| 1d8 | Color of Beam |
Effect |
|---|---|---|
| 1 | Red | 20 points fire damage (Reflex half) |
| 2 | Orange | 40 points acid damage (Reflex half) |
| 3 | Yellow | 80 points electricity damage (Reflex half) |
| 4 | Green | Poison (Kills; Fortitude partial, take 1d6 points of Con damage instead) |
| 5 | Blue | Turned to stone (Fortitude negates) |
| 6 | Indigo | Insane, as insanity spell (Will negates) |
| 7 | Violet | Sent to another plane (Will negates) |
| 8 | Struck by two rays; roll twice more, ignoring any “8” results. | |
| Level: | Sor/Wiz 7 |
|---|---|
| Components: | V, S |
| Casting Time: | 1 standard action |
| Range: | 60 ft. |
| Area: | Cone-shaped burst |
| Duration: | Instantaneous |
| Saving Throw: | See text |
| Spell Resistance: | Yes |
This spell causes seven shimmering, intertwined, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.