Beer, City of
Imports: Weapons, metals, pottery, foodstuffs
Exports: Herbs, Beer, wine, spices, bows, some fine textiles
Ruler: Sinsha Hagalbardia
Religious Ruler: Bishop Cal'Alia, briefly considered to replace the
Bishop of
Riftcrag in CY 587 after the
Bishop of Irra was killed while adventuring. The
Church of
Ishtar interceded to have her replaced with a cleric of Gula or
Anshar instead.
See Alaeth Woles in Cities of Harn for City Map
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Beer is
located
on the southeastern border of the Celadon forest.
within the Kingdom of Nyrond.
Due to its location it
has ample resources for spices and herbs which in turn are used for the
production of wines and beers. Trade with the elves and druids also
provide
goods for trade with the other Nyrondic cities. Rulers of Beer have
always
tried to give very fair prices to the elves and druids and therefore
have not
made tons in profits. The rulership of Beer is also very concerned with
the
peasantry, the poor, the impoverished, and the homeless. They feel the
measure
of their society is how they treat the powerless not the powerful. Beer
has
many social programs - they offer free food for those in need and have
areas in
the city designed to house homeless people and refugees. Beer trades
with Woodwych to provide healing to Beer's
sick. Woodwych
and Beer are in a trade pact. There are open churches to hear
confession and
workplaces for those who are trying to give up their evil ways
(captured
criminals, etc.). Beer, as the City of the Moon Goddess, Sin, is also
home to a
warriorhood dedicated to the destruction of demons, devils, and
daemons. Its
origins date back to the great split with the Aerdian Nation as many
were
starting to dislike the Overkings massive use of demonic hordes/armies.
At one
time the Warriors of
Sin
were highly regarded for their skill at fighting demons. When the
Celadon
Forest was under siege from Moloch's forces, Beer was the first (and
only) city
to come to their rescue. Unfortunately, the heavy toll of refugees,
homeless,
poor and hungry over the years has left the city fairly impoverished so
they
have not been able to maintain the warriorhood in any good condition.
Warriors
fight with old weapons and armor and are paid very little. Warriors of
Sin are
known to be exceptionally large and strong - no people under 17 of str
or 16
const are accepted. They always carry a warehouse of weapons - some
cold
wrought iron, some silver, some magical (if they have one) as well as
iron
traps and mancatcher devices. You may not be able to hit them but you
can still
immobilize them. Their warriorhood is small but it is now finding some
additional fame as now daemons seem to be able to roam free dduring
some
astrological conjunctions. As a Nyrundic City, 10% of all food is
sacrificed to
their deity to give Sin her strength so she may descend into Hell or
the Abyss
on the 14th of each month t slay more demons. Traditionally, Sappatu,
or the
sacrificial day is the first of the month for other Nyrundic cities but
Beerites make their sacrifices the day the moon disappears from the sky
(the
14th). Many other cities have started to donate small portions of their
food to
this god to give her strength against the evil demons. The Bishop is
granted a
miracle that summons all the food donated to Sin on the fourteenth by
these
other cities that she did not want. It is used to help feed the poor of
the
city.
The culture of Beer is a diverse mixture of elven customs and art and
human
culture. It is perhaps the last of its kind. A certain continuity has
Been
granted as a subset of its population if half-elven and quite long
lived. The
half elves who have chosen to live with their human half rather than
their
elven half for a variety of reasons play a large role in the society of
Beer.
They are patrons of the arts, sages of history, and financiers of
public
welfare. Each has a myriad of skills each of which are at the level
that a
human would take a lifetime to attain. Its social programs has made it
a center
for the immigration of refugees and its eclectic and festic atmosphere
have
brought in many liberal individuals who have chosen to retire here. The
fame of
the Warriors of Sin and the Church of Sin have made many believe this
is one of
the safer cities even though they are sometimes beset with demon
attacks.
For a stay in
Beer here are the
Inns:
Shrine of the Seven Wines.
An inn/winery started by the Alchemist Rary or Splendnard. The wines
can have
beneficent effects on magic users. Prices are expensive and wines will
knock
you off your feet. This places gets its money mostly from travelling
MUs and
adventurers. Some wines are purported to give visions to magic users
and
clerics. Options include +1 level to mage for 5 rounds; +1 Int for 5
rounds;
each causes a wild surge during spellcasting (+25% to surge)
See Romeo for bank, maps, sages
Champions
The newest building in Beer is an inn, casino, and brothel all in one.
