Archbishop (yr 4), Hell Cleric Level 13, Fighter Level 2, Cardinal
by
Yr
23
Became cleric of Ishtar
after being
saved and resurrected from Hell
by Rahasia Al'Vere during the Dark Times. The only cleic
of Ishtar
to fight
in the Battle
at Tovag
Baragu
(fought alongside Ishtar).
Very Steadfast, eminently
competent, and very dependable. All
clerics in church look up to
her (+10% reaction adjustment with subordinates due to her effective
work is setting up the church 107%). Will use Faith Su'Enlil, human
female bloodguard from Babylon, Kothlin's henchman.
Loves: Loves
Kigumi, Gideon, ?Aram or Avalon person;
Married to Kegumi Adad
(& later
Gideon)
Alignment: Lawful Good
Age: 24 (in Yr 3)
HP: 108
Abilities: I: 14, W: 24 (+7),
Con: 12,
St: 14(+2), D: 10, Chr: 17
AC: 24
(+4 exotic platemail - Tyrian Gladiator Style)
Base
attack: +11/+4
Saves:
Fort +11/+12, Ref +7/+9, Will +16/+18 (base 7/4/7) +1
astral, +2 hades, +2 vs evil
Resistances and Immunities: No
damage from dust storms, Fire Resistence 60, Cold Resistence 20
Powers
(Su)
Blessing
of Ishtar – Respect (even
deity status opponents will stop for parley). During
parley all combat stops, AWE
1HD.
Skills
- jump: 10 ranks (+17/+24*)
- read/write
- seamstress (1
rank)
- religion Aerdian
- religion
nyrondian (16 ranks, +23)
- profesion soldier (domain
skill) (16 ranks, +23/+27)
- local history Torich
- healing
- survival in HELL
- desert
survival
- sense motive (14 ranks, +21)
- administration (14 ranks,
+21)
- sociology (14 ranks)
- diplomacy (14 ranks)
- local history
Manatheren
- intimidation (16 ranks)
- Bluff (8 ranks, +17)
Languages:
aerdian, nyrondian, orc, alignment, 50% knowledge of Black
Tongue
Feats
- Spontaneous casting of
Ceremony and Call upon Faith spells (Nyrundian Cleric)
- Beauty of the Goddess
(1d4+1 sacred bonus to chr 1/day) (Cleric of Ishtar 3rd)
- Fury of Battle (as Mass
Haste 2/day) (Cleric of Ishtar 6th)
- Multiple True Loves 1/3
lvls (Cleric of Ishtar 9th)
- True Believer
(+2 one roll 1/day) (1st)
- Persuasive (+2 bluff +2
intimidate) (3rd)
- Combat Casting (+4
concentration if cast spell while fighting or grappling)(6th)
- Leadership (9th)
- Exotic Armor Proficiency
(tyrian gladiator armor)(12th)
- Self sufficient (+2 heal,
+2 survival) (Human)
- Proficient with normal,
martial weapons (Fighter)
- Improved Critical
(Gauisarme) (Fighter 1st)
- Raptor Style (Fighter
2nd) (Eagles
Swoop: if charge or jump down at least 10' onto your foe, you
may
make a jump check to do extra damage. DC 15 +2 or DC 25 +4. If you fail
the jump check, you miss your foe entirely & if the check
misses by
5 end up prone. Falcons Feathers: You may use cloak as a distraction to
feint, using base attack instead of ranks in bluff. Opponent is then
flat footed for next melee attack. Hawks Eye. As full round action
observe opponent for up to three rounds gaining +2 to hit and damage
for each rnd studying on next attack.
