| Size/Type: | Large Magical Beast |
|---|---|
| Hit Dice: | 5d10+25 (52 hp) |
| Initiative: | +1 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
| Base Attack/Grapple: | +5/+14 |
| Attack: | Claw +9 melee (1d6+5) |
| Full Attack: | 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Improved grab |
| Special Qualities: | Scent |
| Saves: | Fort +9, Ref +5, Will +2 |
| Abilities: | Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10 |
| Skills: | Listen +8, Spot +8 |
| Feats: | Alertness, Track |
| Environment: | Temperate forests |
| Organization: | Solitary, pair, or pack (3-8) |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6-8 HD (Large); 9-15 HD (Huge) |
| Level Adjustment: | — |
An owlbear’s coat ranges in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.
Owlbears attack prey—any creature bigger than a mouse—on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.
To use this ability, an owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.