Tayella
Size/Type: |
Gargantuan Magical Beast |
Hit Dice: |
34d10+468 (655 hp) |
Initiative: |
+27 (+19 Dex, +8 Superior Initiative) |
Speed: |
100 ft. |
Armor Class: |
44 (+19 Dex, -4 size, +15 insight, +4 natural) |
Base Attack/Grapple: |
+34/+57 |
Attack: |
Claw +52 melee (2d8+11) |
Full Attack: |
2 claws +52 melee (2d8+11), 3 bites +47 melee (2d6+5), sting +44 melee (3d6+5 plus poison) |
Space/Reach: |
20 ft./15 ft. |
Special Attacks: |
Pounce, improved grab, rake 4d6+15 |
Special Qualities: |
SR 34, DR 10/epic |
Saves: |
Fort +31, Ref +38, Will +22 |
Abilities: |
Str 32, Dex 48, Con 34, Int 14, Wis 32, Cha 19 |
Skills: |
Hide +44, Jump +39, Listen +48, Move Silently +56, Spot +48 |
Feats: |
Combat Reflexes, Improved Initiative, Iron Will, Track, Weapon Focus (bite), Weapon Focus (claw), Weapon Finesse |
Epic Feats: |
Epic Toughness (×2), Epic Weapon Focus (bite), Epic Weapon Focus (claw), Superior Initiative |
Environment: |
Any temperate or cold land |
Organization: |
Solitary or pair |
Challenge Rating: |
24 |
Treasure: |
None |
Alignment: |
Always neutral |
Advancement: |
35-68 HD (Gargantuan); 69-102 HD (Colossal) |
A tayellah’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Combat
Sting, Fort save (DC 39); initial and secondary damage 2d10 temporary Con. The save DC is Constitution-based.
If a tayellah leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
To use this ability, the tayellah must hit with two of its claw attacks. If it gets a hold, it can rake.
A tayellah that gets a hold can make two additional rake attacks (+44 melee) with legs it normally only uses for walking, dealing 4d6+5 points of damage each. If the tayellah pounces on an opponent, it can also rake.