- Improved Trip (Fighter
2nd) (+4 on str check for trip, doesnt get AOO, get free
attack if trip at same bonus as trip
Bonus Feats
(Rescued from Hell)
- +10 Loyalty to rahasia
- Proficiency with Hellish
Weapons (normal and exotic weapons of hellish creatures:
glaive, guisarm, spiked chains)
- Intimidation and survival
(any barren terrain) are in class skills
Items
- Eye
cusps charming, rod of
beguiling, local history mantherin
- Wand
of fear DC 25
- will use Faith
Su’enlil, human female bloodguard from Babylon,
Kothlin’s henchman
- hammer
+2
- Periapth adds 1 cure
light spell in memory per day
- Headrach’s
+3 Ring of Protection (+3 prime, +4 astral, +5 hades)
- Rod of Beguiling
- Potion
of Fire
Resistance
- Eye
cusps of Charming (meet gaze,
DC 25 will save or be charmed),
- wand of fear DC25
- sacred
guardian
- one
peach
- +5 pair of wrist razors
(Khalak)
- +5 spike chain of
wounding (hell)
- +5 guisarme/glaive of
wounding (hell)
- +4 shaquak beatle spined
sword (does equal number of psi points in damage), "Daemonmosher" (was
Kigumi Adad's)
- dust storm in padded
bottle
- 1 potion of
faith (can be any two potion effects)
- 5 dust devil
hearts (zone of comfort, personal, take no damage from dust storms)
- 1 erdlu canteen,
fills with erdlu yolk (water supplement) seven times a week (Khalak of
Tyr)
- Ketian
armband AC 22, absorbs 20 HP
damage
- Exotic Tyrian Gladiator Armor +4 exotic plate
- Tyrian Gladiator Helm: when charging or bullrushing may make an
extra attack at max
bonus+4,d6
- Tyrian Gladiator Boots:
gain an extra trample on prone opponents at max bonus
- Tyrian Gladiator Wings - may jump
additional 15ft (+5 jump) or fall 15 ft with no damage, may glide at
60, adds +5 to bluff for Falcon Feathers attack.
- Complete Tyrian Gladiator Set: gives Frightful
Presence - when you attack or charge, all opponents in 30ft who are
lower hd become shaken for 1d6+chr rounds, will neg DC 10 +1/2 CL +chr
= DC 21)
Trophies
- dune stalker parts (+2 v.
dune stalkers)
- Ketian ears (+2 v.
Ketians on all rolls)
- bearded devil hide
(fire resistance 60, cold resistance 20)
- 2 scrab claws
(spellcatching once) (from x-ray pattern)
- scrab carapace (100%
spell reflective) works for 1 month, recharge for 1 mo. (from x-ray
pattern)
Scrolls
- Word of
recall
- Protection from undead
- Flamestrike
- Cure critical
- Raise dead
- 2 scrolls of improved
haste cast at 26th lvl (Khalak of Tyr, can be read by clerics)
Accomplishments
- Used 4 heads of those who
tortured
her
in hell to make Vorpal holy sword for Kigumi
- Wrote the marriage
sermon
of why
Ishtar clerics are the best brides/grooms,
- 107% set up church gives
her +10%
reaction adjustment with subordinates,
- Set up lion
kennels and
wrote Speak
w/Lions
spell
- Made friends in Jalpa and East Faire (w/Lt. Kishati), Learned
Prince of the
Overking is alive and in Sea Barons Islands,
- 127% with Aram and
Taran’s Ranger
in Avalon (still waiting for prizes).
- Raised 17 hell clerics with Kigumi
When Fully Prepped for Battle
Spells:
- Wrath:
For melee only, becomes a paladin of equal level.+4 enhance to str,
con, dex, +5 comp to fort, base attack = chr lvl
-
smite evil 3/day, +4 saves vs fear in
10ft, immune
to all diseases, chr bonus of saves, layon hands 13 x chr bonus
- (Optional) Berserker
Rage:
Grants rage for 1 round/level. (+4 str, +4 con +2 will save,
-2 ac no int based skills) (+26 hp)
- Eagle’s
Splendor: Subject gains +4 to
Cha for 1
min./level.
- Righteous
Might:
Becomes Large (12ft), +4 size bonus to str, +2 size to con, gain DR
3/evil, and you gain combat bonuses.
- Entropic
Shield:
Ranged attacks against you have 20% miss chance.
- Bane:
Enemies take -1 on attack
rolls
and saves against fear.
