Oberon Cleric Spells
Domains - Good, Knowledge, Magic
Spell DC: 10+ Spell Lvl+ 10 (Wisdom)
At Will (Free Action 1/rd)
0-Level Cleric Spells (Orisons)
1st-Level Cleric Spells
2nd-Level Cleric Spells
- Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
- Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
- Augury M F: Learns whether an action will be good or bad.
- Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
- Bull’s Strength: Subject gains +4 to Str for 1 min./level.
- Calm Emotions: Calms creatures, negating emotion effects.
- Consecrate M: Fills area with positive energy, making undead weaker.
- Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
- Darkness: 20-ft. radius of supernatural shadow.
- Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
- Delay Poison: Stops poison from harming subject for 1 hour/level.
- Desecrate M: Fills area with negative energy, making undead stronger.
- Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
- Enthrall: Captivates all within 100 ft. + 10 ft./level.
- Find Traps: Notice traps as a rogue does.
- Gentle Repose: Preserves one corpse.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
- Make Whole: Repairs an object.
- Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
- Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
- Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
- Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
- Shatter: Sonic vibration damages objects or crystalline creatures.
- Shield Other F: You take half of subject’s damage.
- Silence: Negates sound in 20-ft. radius.
- Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
- Spiritual Weapon: Magic weapon attacks on its own.
- Status: Monitors condition, position of allies.
- Summon Monster II: Calls extraplanar creature to fight for you.
- Undetectable Alignment: Conceals alignment for 24 hours.
- Zone of Truth: Subjects within range cannot lie.
3rd-Level Cleric Spells
4th-Level Cleric Spells
- Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
- Control Water: Raises or lowers bodies of water.
- Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
- Death Ward: Grants immunity to death spells and negative energy effects.
- Dimensional Anchor: Bars extradimensional movement.
- Discern Lies: Reveals deliberate falsehoods.
- Dismissal: Forces a creature to return to native plane.
- Divination M: Provides useful advice for specific proposed actions.
- Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
- Freedom of Movement: Subject moves normally despite impediments.
- Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
- Imbue with Spell Ability: Transfer spells to subject.
- Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
- Magic Weapon, Greater: +1 bonus/four levels (max +5).
- Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
- Planar Ally, Lesser X: Exchange services with a 6 HD extraplanar creature.
- Poison: Touch deals 1d10 Con damage, repeats in 1 min.
- Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
- Restoration M: Restores level and ability score drains.
- Sending: Delivers short message anywhere, instantly.
- Spell Immunity: Subject is immune to one spell per four levels.
- Summon Monster IV: Calls extraplanar creature to fight for you.
- Tongues: Speak any language.
5th-Level Cleric Spells
6th-Level Cleric Spells
- Animate Objects: Objects attack your foes.
- Antilife Shell: 10-ft. field hedges out living creatures.
- Banishment: Banishes 2 HD/level of extraplanar creatures.
- Bear’s Endurance, Mass: As bear’s endurance, affects one subject/ level.
- Blade Barrier: Wall of blades deals 1d6/level damage.
- Bull’s Strength, Mass: As bull’s strength, affects one subject/level.
- Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
- Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
- Dispel Magic, Greater: As dispel magic, but up to +20 on check.
- Eagle’s Splendor, Mass: As eagle’s splendor, affects one subject/level.
- Find the Path: Shows most direct way to a location.
- Forbiddance M: Blocks planar travel, damages creatures of different alignment.
- Geas/Quest: As lesser geas, plus it affects any creature.
- Glyph of Warding, Greater: As glyph of warding, but up to 10d8 damage or 6th-level spell.
- Harm: Deals 10 points/level damage to target.
- Heal: Cures 10 points/level of damage, all diseases and mental conditions.
- Heroes’ Feast: Food for one creature/level cures and grants combat bonuses.
- Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to many creatures.
- Owl’s Wisdom, Mass: As owl’s wisdom, affects one subject/level.
- Planar Ally X: As lesser planar ally, but up to 12 HD.
- Summon Monster VI: Calls extraplanar creature to fight for you.
- Symbol of Fear M: Triggered rune panics nearby creatures.
- Symbol of Persuasion M: Triggered rune charms nearby creatures.
- Undeath to Death M: Destroys 1d4 HD/level undead (max 20d4).
- Wind Walk: You and your allies turn vaporous and travel fast.
- Word of Recall: Teleports you back to designated place.
7th-Level Cleric Spells
- Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
- Control Weather: Changes weather in local area.