This is
also the center of the thieves guild in Beer. The Guild does not allow
any
thievery from the church or Warriorhood of Sin nor do they allow cold
blooded
murders or other evil acts. The Inn has many rooms as well as some
secret
doors. There are two dinning halls - one expensive and one not. You can
win a
free dinner in the expensive one. The place provides the best
entertainment in
the city. They always have a gleeman or a bard performing. They also on
occasion will have one of Ser Ineluke's Istaritu, Chosen of Ishtar to
perform the Sacred
Love Dance.
Argik Luckstreak is the owner. Ragadu is the Innkeeper, and Strel is
the
Barkeep.
The Hero's Feast
An inn. This is one of the older inns in Beer. Also one of the oldest
breweries
in town, they offer the most extensive choice of the best beers of the
city.
These beers are the sweet, herbal brews with various different tastes
to them.
Beerbreads and cakes are also common. The inn is usually very loud and
full of
revelry. This is where the Warriors of Sin hang out the most.
A half-elf brother and sister pair own and operate the inn and brewery.
Calatin
McCool runs the inn, and Artorius McCool runs the brewery. Artorius is
married
to a half-elf and has fraternal twin children.
Darnok's
Tavern, The
Screaming Gryphon Inn
A new and rowdy tavern favoured among fighter types and Warrior's of
Sin. The
serve the popular Smiling Druid's Beer and the rare Grand Druid's
Goodwine made
of fresh goodberries. The tavern is filled with many foreign and
strange
traditions like the patron offers 1/2 a rusty copper piece and 2 mugs
of ale.
The first is poured over the copper piece and the second is held while
the
patron waits for Darnoc to appear, where it is immediately given to him
to
drink. (If Darnoc doesn't appear, the patron is to drink it and say "No
use wasting a good ale..").
The Inn could use ceramic mugs made in Woodwych: plates, cups, etc. with the Gryphon logo on them. In keeping with the trade relationship with Woodwych they have also made the roofing tiles, water jugs, and even chamber pots for the inn.
A druid is in residence in the Inn. The interior courtyard has fountains and gardens where he tends Ambilhaven for horses and fresh herbs for the kitchen. An Oak tree also grows in the courtyard.
Hashamashan's Adventurer's Guild
An inn for adventurers as well as a place for others to solicit the
services of
independant adventurers the Guild is an eclectic place. Its owner has
bought
the permanent employment of the best adventurers coming through Beer
(usually
by watching those independants who have enjoyed great success and then
approaching them). Hashamashan's Guild offers entrance into the Mud
Pits of
Woodwych and certain services of the Gulan clerics of healing to its
members.
Its owner was formerly a cleric of Gula who had an unfortunate
encounter with a
cleric of Nusku. He was explused from his order and can no longer
practice but
he still maintains contacts in Woodwych. The guild is also heavily
involved in
mercantile trade investments in Beer, Woodwych, and Chendyl. It is
believed
that the inn of the guild is under the constant eye (and fingers) of
various
thieves guilds in Beer.
Sunset Inn
Freemaster Urso owns and tends bar
Daughter of
Nine Moons
Brothel (not run by Ishtar)
Other Places of Note
The Forge
An older building that has not been used in some time, it has the
symbols of
both fire gods and Kothar-wa-Hasis. At one time, clerics of either
Gibbil or
Girru would come here to stoke the fires for Kothar's clerics. Great
weapons to
fight against the demonic hordes of the Great Kingdom were fashioned
here. Now,
with Kothar's clerics dead, Gibbil's clerics called home to Chendyl
because of
the war, and Girru's clerics pointedly avoiding Beer for
'improprieties' the
building remains empty and unused.
The Warrior's Hall
Attached to the church by the wall depicting the blood war, this is
where Sin's
Warriors are trained. The garb of the warrior is usually banded mail
with a
chain tunic underneath or plate mail (if of noble birth). A great Helm
always
marks the Warrior of Sin - it has a huge silver crescent which rises
from the
forehead which is very sharp (so it cant be grabbed). They always carry
many
weapons and are always very strong. This is where the clerics will
perform a
Hero's Feast (as per spell) for the warriors after a battle. The
warriorhood's
outside wall, which is shared with the church, has a great fresco
depicting the
ranks of the hell, Hades and the abyss. It depicts the great blood war
of the
ta'anarri and be'etzuu as well as the role of the Yugoloth.
