| Size/Type: | Medium Animal |
|---|---|
| Hit Dice: | 2d8+2 (11 hp) |
| Initiative: | +1 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 |
| Base Attack/Grapple: | +1/+1 |
| Attack: | Bite +1 melee (1d2) |
| Full Attack: | Bite +1 melee (1d2) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | — |
| Special Qualities: | Low-light vision, scent |
| Saves: | Fort +4, Ref +4, Will +0 |
| Abilities: | Str 10, Dex 13, Con 12, Int 2, Wis 11, Cha 4 |
| Skills: | Balance +3, Listen +3, Spot +2 |
| Feats: | Endurance |
| Environment: | Temperate deserts |
| Organization: | Solitary |
| Challenge Rating: | 1/6 |
| Advancement: | — |
| Level Adjustment: | — |
These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.
A light load for a donkey is up to 50 pounds; a medium load, 51-100 pounds; and a heavy load, 101-150 pounds. A donkey can drag 750 pounds.
A donkey bites only when it has no way to escape.
Donkeys have a +2 racial bonus on Balance checks.