- Cure Serious Wounds, Mass: Cures 3d8 damage +1/level for many creatures.
- Destruction F: Kills subject and destroys remains.
- Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
- Ethereal Jaunt: You become ethereal for 1 round/level.
- Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
- Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
- Refuge M: Alters item to transport its possessor to you.
- Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
- Repulsion: Creatures can’t approach you.
- Restoration, Greater X: As restoration, plus restores all levels and ability scores.
- Resurrection M: Fully restore dead subject.
- Scrying, Greater: As scrying, but faster and longer.
- Summon Monster VII: Calls extraplanar creature to fight for you.
- Symbol of Stunning M: Triggered rune stuns nearby creatures.
- Symbol of Weakness M: Triggered rune weakens nearby creatures.
- Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
8th-Level Cleric Spells
- Antimagic Field: Negates magic within 10 ft.
- Cloak of Chaos F: +4 to AC, +4 resistance, and SR 25 against lawful spells.
- Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.
- Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many creatures.
- Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
- Discern Location: Reveals exact location of creature or object.
- Earthquake: Intense tremor shakes 80-ft.-radius.
- Fire Storm: Deals 1d6/level fire damage.
- Holy Aura F: +4 to AC, +4 resistance, and SR 25 against evil spells.
- Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.
- Planar Ally, Greater X: As lesser planar ally, but up to 18 HD.
- Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
- Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
- Summon Monster VIII: Calls extraplanar creature to fight for you.
- Symbol of Death M: Triggered rune slays nearby creatures.
- Symbol of Insanity M: Triggered rune renders nearby creatures insane.
- Unholy Aura F: +4 to AC, +4 resistance, and SR 25 against good spells.
9th-Level Cleric Spells
- Acid/Cold/Elect SR20 D R10/Magic
+4 Enhancement Charisma
Channel Spells (May be cast
without preparation - requires sacrificing spell of same level)
0-Level Cleric Spells
(Orisons)
1st-Level Cleric Spells
- Cure Light Wounds:
Cures 1d8 damage +1/level (max +5).
- Divine Inspiration -Costs 1d2 Strength Grants +3 TH vs Evil for
1d4 rds
- Twilight Luck - +1 Saves for 1 min/lvl Must not drink booze 3 days
prior
2nd-Level Cleric Spells
- Ayailla's Radiant Burst - Costs 1d2 Str Fort save Blind 1d6/2 lvls vs evil
(reflex 1/2)
- Cure Moderate Wounds:
Cures 2d8 damage +1/level (max +10).
- Lumionous Armor - 1d2 Str Damage +5 Armor Bonus -4 penalty for bright
3rd-Level Cleric Spells
- Brillant Emanation - Save or Stunned/ -1 all rolls if make save/ d3
Str - Range Med - AOE 100ft radius +10ft/lvl - Dur 1d4 rds
- Celestial Aspect - Touch - 1 min/lvl - Armblade/Fire Eyes/Horns
of Dismissing/Wings
- Cure Serious Wounds:
Cures 3d8 damage +1/level (max +15).
- Hammer of Righteousness - d6/d8 vs evil per lvl - d3 Str Fort Save
1/2 - Med Range
- Path of the Exalted - Helps make one decision - No divine spels in 24hrs
- Phierans Resolve - 1 min/lvl - 1 creature/lvl in 20ft radius - +4 Sacred
bonus to all evil spells d3 Str
4th-Level Cleric Spells
- Cure Critical Wounds:
Cures 4d8 damage +1/level (max +20).
- Diamond Spray - 60ft cone - Dazzles evil for 2d6 d6 / lvl vs evil only -
100gp
- Lumionous Armor, Greater - 1 hr/lvl - 1d2 Str Damage +8 Armor Bonus -4
penalty for bright
- Sunmantle - 1 min lvl - Touch - DR 5/- and does 5hp per strike to
attackers - d2 STR
5th-Level Cleric Spells
- Curtain of Light - 5 ft sq/lvl shapeable 1 rd/lvl As Wall of Fire (Light)
that only hurts evil - x2 damage vs undead
- Cure Light Wounds,
Mass: Cures 1d8 damage +1/level for many
creatures.
- Inquisition -
- Sicken Evil - Personal 20ft rad - 1 min/lvl - d4 STR - Powerful aura
sickens (-2 all rolls) vs evil creatures
6th-Level Cleric Spells
7th-Level Cleric Spells
- Channel Celestial
- Cry of Ysgard
- Cure Serious
Wounds, Mass: Cures 3d8 damage +1/level for
many creatures.