The Graveyard
Behind the church is the graveyard of Beer. It is very old and pretty
big. It
dates back 400 years. Horns rise up out of many graves or off of many
grave
tablets to identify warriors of sin who have died. The graveyard is
treated very
reverently and no trespassers are allowed. There are a few mausoleums
for noted
clergy. Many great heroes of Sin are buried here (former levels range
from 0 -
20).
Harper's Hall
The hall just has minstrels playing music. Some elvish instruments and
storage
possible. It also provides training for bards.
Chantry
A loose guild of mages in Beer.
Palace of the Masks
The palace is the largest indoor theater and is operated by the Chapter
of the
Mask. It specializes in historical drama and comedic moral/religious
allegory,
with performances several times per month.
Gallenfalter Brewery
Also see houses below.
Candlemakers
Perfumers
Apothecary (drugist)
Metalsmith
Woodcrafter
Fortune Teller (Myrenne)
*Usurer/Pawn Shop
Jeweler
*Brothels
*Clothiers (many)
Hideworker
Toymaker
Salter (pickled lamb)
Physician
During Day: One
encounter per
hour outside
During Night: (1 in 4)
will always see vagrants on street, homeless
50% of all encouters will be beggars, 25%
will also hear cryer
(0-40% pesant, 40-50% kid, 51-60% demihuman, 61-00% roll d12 on below
chart
asking for donations)
otherwise roll below, person gives greetings or otherwise
encounters
01-01 Myrianne Issyquenya Athlan'lithanra walking
to
poetry reading
02-02 Misin (performing 01-50%)
03-03 Itbe Warrad Lothlorienlinkainen
dueling fest going on in City
04-04 Bishop Cal'Alia on rounds through city
05-05 Garren Dobraine-Annuki or Issa
cod'drere
with a Shield Knight
06-06 Mystic Ninev'asurnable walking to/from
market
07-07 Lythlaen Illyanaer walking
08-10 Gaelenfalter halflings rolling barrels down street, stops for a
smoke
11-11 Kobael wizards walking to market,
greetings or
donation
12-12 Petr Kint
13-13 "Bottle man"
14-19 Bottle People, looking for bottles,
20-20 Fin Filipa walking to/from market,
greetings
21-23 Out of town adventurers asking directions (5%
thief)
24-25 Vagrant painter selling wares (5% thief)
26-27 Vagrant cobbler sellinh wares (5% thief)
28-40 *drunkards (women, smoking) (20% thief)
41-43 half-elf or elf-friends from the Celladon (trade herbs, torches) (10% thief)
44-50 Harlot (20% thief), looking for buisness
51-52 herbalist walking down street with a bushel, needs help
53-55 brewers carting barrels to market, barrels get loose
56-70 townsfolk running errands (going to market, church) (20% thief), greetings
71-80 kids playing in the streets (10% thief),
asks to play
81-83 Vagrant refugees from the former south province, ask info
84-85 traders from Woodwych, selling balms to treat or prevent sickness
86-87 Merchants from various cities (5% thief),
greetings
88-88 caravans from Rel Mord (20%), Nellix (21-50%), or Leukish buying
wines,
herbs
and delivering goods (need carrier) (5% thief), selling wares
89-89 people who have come to train w/ Sin's clerics because of the
daemons, ask
directions
90-90 druid or druid retainers from the Celladon (buying equip/trade),
greetings
91-94 Warrior of Sin, greetings & give safety info
95-98 Cleric of Sin, greetings, ask about confession
99-99 Gleeman, pulls into performance (20%
thief)
00-00 Patron, offers silvers, place to stay
Other Encounters
Da'Maski Drow suer arcana (Oct. 29)
pilgrimages to Woodwych for mass healing of Beer's sick or wounded
Sor Shartru of House Shartru of Beer met by Clerics of Marduke with
writ of
insolvency, traded in spices and textiles, usury also (now with Sailor
Moon
Enterprises)
Thieves Table
01-25 thieves (Jim's)
26-35 thieves on the run (Trigol)
36-45 thieves looking for vendetta (Trigol) (watching party)
46-50 Scarlet Brotherhood Assassin (disguised as any
of the
above)
thieves (independent)
51-75 Thieves (local guild)
76-95 Thieves (independant)
Town Cryer Table
01-20% Recruitment for Rel Mordian army in southlands
21-25% Recruitment for Holy War
26-40% Poetry Reading upcoming
40-50% Birthday Celebration upcoming (partier 75%, townsfolk 76-95, 96+
inhabitant)
51-55% Duel
56-68% Warn of Plague in town, ask for donations
69-90% Astrological Warnings
91-00% preaching of uncommon sect
Uncommon Sect Chart
01-15% Baccob (madnes to come)
16-20% pleading for beautification of Rahasia Al'Vere
21-30% Dark Friends among us
31-50% Pholtus (come on great journey)
51-65% Lahamu (convert)
66-80% Iuz (stones thrown) (death comes)
81-90% Moonshae Elven (join the human 'elves')
91-00% Insane man with portents of future
Inhabitants
Lathlael Illyannaer
A half elf whos been active in the city for at least 80 years.