- Prayer:
Allies +1 bonus on most rolls, enemies -1 penalty. (cast by other
cleric)
- Possibly: Ishtar's Weaponcraft
V:
Pick any weapon spell of 4th level or less. usually a bane?
- Gift
of Combat: improved
feint
- Miraculous
Feat of Combat:
Grants any one non-epic feat AND all its prerequisite feats.- may
pick whirlwind (combat
expertise, dodge, mobility, spring
attack); or combat brute
- (improved sunder, power attack)
advancing blows: if you successfully bull rush, recieve a +1 per 5ft'
you moved the opponent on attack and damage: Sundering cleave: if
successfully sunder, may attack opponent at same sunder to hit.
Momentus blow, x3 damage on charge, must use at least 5 on power attack
next round; or implacable foe (allies in 100ft fight to -20)
Total Bonuses: +6 con (+10 w/ rage), +8 str (+12 rage), +4 dex,
+4 chr = 23(+5
bonus) Intimidation (22/26)
Hit Points: +39(+64 w/ rage)
147/172
AC +2 (DR 3/evil) 20% miss chance Grapple
+24/+27
Saves: Fort: +30/+32
(rage) Ref: +17 Will: +25/+27
[base
7/4/7 +5 all (grace),+1 all (prayer) +3 all (ring) +2 all (pf evil) +5
fort (wrath) +7/+9 fort (con/rage) +7 will (wis) +2 ref (Dex)
+2 will
(rage)]
Base Attack: 13/8/3
+6/+8 (str/rage) +5 (weapon)
+1 (prayer)
Attacks: 25/20/15 +10
wrist razor +25 (if hasted)
smite 3/day (+5 to hit, +13 damage)
Damage: +1
carries +5 glaive
/guisarm
exotic double weapon from duke of hell & spike chains (exotic
hell weapon)
+5 glaive
d10 (d12 if large) slashing x3, reach
+5 guisarme
2d4 (2d6 if large), slashing x3, reach, may make trip attacks, contest
str (+14/+16 rage), free attack
+5 spike
chain, 2d4 (2d6 if large)
piercing x2, reach
Typical Tactics
- Fighting as a large creature with large guisarme, Una has 20 ft
reach.
- On charge, frightful
presence intimidates (DC 28 + divine beauty?).
- With jump 15 ft into
air, (DC 25, at +24) gives +4 damage on next attack.
- Using
wings glides towards target, wings allow a tumble as move related
action to change direction in a charge, raptor school falcion feathers
allows use cape or wings to feint (+19 + divine beauty?) for next
attack to be flat footed, improved feint allows feint to be part of
move action, landing 15 ft from target, combat brute.
- Momentous blow
(when a charge done with at least 5 on power attack) causes x3 damage
on hit (reach from behind).
- Attack with guisarm allows for
trip
attack (touch), improved trip allows no antitrip or loss of
weapon. If tripped get free attack at same bonus as trip attack vs
prone & flat footed victim [-13 to hit from power attack,
+4(raptor) +2 (charge)+2 (above) =+18+ (+23 if smiting], damage
= 2d6+30/+32 x3 [+5 weapon, +6/+8 str, +1 prayer, +4 eagles swoon, +13
power attack] (+36/+38 if hawks eye) - critical on 19 (damage x5)
plus (+13 if smiting).
Una's Spell lists
0-Level
Cleric
Spells
(Orisons) Base 6
1st-Level
Cleric
Spells
2nd-Level
Cleric
Spells
- In memory (7): Yr 3 (Lvl
11 Base 5 +2 wis = 7)
- Bane:
Enemies take -1 on attack
rolls
and saves against fear.
- Ishtar's
Teachings of Battle:
Bestows +1/level (max +5) to skill checks related to battle (profession
soldier, timing, etc).
- Ishtar's
Power
of Smitting:
Allows paladin to smite 1 extra time per 3 levels (max 5)
- Zone
of Truth:
Subjects within range cannot lie.
- Measure
of The
Warrior:
Learn combat feats of target creature..
- Berserker
Rage:
Grants beserker rage for 1 round/level.
- Cure
Moderate Wounds:
Cures 2d8 damage +1/level (max +10).