- Phoenix Fire
- Rain of Embers
8th-Level Cleric Spells
9th-Level Cleric Spells
- Armageddon
- Channel Greater Celestial
- Exalted Fury
- Sanctify the Wicked
Possible Spells
0-Level Cleric Spells
(Orisons)
1st-Level Cleric Spells
2nd-Level Cleric Spells
- MOve Unit:
An army unit noves at double rate overland.
- Ishtar's Teachings of Battle:
Bestows +1/level (max +5) to skill checks related to battle (profession
soldier, timing, etc).
- Tell Offspring:
Determines sex of unborn child.
- Measure of The Warrior:
Learn combat feats of target creature..
- Berserker Rage:
Grants beserker rage for 1 round/level.
- Miracle of birth:
Midwifing miracle. Allows fortitude saves for mother and child at
+1/level to survive a birth that would otherwise kill.
- Animal Fertility:
Makes animals fertile
- Bless Grainhouses:
Protects foodstores from rotting and necromatic spells.
- Ishtar's Power of Smitting:
Allows paladin to smite 1 extra time per 3 levels (max 5)
- Purify Mud:
Makes animals fertile
- Aid: +1 on
attack
rolls and saves against fear, 1d8
temporary hp +1/level (max +10).
- Align Weapon:
Weapon becomes good, evil, lawful, or chaotic.
- Augury M
F:
Learns whether an action will be good or bad.
- Bear’s
Endurance: Subject gains +4 to Con for 1
min./level.
- Bull’s Strength:
Subject gains +4 to Str for 1 min./level.
- Calm Emotions:
Calms creatures, negating emotion effects.
- Consecrate M:
Fills area with positive energy, making undead weaker.
- Cure Moderate Wounds:
Cures 2d8 damage +1/level (max +10).
- Delay Poison:
Stops poison
from harming subject for 1 hour/level.
- Eagle’s
Splendor: Subject gains +4 to Cha for 1
min./level.
- Enthrall:
Captivates all within 100 ft. + 10 ft./level.
- Find Traps:
Notice traps as a rogue
does.
- Gentle Repose:
Preserves one corpse.
- Hold Person:
Paralyzes one humanoid
for 1 round/level.
- Inflict Moderate
Wounds: Touch
attack, 2d8 damage +1/level (max +10).
- Owl’s Wisdom:
Subject gains +4 to Wis for 1 min./level.
- Remove Paralysis:
Frees one or more creatures from paralysis
or slow
effect.
- Resist Energy:
Ignores 10 (or more) points of damage/attack from specified energy type.
- Restoration, Lesser:
Dispels magical ability penalty or repairs 1d4 ability damage.
- Shield Other F:
You take half of subject’s damage.
- Silence:
Negates sound in 20-ft. radius.
- Spiritual Weapon:
Magic weapon attacks on its own.
- Status:
Monitors condition, position of allies.
- Summon Monster II:
Calls extraplanar creature to fight for you.
- Zone of Truth:
Subjects within range cannot lie.
3rd-Level Cleric Spells
- Gift
of Combat: Bestows one combat feat for 1
round/level to touched creature by telling a story of combat.
- Animate Weapon: Animates weapon for 1 rnd/lvl, weapon must stay within 30ft, must concentrate, uses base attack bonus of caster,
- Mask Unit:
Makes animals fertile
- Detect Curse:
Makes animals fertile
- Load Ballistae:
Makes animals fertile
- Rally:
Makes animals fertile
- Dispell Exhaustion:
Prevents exhuastion after having sex
- Bestow Curse:
-6 to an ability score; -4 on attack rolls,
saves, and checks; or 50% chance of losing each action.
- Blindness/Deafness:
Makes subject blinded
or deafened.
- Create Food and Water:
Feeds three humans (or one horse)/level.
- Cure Serious Wounds:
Cures 3d8 damage +1/level (max +15).
- Daylight:
60-ft. radius of bright light.
- Dispel Magic:
Cancels spells and magical effects.
- Glyph of Warding
M:
Inscription harms those who pass it.
- Helping Hand:
Ghostly hand leads subject to you.
- Inflict Serious
Wounds: Touch
attack, 3d8 damage +1/level (max +15).
- Invisibility Purge:
Dispels invisibility
within 5 ft./level.
- Locate Object:
Senses direction toward object (specific or type).
- Magic Circle
against Chaos/Evil/Good/Law:
As protection spells, but 10-ft. radius and 10 min./level.
