You drain all the moisture from the body of
a living creature, dealing it 1d6 points of desication damage per 2
caster levels (maximum 10d6) A creature that makes a successful
Fortitude save takes half damage. If the subject takes damage from teh
spell (whether or not its first save was successful) equal to more than
half of its current hit points, it must make another saving throw or
die as its body expells all remaining fluid, leaving behind only a
fragile husk that powders to ash at the least touch. A victims
equipment is unnafected. A creature that is affected by the spell but
not slain (ie takes any damage) by this spell is dehydrated.