- Eagle’s
Splendor: Subject gains +4 to
Cha for 1
min./level.
- with candle at prayer: MOve
Unit:
An army unit noves at double rate overland.
- Spells at hand:
- Bane:
Enemies take -1 on attack
rolls
and saves against fear.
- MOve
Unit:
An army unit noves at double rate overland.
- Ishtar's
Teachings of Battle:
Bestows +1/level (max +5) to skill checks related to battle (profession
soldier, timing, etc).
- Tell
Offspring:
Determines sex of unborn child.
- Measure
of The
Warrior:
Learn combat feats of target creature..
- Berserker
Rage:
Grants beserker rage for 1 round/level.
- Miracle
of
birth:
Midwifing miracle. Allows fortitude saves for mother and child at
+1/level to survive a birth that would otherwise kill.
- Animal
Fertility:
Makes animals fertile
- Bless
Grainhouses:
Protects foodstores from rotting and necromatic spells.
- Ishtar's
Power
of Smitting:
Allows paladin to smite 1 extra time per 3 levels (max 5)
- Purify
Mud:
Makes animals fertile
- Aid:
+1 on attack
rolls and saves against fear,
1d8
temporary hp +1/level (max +10).
- Align
Weapon:
Weapon becomes good, evil, lawful, or chaotic.
- Augury M F:
Learns whether an action will be good or bad.
- Bear’s
Endurance: Subject gains +4 to
Con for 1
min./level.
- Bull’s
Strength:
Subject gains +4 to Str for 1 min./level.
- Calm
Emotions:
Calms creatures, negating emotion effects.
- Consecrate M:
Fills area with positive energy, making undead weaker.
- Cure
Moderate Wounds:
Cures 2d8 damage +1/level (max +10).
- Delay
Poison:
Stops poison
from harming subject for 1 hour/level.
- Eagle’s
Splendor: Subject gains +4 to
Cha for 1
min./level.
- Enthrall:
Captivates all within 100 ft. + 10 ft./level.
- Find
Traps:
Notice traps as a rogue
does.
- Gentle
Repose:
Preserves one corpse.
- Hold
Person:
Paralyzes one humanoid
for 1 round/level.
- Inflict
Moderate
Wounds: Touch
attack, 2d8 damage +1/level (max
+10).
- Owl’s
Wisdom:
Subject gains +4 to Wis for 1 min./level.
- Remove
Paralysis:
Frees one or more creatures from paralysis
or slow
effect.
- Resist
Energy:
Ignores 10 (or more) points of damage/attack from specified energy type.
- Restoration,
Lesser:
Dispels magical ability penalty or repairs 1d4 ability
damage.
- Shield
Other F:
You take half of subject’s damage.
- Silence:
Negates sound in 20-ft. radius.
- Spiritual
Weapon:
Magic weapon attacks on its own.
- Status:
Monitors condition, position of allies.
- Summon
Monster II:
Calls extraplanar creature to fight for you.
- Zone
of Truth:
Subjects within range cannot lie.
3rd-Level
Cleric
Spells
- In
Memory (7): (Yr 3 lvl 11 Base 5 +2 wis).
- Gift
of Combat: Bestows one combat
feat for 1
round/level to touched creature by telling a story of combat.
- Gift
of Combat: Bestows one combat
feat for 1
round/level to touched creature by telling a story of combat.
- Gift
of Combat: Bestows one combat
feat for 1
round/level to touched creature by telling a story of combat.
- Animate
Weapon:
Animates weapon for 1 rnd/lvl, weapon must stay within 30ft,
must concentrate, uses base attack bonus of caster,
- Rally:
Allies move up 3 in initiative and gain a +3 morale bonus to
saves, attack rolls, and skill checks for 3 rounds.
- Dispel
Magic:
Cancels spells and magical effects.
- Dispel
Magic:
Cancels spells and magical effects.
- with candle at prayer: Gift
of Combat: Bestows one combat
feat for 1
round/level to touched creature by telling a story of combat.
