it
is accepted, the gifter gains an ammount of morale which the DM sees
as appropriate or some other temporary benefit due to high morale even
if the gifter isnt at that morale position (gain a temporary sacred
feat, etc).
Level 20 - Lords Fire can replace half of any damage type in a spell,
so a wall of fire would do half lords fire damage. This modification
does not require singing so it does not require a standard action, and
may be used on quickened spells. Half of the damage of the spell is
replaced with Lords Fire damage type. The affected spell also gains a
bonus to damage equal to the wisdom bonus added to lords fire.