Level: | Cleric 6 |
---|---|
Components: | V, S, M |
Casting Time: | 1 standard action |
Range: | Personal |
Target: | You |
Duration: | 1 round/level |
You become akin to a Paladin - tougher, faster, and more skilled in combat. Your mind-set changes so that you relish combat and you can only cast those spells that you have memorized that are available to Paladins. You may use a holy sword as a paladin
You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +5 competence bonus on Fortitude saves, and proficiency with all simple and martial weapons and with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Your base attack bonus equals your character level (which may give you multiple attacks). For every 5 levels plus one, you may smite evil once per day.
You lose your spellcasting ability, including your ability to use spell trigger or spell completion magic items unless they are usable by paladins, just as if the spells were no longer on your class list.
Level | Special | Spells per Day | |||
---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | ||
12th | Aura
of good, detect
evil, Remove
disease 3/week, Smite evil 3/day Aura of courage,Divine grace, lay on hands, divine health |
1 | 1 | 1 | — |
13th | 1 | 1 | 1 | — | |
14th | 2 | 1 | 1 | 0 | |
15th | Remove disease 4/week, smite evil 4/day | 2 | 1 | 1 | 1 |
16th | 2 | 2 | 1 | 1 | |
17th | 2 | 2 | 2 | 1 | |
18th | Remove disease 5/week | 3 | 2 | 2 | 1 |
19th | 3 | 3 | 3 | 2 | |
20th | Smite evil 5/day | 3 | 3 | 3 | 3 |
You gain an aura of good (see the detect good spell) and it is equal to your caster level.
At will, a paladin can use detect evil, as the spell.
Once plus once for every five levels of caster ability, to a maximum of five times per day at 20th level, you may attempt to smite evil with one normal melee attack. You add your Charisma bonus (if any) to your attack roll and deals 1 extra point of damage per caster level. If your accidentally smite a creature that is not evil, the smite has no effect, but the ability is still used up.
You gain a bonus equal to her Charisma bonus (if any) on all saving throws.
You can heal wounds (yours or those of others) by touch. You can heal a total number of hit points of damage equal to caster level × your Charisma bonus. You may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.
Alternatively, you can use any or all of your healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. You decide how many of her daily allotment of points to use as damage after successfully touching an undead creature.
You are immune to fear (magical or otherwise). Each ally within 10 feet of you gains a +4 morale bonus on saving throws against fear effects.
This ability functions while your are conscious, but not if your are unconscious or dead.
You gain immunity to all diseases, including supernatural and magical diseases.
Turning:
You turn undead as a cleric of three levels lower.
A holy symbol and a blessed potion or potionfruit of bull’s strength, which you drink (and whose effects are subsumed by the spell effects).