- Can spontaneously cast: Cure
Serious Wounds:
Cures 3d8 damage +1/level (max +15).
- At
hand:
- Animate
Weapon:
Animates weapon for 1 rnd/lvl, weapon must stay within 30ft,
must concentrate, uses base attack bonus of caster,
- Mask
Unit:
Makes animals fertile
- Detect
Curse:
Makes animals fertile
- Load
Ballistae:
Makes animals fertile
- Rally:
Allies move up 3 in initiative and gain a +3 morale bonus to
saves, attack rolls, and skill checks for 3 rounds.
- Dispell
Exhaustion:
Prevents exhuastion after having sex
- Bestow
Curse:
-6 to an ability score; -4 on attack
rolls,
saves, and checks; or 50% chance of losing each action.
- Blindness/Deafness:
Makes subject blinded
or deafened.
- Create
Food and Water:
Feeds three humans (or one horse)/level.
- Cure
Serious Wounds:
Cures 3d8 damage +1/level (max +15).
- Daylight:
60-ft. radius of bright light.
- Dispel
Magic:
Cancels spells and magical effects.
- Glyph
of Warding M:
Inscription harms those who pass it.
- Helping
Hand:
Ghostly hand leads subject to you.
- Inflict
Serious
Wounds: Touch
attack, 3d8 damage +1/level (max
+15).
- Invisibility
Purge:
Dispels invisibility
within 5 ft./level.
- Locate
Object:
Senses direction toward object (specific or type).
- Magic
Circle
against Chaos/Evil/Good/Law:
As protection spells, but 10-ft. radius and 10 min./level.
- Magic
Vestment:
Armor or shield gains +1 enhancement per four levels.
- Obscure
Object:
Masks object against scrying.
- Prayer:
Allies +1 bonus on most rolls, enemies -1 penalty.
- Protection
from
Energy: Absorb 12 points/level
of damage from
one kind of energy.
- Remove
Blindness/Deafness: Cures normal
or magical
conditions.
- Remove
Curse:
Frees object or person from curse.
- Remove
Disease:
Cures all diseases
affecting subject.
- Searing
Light:
Ray deals 1d8/two levels damage, more against undead.
- Speak
with Dead:
Corpse answers one question/two levels.
- Stone
Shape:
Sculpts stone into any shape.
- Summon
Monster III:
Calls extraplanar creature to fight for you.
- Water
Breathing:
Subjects can breathe underwater.
- Water
Walk:
Subject treads on water as if solid.
- Wind
Wall:
Deflects arrows, smaller creatures, and gases.
4th-Level
Cleric
Spells
- In Memory (5): (yr 3 Lvl
11 Base 4 +1 wis )
- Prisoner
of War:
Defeated creature is bound to act like prisoner if they are unharmed.
- Consecrate
Weapon:
Weapon gains good descriptor and bane (+2d6) against evil.
- Paladin's
Scorn:
Grants a new save (even if there isnt one) to any effect which would
bring paladin away from his code.
- Cure
Critical Wounds:
Cures 4d8 damage +1/level (max +20).
- Divine
Power:
You gain attack bonus, +6 to Str, and 1 hp/level.
- Imbue
with Spell
Ability: Transfer spells to
subject.
- At
hand
- Mage-biter
Weapon:
Weapon gains +1 to hit and bane (+2d6) against mages and creatures with
spell like abilities.
- Antimorph
Weapon:
Weapon gains +1 to hit and bane (+2d6) against creatures with
shapechanging abilitiess.
- Trollbiter
Weapon:
Weapon gains +1 to hit and bane (+2d6) against trolls.
- Wee-smiter
Weapon:
Weapon gains +1 to hit and bane (+2d6) against small and tiny creatures.
- Lizard-eater
Weapon:
Weapon gains +1 to hit and bane (+2d6) against reptiles.
- Consecrate
Weapon:
Weapon gains good descriptor and bane (+2d6) against evil.
- Load
Light
Catapult:
Subject treads on air as if solid (climb at 45-degree angle).
- Strategy
Table:
Creates strategy table with maps of terrain for 1 mile/level. Gain +1/3
levels to profession soldier.
