| Size/Type: | Medium Animal |
|---|---|
| Hit Dice: | 2d8+4 (13 hp) |
| Initiative: | +2 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
| Base Attack/Grapple: | +1/+2 |
| Attack: | Bite +3 melee (1d6+1) |
| Full Attack: | Bite +3 melee (1d6+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Trip |
| Special Qualities: | Low-light vision, scent |
| Saves: | Fort +5, Ref +5, Will +1 |
| Abilities: | Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 |
| Skills: | Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* |
| Feats: | TrackB, Weapon Focus (bite) |
| Environment: | Temperate forests |
| Organization: | Solitary, pair, or pack (7-16) |
| Challenge Rating: | 1 |
| Advancement: | 3 HD (Medium); 4-6 HD (Large) |
| Level Adjustment: | — |
Wolves are pack hunters known for their persistence and cunning.
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
*Wolves have a +4 racial bonus on Survival checks when tracking by scent.