| Size/Type: | Tiny Animal |
|---|---|
| Hit Dice: | ¼ d8 (1 hp) |
| Initiative: | +2 |
| Speed: | 15 ft. (3 squares), climb 15 ft., swim 15 ft. |
| Armor Class: | 14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
| Base Attack/Grapple: | +0/-12 |
| Attack: | Bite +4 melee (1d3-4) |
| Full Attack: | Bite +4 melee (1d3-4) |
| Space/Reach: | 2½ ft./0 ft. |
| Special Attacks: | — |
| Special Qualities: | Low-light vision, scent |
| Saves: | Fort +2, Ref +4, Will +1 |
| Abilities: | Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2 |
| Skills: | Balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10 |
| Feats: | Stealthy, Weapon FinesseB |
| Environment: | Any |
| Organization: | Plague (10-100) |
| Challenge Rating: | 1/8 |
| Advancement: | — |
| Level Adjustment: | — |
These omnivorous rodents thrive almost anywhere.
Rats usually run away. They bite only as a last resort.
Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.