- Force
Morale Check:
Subject treads on air as if solid (climb at 45-degree angle).
- Fitness:
Grants fertility .
- Mothering
Armor:
Allows a pregnant character to wear a set of
armor. Unborn child gains double armor bonus to any saves..
- Paladin's
Scorn:
Grants a new save (even if there isnt one) to any effect which would
bring paladin away from his code.
- Prayer
for
the Dying:
Adds -5 to next save vs death to one target creature
- Namesake:
Protects True Name from divination.
- Air
Walk:
Subject treads on air as if solid (climb at 45-degree angle).
- Control
Water:
Raises or lowers bodies of water.
- Cure
Critical Wounds:
Cures 4d8 damage +1/level (max +20).
- Death
Ward:
Grants immunity to death spells and negative energy effects.
- Dimensional
Anchor:
Bars extradimensional movement.
- Discern
Lies:
Reveals deliberate falsehoods.
- Dismissal:
Forces a creature to return to native plane.
- Divination M:
Provides useful advice for specific proposed actions.
- Divine
Power:
You gain attack bonus, +6 to Str, and 1 hp/level.
- Freedom
of Movement:
Subject moves normally despite impediments.
- Giant
Vermin:
Turns centipedes, scorpions, or spiders into giant
vermin.
- Imbue
with Spell
Ability: Transfer spells to
subject.
- Inflict
Critical
Wounds: Touch
attack, 4d8 damage +1/level (max
+20).
- Magic
Weapon, Greater:
+1 bonus/four levels (max +5).
- Neutralize
Poison:
Immunizes subject against poison,
detoxifies venom in or on subject.
- Planar
Ally, Lesser X:
Exchange services with a 6 HD extraplanar creature.
- Repel
Vermin:
Insects, spiders, and other vermin stay 10 ft. away.
- Restoration
M:
Restores level and ability score drains.
- Sending:
Delivers short message anywhere, instantly.
- Spell
Immunity:
Subject is immune to one spell per four levels.
- Summon
Monster IV:
Calls extraplanar creature to fight for you.
- Tongues:
Speak any language.
5th-Level
Cleric
Spells
- In
Memory (4): (Yr 3 Lvl 11 Base 3 +1 wis)
- Spoils
of War F X:
Heroes gain bonuses from a token taken from their defeated enemy if
weapon is sacrificed.
- Ishtar's Weaponcraft
V:
Pick any weapon spell of 4th level or less.
- Miraculous
Feat of Combat:
Grants any one non-epic feat AND all its prerequisite feats.
- Righteous
Might:
Your size increases, and you gain combat bonuses.
- with candle at prayer: Miraculous
Feat of Combat:
Grants any one non-epic feat AND all its prerequisite feats.
- At
hand:
- Summon
Lions:
Summons 1d4 lions.
- Ishtar's Weaponcraft
V:
Pick any weapon spell of 4th level or less.
- Axe
of
Hurling:
Grants any axe the returning ability.
- Darts
of
Homing:
Grants ability to round corners to 1d4/level (max 10d4) darts.
- Animate
Weapon, Greater:
Caster animates a weapon. It must stay withing 60ft. Cleric does not
need to concenterate. Uses casters base attack.
- Dragonslayer
Weapon:
Weapon gains +1/3 levels (max +6) and bane (+2d6) versus
dragons to one weapon.
- Giantslayer
Weapon: Weapon
gains +1/3 levels (max +6) and bane (+2d6) versus dragons to
one weapon
- Answering
Weapon:
Weapon gains answering ability. (as per whirlwind attack)
- Dancing
Sword:
Sword gains dancing ability as per sword of dancing, intelligence 12
and good alignment.
- Flaming
Weapon:
Weapon flames for additional 3d6 in fire damage, (6d6 to cold using
creatures)
- Speedbow:
Bow gains one extra attack per round at best bonuses. 1 min/lvl
- Farbow:
Changes range increment of bow by one place. 1 min/lvl
- Dwarven
Weapon:
Weapon becomes a dwraven thrower.