- Magic Vestment:
Armor or shield gains +1 enhancement per four levels.
- Obscure Object:
Masks object against scrying.
- Prayer:
Allies +1 bonus on most rolls, enemies -1 penalty.
- Protection from
Energy: Absorb 12 points/level of damage from
one kind of energy.
- Remove
Blindness/Deafness: Cures normal or magical
conditions.
- Remove Curse:
Frees object or person from curse.
- Remove Disease:
Cures all diseases
affecting subject.
- Searing Light:
Ray deals 1d8/two levels damage, more against undead.
- Speak with
Dead:
Corpse answers one question/two levels.
- Stone Shape:
Sculpts stone into any shape.
- Summon
Monster III:
Calls extraplanar creature to fight for you.
- Water
Breathing:
Subjects can breathe underwater.
- Water Walk:
Subject treads on water as if solid.
- Wind Wall:
Deflects arrows, smaller creatures, and gases.
4th-Level Cleric Spells
- Prisoner of War:
Defeated creature is bound to act like prisoner if they are unharmed.
- Mage-biter Weapon:
Weapon gains +1 to hit and bane (+2d6) against mages and creatures with
spell like abilities.
- Antimorph Weapon:
Weapon gains +1 to hit and bane (+2d6) against creatures with
shapechanging abilitiess.
- Trollbiter Weapon:
Weapon gains +1 to hit and bane (+2d6) against trolls.
- Wee-smiter Weapon:
Weapon gains +1 to hit and bane (+2d6) against small and tiny creatures.
- Lizard-eater Weapon:
Weapon gains +1 to hit and bane (+2d6) against reptiles.
- Consecrate Weapon:
Weapon gains good descriptor and bane (+2d6) against evil.
- Load Light Catapult:
Subject treads on air as if solid (climb at 45-degree angle).
- Strategy Table:
Creates strategy table with maps of terrain for 1 mile/level. Gain +1/3
levels to profession soldier.
- Force Morale Check:
Subject treads on air as if solid (climb at 45-degree angle).
- Fitness:
Grants fertility .
- Mothering Armor:
Allows a pregnant character to wear a set of
armor. Unborn child gains double armor bonus to any saves..
- Paladin's Scorn:
Grants a new save (even if there isnt one) to any effect which would
bring paladin away from his code.
- Prayer for the Dying:
Adds -5 to next save vs death to one target creature
- Namesake:
Protects True Name from divination.
- Air Walk:
Subject treads on air as if solid (climb at 45-degree angle).
- Control Water:
Raises or lowers bodies of water.
- Cure Critical Wounds:
Cures 4d8 damage +1/level (max +20).
- Death Ward:
Grants immunity to death spells and negative energy effects.
- Dimensional Anchor:
Bars extradimensional movement.
- Discern Lies:
Reveals deliberate falsehoods.
- Dismissal:
Forces a creature to return to native plane.
- Divination M:
Provides useful advice for specific proposed actions.
- Divine Power:
You gain attack bonus, +6 to Str, and 1 hp/level.
- Freedom of Movement:
Subject moves normally despite impediments.
- Giant Vermin:
Turns centipedes, scorpions, or spiders into giant vermin.
- Imbue with Spell
Ability: Transfer spells to subject.
- Inflict Critical
Wounds: Touch
attack, 4d8 damage +1/level (max +20).
- Magic Weapon, Greater:
+1 bonus/four levels (max +5).
- Neutralize Poison:
Immunizes subject against poison,
detoxifies venom in or on subject.
- Planar Ally, Lesser
X:
Exchange services with a 6 HD extraplanar creature.
- Repel Vermin:
Insects, spiders, and other vermin stay 10 ft. away.
- Restoration M:
Restores level and ability score drains.
- Sending:
Delivers short message anywhere, instantly.
- Spell Immunity:
Subject is immune to one spell per four levels.
- Summon Monster IV:
Calls extraplanar creature to fight for you.
- Tongues:
Speak any language.
5th-Level Cleric Spells
- Spoils of War F
X:
Heroes gain bonuses from a token taken from their defeated enemy if
weapon is sacrificed.
- Summon Lions:
Summons 1d4 lions.
- Ishtar's Weaponcraft V:
Pick any weapon spell of 4th level or less.
- Axe of Hurling:
Grants any axe the returning ability.
- Darts of Homing:
Grants ability to round corners to 1d4/level (max 10d4) darts.
- Animate Weapon, Greater: Caster animates a weapon. It must stay withing 60ft. Cleric does not need to concenterate. Uses casters base attack.