Lathlael's elven
parent left her quite a sum on money and she has used it to buy several
large
houses which she maintains as free shelters. They are in good condition
but
their inhabitants really enact a lot of damage over time. Lathlael is
quick to
repair it with spell or tools. She has employed several halflings to
tend it
and she personally spends her time painting and sculpting. She is also
quiet
good with a longsword and has helped fight in many battles.
Myrianne Issyquenya Athlan'lithanra
A half elven woman who has been active in city life for over 90 years.
She
plays an active role in town politics and church politics where it
concerns the
elves in the Celadon. An expert on Nyrundian religious laws, rules and
beurocracy, she is quick to council the church on steps it can take to
otherwise avoid the punishments set by Anu for their consortion with
the elves.
Itis rumoured that the elves expelled her from their society and it is
rare for
her to have any elven visitors, none-the-less she works avidly to
maintain
elven-human relations in Beer. She owns an inn, a chandlery (known for
fantastic
scented candles), and a cobblery all which sell their wares to the
poor. She is
a church goer but worships the elven gods. When not doing work shecan
be found
doing open poetry readings. She is also quiet good with a longsword and
has
helped fight in many battles.
Misin
Known only by this name this half elf has been around for many many
generations. He is a jack of all trades - fighter, rogue, mintrel, and
mage. He
lives from house to house although he is purported to have considerable
wealth
. He performs on feast days with juggling, commedy, song, and music. He
is also
well known for his stealth and bawdyness. He is purported to have known
many of
the great rulers of Oerth and even to have been offered Court Bardships
by them
but he has always remained a free spirit. Puprtedly has travelled with
and
knows stories of the musically talented Kindred Savage.
Itbe Warrad Lothlorienlinkainen
A half elf with considerable knowledge of ancient fighting styles and
archery.
He owns the largest bowyer/ fletchery and makes its wares available
only
through the Warrior's on Sin. Deadly in battle, he sponsors fencing
turnaments
and has been unbeaten even by someof the best of the Urnstian School of
Duelists. His skill with a longsword is unquestioned. He has also been
very
helpfull with strategic advice to the city. Lothlorienlinkainen also
owns a
pair of magical elven brown stones which has helped against wolves and
demons
attacking the city. His wealth sponsors human artists and poets from
Beer and
abroad.
House Cal'Alia
A house with a long history of producing great clerics of Anu and Sin.
They
have made many pilgramages to the theocracy and spent considerable
funds on
donation and sponsorship in the Theocracy. The house no longer has much
money
but what they have they spend on these sponsorships of clerics for all
sects
(usually not Sin). Its matron was appointed Bishop as one of the last
acts of
the old Council of Cardinals. She is known to have travelled to the
outer
planes to gain miracles from Sin in someof the cities darkest hours.
During the
Dark Times, under then Bishop Kastrom, Cal'Alia wove a miracle of
silver snares
that lay'd traps for demons who walked invisibly in the city at night.
The
House is small by most standards for nobles. Their estate, once large
has been
sold off piece by piece.