- Thunderbolt:
Makes any hammer a hammer of thunderbolts with +1/3 levels
bonus.
- Speedblade:
Weapon gains one extra attack per round at highest bonus.
- Load
Heavy
Catapult:
Loads a heavy catapult as a quick action.
- Miraculous
Feat of Combat:
Grants any one non-epic feat AND all its prerequisite feats.
- Battlefield
Ceremony:
1 hour casting. Casts ceremony spell placing lien on souls
of fallen foes.
- Draw
Upon
Holy Insight:
Grants enhancement bonus to wisdom.
- God's
Feast:
Sends a food sacrifice to your God..
- Holy
Warrior:
Ceremony spell automtically cast on creatures slain by warrior.
- Ishtar's
Love of Heaven and
Earth: Creatures participating
in orgy are
protected from spells and attacks.
- Word
of
Love:
Cast in conjunction with a Break Enchantment spell, will take over
another's charmed creatures.
- Ritual
of Ishtar:
Ritual spell that increases charisma of one target creature.
- Atonement F X:
Removes burden of misdeeds from subject.
- Break
Enchantment:
Frees subjects from enchantments, alterations, curses, and
petrification.
- Command,
Greater:
As command,
but affects one subject/level.
- Commune X:
Deity answers one yes-or-no question/level.
- Cure
Light Wounds,
Mass: Cures 1d8 damage +1/level
for many
creatures.
- Dispel
Chaos/Evil/Good/Law:
+4 bonus against attacks.
- Disrupting
Weapon:
Melee weapon destroys undead.
- Flame
Strike:
Smite foes with divine fire (1d6/level damage).
- Hallow M:
Designates location as holy.
- Inflict
Light
Wounds, Mass: Deals 1d8 damage
+1/level to
many creatures.
- Insect
Plague: Locust
swarms attack creatures.
- Mark
of Justice:
Designates action that will trigger curse on subject.
- Plane
Shift F:
As many as eight subjects travel to another plane.
- Raise
Dead M:
Restores life to subject who died as long as one day/level ago.
- Righteous
Might:
Your size increases, and you gain combat bonuses.
- Scrying F:
Spies on subject from a distance.
- Slay
Living: Touch
attack kills subject.
- Spell
Resistance:
Subject gains SR 12 + level.
- Summon
Monster V:
Calls extraplanar creature to fight for you.
- Symbol
of Pain M:
Triggered rune wracks nearby creatures with pain.
- Symbol
of Sleep M:
Triggered rune puts nearby creatures into catatonic slumber.
- True
Seeing M:
Lets you see all things as they really are.
- Wall
of Stone:
Creates a stone wall that can be shaped.
6th-Level
Cleric
Spells
Can spontaneously cast: Cure
Moderate
Wounds, Mass: Cures 2d8 damage
+1/level for
many creatures.
- At
hand.
- Sharp
Blade:
Weapon gains sharpness.
- Disrupting
Weapon:
Weapon gains ability to disrupt undead that disrupts as a cleric of 2
levels lower.
- Wounder:
Subject treads on air as if solid (climb at 45-degree angle).
- War
Counselor:
Grants one extra strategy check each turn (as a free action).
- Call
Faithfull:
Cast in a church or temple, summons an NPC worshipper of Ishtar.
- Ishtar's
Weaponcraft 6:
Subject treads on air as if solid (climb at 45-degree angle).
- Mother's
Song:
Subject treads on air as if solid (climb at 45-degree angle).
- Spoils
of the Victor:
Cast after a battle, increases the amount of treasure and equpiment
recovered by 10%
- Antilife
Shell:
10-ft. field hedges out living creatures.
- Banishment:
Banishes 2 HD/level of extraplanar creatures.
- Bear’s
Endurance, Mass: As bear’s
endurance, affects one subject/
level.
- Blade
Barrier:
Wall of blades deals 1d6/level damage.
- Bull’s
Strength, Mass: As bull’s
strength,
affects one subject/level.
- Create
Undead:
Create ghouls, ghasts, mummies,
or mohrgs.