- Dragonslayer Weapon:
Weapon gains +1/3 levels (max +6) and bane (+2d6) versus
dragons to one weapon.
- Giantslayer Weapon: Weapon
gains +1/3 levels (max +6) and bane (+2d6) versus dragons to
one weapon
- Answering Weapon:
Weapon gains answering ability. (as per whirlwind attack)
- Dancing Sword:
Sword gains dancing ability as per sword of dancing, intelligence 12
and good alignment.
- Flaming Weapon:
Weapon flames for additional 3d6 in fire damage, (6d6 to cold using
creatures)
- Speedbow:
Bow gains one extra attack per round at best bonuses. 1 min/lvl
- Farbow:
Changes range increment of bow by one place. 1 min/lvl
- Dwarven Weapon:
Weapon becomes a dwraven thrower.
- Thunderbolt:
Makes any hammer a hammer of thunderbolts with +1/3 levels
bonus.
- Speedblade:
Weapon gains one extra attack per round at highest bonus.
- Load Heavy Catapult:
Loads a heavy catapult as a quick action.
- Miraculous Feat of Combat:
Grants any one non-epic feat AND all its prerequisite feats.
- Battlefield Ceremony:
1 hour casting. Casts ceremony spell placing lien on souls
of fallen foes.
- Draw Upon Holy Insight:
Grants enhancement bonus to wisdom.
- God's Feast:
Sends a food sacrifice to your God..
- Holy Warrior:
Ceremony spell automtically cast on creatures slain by warrior.
- Ishtar's Love of Heaven and
Earth: Creatures participating in orgy are
protected from spells and attacks.
- Word of Love:
Cast in conjunction with a Break Enchantment spell, will take over
another's charmed creatures.
- Ritual of Ishtar:
Ritual spell that increases charisma of one target creature.
- Atonement F
X:
Removes burden of misdeeds from subject.
- Break Enchantment:
Frees subjects from enchantments, alterations, curses, and
petrification.
- Command, Greater:
As command,
but affects one subject/level.
- Commune X:
Deity answers one yes-or-no question/level.
- Cure Light Wounds,
Mass: Cures 1d8 damage +1/level for many
creatures.
- Dispel Chaos/Evil/Good/Law:
+4 bonus against attacks.
- Disrupting Weapon:
Melee weapon destroys undead.
- Flame Strike:
Smite foes with divine fire (1d6/level damage).
- Hallow M:
Designates location as holy.
- Inflict Light
Wounds, Mass: Deals 1d8 damage +1/level to
many creatures.
- Insect Plague:
Locust
swarms attack creatures.
- Mark of Justice:
Designates action that will trigger curse on subject.
- Plane Shift F:
As many as eight subjects travel to another plane.
- Raise Dead M:
Restores life to subject who died as long as one day/level ago.
- Righteous Might:
Your size increases, and you gain combat bonuses.
- Scrying F:
Spies on subject from a distance.
- Slay Living:
Touch
attack kills subject.
- Spell Resistance:
Subject gains SR 12 + level.
- Summon Monster V:
Calls extraplanar creature to fight for you.
- Symbol of Pain M:
Triggered rune wracks nearby creatures with pain.
- Symbol of Sleep
M:
Triggered rune puts nearby creatures into catatonic slumber.
- True Seeing M:
Lets you see all things as they really are.
- Wall of Stone:
Creates a stone wall that can be shaped.
6th-Level Cleric Spells
- Sharp Blade:
Weapon gains sharpness.
- Disrupting Weapon:
Weapon gains ability to disrupt undead that disrupts as a cleric of 2
levels lower.
- Wounder:
Subject treads on air as if solid (climb at 45-degree angle).
- War Counselor:
Grants one extra strategy check each turn (as a free action).
- Call Faithfull:
Cast in a church or temple, summons an NPC worshipper of Ishtar.
- Ishtar's Weaponcraft 6:
Subject treads on air as if solid (climb at 45-degree angle).
- Mother's Song:
Subject treads on air as if solid (climb at 45-degree angle).
- Spoils of the Victor: Cast after a battle, increases the amount of treasure and equpiment recovered by 10%
- Antilife Shell:
10-ft. field hedges out living creatures.
- Banishment:
Banishes 2 HD/level of extraplanar creatures.
- Bear’s
Endurance, Mass: As bear’s
endurance, affects one subject/ level.
- Blade Barrier:
Wall of blades deals 1d6/level damage.