House Dobraine-Annuki
A house with a long history of producing famous Warriors of Sin. They
are dark
haired, dark skinned and usually 6'2-6'6 giants of men. The marriage of
Garren
Dobraine-Annuki to the Shield Knight Issa Cod'drere just after the Dark
Times
came as a great surprise. New holdings in the house brought in by this
marriage
has allowed the Dobraine-Annuki to purchase many arms and equipment for
the
Warriors and their influence in the group has increased. The first
joint
Warrior/Shield Knight quest came about a year ago and still has many
citizens
uncomfortable after the invasion by the Shield Knights into the Celadon
Forest
during the Dark Times. Issa has begun to attend many closed Shield
Knight
meetings and others within the group are uncomfortable at this but
Garren
insists upon it.
House Gaelenfalter
Originally a pagan from the western Flaeness, the Gaelenfalters have
set up
shop at a major brewery. They employ mostly hobits to help with the
brewing and
tasting as well as a number of independant herbalists to help with
their unique
taste combinations. They produce many lambic brews - cherry ale, stout
plumb
lager, and hairfoot brew (a strange concoction of grape beer with other
trace
flavors). The Gaelenfalters are now part of the cities heritage and
their beer
is the most common at festivals. They have catered free to most events
sponsored by Misin and Myrianne Issyquenya Athlan'lithanra. Perhaps the
largets
employer of halflings, many hobits travel to Beer to find work making
beer for
the Gaelenfalters.
Mystic Ninev'asurnable
This old human herbalist is considered a legend in herbalist circles.
He has
been consulted by the city of Woodwych for the treatment of a number of
diseases and rashes as well as by many alchemists of far away nations.
He is an
expert on the herbs and plants of the Celadon and he has been well
recieved in
years past by the elves of the forest. Believed to have been a druid at
one time
and ousted because he spent more time tending to herbs than his duties,
Ninev'asurnable now spends his time solely in one on one conferences to
help
new and aspiring herbalists.
House Kobael
A house shunned by the common folk for its consort with demons, they
maintain a
wizards pentagram within their walls and serve the church directly.
Their
residence is large and old. One of the largest stone edifices
(squarefootage
not height) in Beer, their walls are bespotted with magical runes,
glyphs, and
silvered writtings. They maintain their own contingent of guards and
even have
a permanent post of two Warriors of Sin to guard their home. Inside is
purported to hold a great demon summoning pentagram and wizardly tomes.
The
smoke stack is always pouring with smoke and they import the largest
amount of
expensive woods from Inspaa in Nyrond. The Kobaelese tend to keep to
themselves
and have brought in wizard aprentices from as far as north as Veluna
and as far
south as the Great Kingdom.
Wizard Satrik, will keep abreast at the Chantry
Petr Kintr
A mentally ill homeless man of little note. He is quite visible in the
streets
often seen talking to himself or to other invisible friends. He has
been deamed
harmless by most of the townsfolk.
"Bottle man" is a homeless vagrant who has quite a following of other homeless peoples. He collects bottles throw away after feasts and sells them to vinters and anyone who will buy them. The money garnered is always spent on more beer and other drugs. Bottle man does not seam to have another name. He appeared after the Dark Times and hasnt been able or willing to answer any questions about his past. He is unkempt and a little scary looking.
The "bottle people". Folowers of the "bottle man" these people are usually seen at night getting drunk in the darker alleys of Beer. They are known to consort with theives and drug dealers but are usually non violent. Many are cronically mentally ill and traumatized from the Dark Times.
"Secstern nir'Keoghtum" - only a pseudonym for no one knows his true identity. Secstern purportedly runs the drug trade of Shan from Trigol to Beer. He employs thieves, assasins, and mages (perhaps illusionists). His name is only spoken of in dark alleys and behind closed doors. He is accredited with killing much of his competition violently but not publicly. Some believe he is a former or current agent of the Scarlet Brotherhood.
Fin Fillipa
A former adventurer who has retired to Beer. This middle aged human
thaumaturge/wizard owns a small but well furnished building on the
north side
of town. He purchases many luxuries coming from the city of Nellix and
spends
much of his time enjoying the eclectic shopping of Beer. He always buys
asitting box far and away from the rabble and thieves. Last year he
participated
in the Festival of Beer by creating some spectacular fireworks. He is
known to
have contacts in the Duchy and County of Urnst but he is not a noble.
He goes
to the Chantry.