- Bull’s
Strength, Mass: As bull’s strength,
affects one subject/level.
- Create Undead:
Create ghouls, ghasts, mummies, or mohrgs.
- Cure Moderate
Wounds, Mass: Cures 2d8 damage +1/level for
many creatures.
- Dispel Magic, Greater:
As dispel
magic, but up to +20 on check.
- Eagle’s
Splendor, Mass: As eagle’s
splendor, affects one subject/level.
- Find the Path:
Shows most direct way to a location.
- Forbiddance M:
Blocks planar travel, damages creatures of different alignment.
- Geas/Quest:
As lesser
geas, plus it affects any creature.
- Glyph of Warding,
Greater: As glyph of warding,
but up to 10d8 damage or 6th-level spell.
- Harm:
Deals 10 points/level damage to target.
- Heal:
Cures 10 points/level of damage, all diseases
and mental conditions.
- Heroes’ Feast:
Food for one creature/level cures and grants combat bonuses.
- Inflict
Moderate Wounds, Mass: Deals 2d8 damage
+1/level to many creatures.
- Owl’s Wisdom,
Mass: As owl’s wisdom,
affects one subject/level.
- Planar Ally X:
As lesser
planar ally, but up to 12 HD.
- Summon Monster VI:
Calls extraplanar creature to fight for you.
- Symbol of Fear M:
Triggered rune panics nearby creatures.
- Symbol of Persuasion
M:
Triggered rune charms
nearby creatures.
- Undeath to Death
M:
Destroys 1d4 HD/level undead (max 20d4).
- Wind Walk:
You and your allies turn vaporous and travel fast.
- Word of Recall:
Teleports you back to designated place.
- Wrath:
Cleric becomes a paladin of equal level.
7th-Level Cleric Spells
- Vorpal
Weapon: Weapon becomes vorpal.
- Create Holy Sword:
Weapon gains the powers of a Holy Sword.
- Summon Lion Archon:
Summons 1d3 Lion Archons (8 HD).
- Cure Serious
Wounds, Mass: Cures 3d8 damage +1/level for
many creatures.
- Destruction F:
Kills subject and destroys remains.
- Dictum:
Kills, paralyzes, slows, or deafens
nonlawful subjects.
- Ethereal Jaunt:
You become ethereal
for 1 round/level.
- Holy Word:
Kills, paralyzes, blinds,
or deafens
nongood subjects.
- Inflict
Serious Wounds, Mass: Deals 3d8 damage
+1/level to many creatures.
- Refuge M:
Alters item to transport its possessor to you.
- Regenerate:
Subject’s severed limbs grow back, cures 4d8 damage +1/level
(max +35).
- Repulsion:
Creatures can’t approach you.
- Restoration, Greater
X:
As restoration,
plus restores all levels and ability scores.
- Resurrection M:
Fully restore dead
subject.
- Scrying, Greater:
As scrying,
but faster and longer.
- Summon Monster VII:
Calls extraplanar creature to fight for you.
- Symbol of Stunning
M:
Triggered rune stuns nearby creatures.
- Symbol of Weakness
M:
Triggered rune weakens nearby creatures.
8th-Level Cleric Spells
- Antimagic Field:
Negates magic within 10 ft.
- Cloak of Chaos F:
+4 to AC, +4 resistance, and SR 25 against lawful spells.
- Create Greater
Undead M:
Create shadows,
wraiths, spectres, or devourers.
- Cure Critical
Wounds, Mass: Cures 4d8 damage +1/level for
many creatures.
- Dimensional Lock:
Teleportation and interplanar travel blocked for one day/level.
- Discern Location:
Reveals exact location of creature or object.
- Fire Storm:
Deals 1d6/level fire damage.
- Holy Aura F:
+4 to AC, +4 resistance, and SR 25 against evil spells.
- Inflict
Critical Wounds, Mass: Deals 4d8 damage
+1/level to many creatures.
- Planar Ally, Greater
X:
As lesser
planar ally, but up to 18 HD.
- Shield of Law F:
+4 to AC, +4 resistance, and SR 25 against chaotic spells.
- Spell Immunity,
Greater: As spell immunity,
but up to 8th-level spells.
- Summon Monster VIII:
Calls extraplanar creature to fight for you.
- Symbol of Death
M:
Triggered rune slays nearby creatures.
- Symbol of Insanity
M:
Triggered rune renders nearby creatures insane.
9th-Level Cleric Spells
Epicl Cleric Spells