- Cure
Moderate
Wounds, Mass: Cures 2d8 damage
+1/level for
many creatures.
- Dispel
Magic, Greater:
As dispel
magic, but up to +20 on check.
- Eagle’s
Splendor, Mass: As eagle’s
splendor, affects one
subject/level.
- Find
the Path:
Shows most direct way to a location.
- Forbiddance
M:
Blocks planar travel, damages creatures of different alignment.
- Geas/Quest:
As lesser
geas, plus it affects any
creature.
- Glyph
of Warding,
Greater: As glyph
of warding,
but up to 10d8 damage or 6th-level spell.
- Harm:
Deals 10 points/level damage to target.
- Heal:
Cures 10 points/level of damage, all diseases
and mental conditions.
- Heroes’
Feast:
Food for one creature/level cures and grants combat bonuses.
- Inflict
Moderate Wounds, Mass: Deals 2d8
damage
+1/level to many creatures.
- Owl’s
Wisdom,
Mass: As owl’s
wisdom,
affects one subject/level.
- Planar
Ally X:
As lesser
planar ally, but up to 12 HD.
- Summon
Monster VI:
Calls extraplanar creature to fight for you.
- Symbol
of Fear M:
Triggered rune panics nearby creatures.
- Symbol
of Persuasion M:
Triggered rune charms
nearby creatures.
- Undeath
to Death M:
Destroys 1d4 HD/level undead (max 20d4).
- Wind
Walk:
You and your allies turn vaporous and travel fast.
- Word
of Recall:
Teleports you back to designated place.
- Wrath:
Cleric becomes a paladin of equal level.
7th-Level
Cleric
Spells
- With candle at prayer:.
- Vorpal
Weapon: Weapon becomes vorpal.
- Holy
Word:
Kills, paralyzes, blinds,
or deafens
nongood subjects
-
- Can spontaneously cast Cure
Serious
Wounds, Mass: Cures 3d8 damage
+1/level for
many creatures.
- Spells at hand:
- Vorpal
Weapon: Weapon becomes vorpal.
- Create
Holy Sword:
Weapon gains the powers of a Holy Sword.
- Summon
Lion Archon:
Summons 1d3 Lion Archons (8 HD).
- Cure
Serious
Wounds, Mass: Cures 3d8 damage
+1/level for
many creatures.
- Destruction
F:
Kills subject and destroys remains.
- Dictum:
Kills, paralyzes, slows, or deafens
nonlawful subjects.
- Ethereal
Jaunt:
You become ethereal
for 1 round/level.
- Holy
Word:
Kills, paralyzes, blinds,
or deafens
nongood subjects.
- Inflict
Serious Wounds, Mass: Deals 3d8
damage
+1/level to many creatures.
- Refuge M:
Alters item to transport its possessor to you.
- Regenerate:
Subject’s severed limbs grow back, cures 4d8 damage +1/level
(max +35).
- Repulsion:
Creatures can’t approach you.
- Restoration,
Greater X:
As restoration,
plus restores all levels and ability scores.
- Resurrection
M:
Fully restore dead
subject.
- Scrying,
Greater:
As scrying,
but faster and longer.
- Summon
Monster VII:
Calls extraplanar creature to fight for you.
- Symbol
of Stunning M:
Triggered rune stuns nearby creatures.
- Symbol
of Weakness M:
Triggered rune weakens nearby creatures.
8th-Level
Cleric
Spells
- Antimagic
Field:
Negates magic within 10 ft.
- Cloak
of Chaos F:
+4 to AC, +4 resistance, and SR 25 against lawful spells.
- Create
Greater
Undead M:
Create shadows, wraiths, spectres,
or devourers.
- Cure
Critical
Wounds, Mass: Cures 4d8 damage
+1/level for
many creatures.
- Dimensional
Lock:
Teleportation and interplanar travel blocked for one day/level.
- Discern
Location:
Reveals exact location of creature or object.
- Fire
Storm:
Deals 1d6/level fire damage.
- Holy
Aura F:
+4 to AC, +4 resistance, and SR 25 against evil spells.
- Inflict
Critical Wounds, Mass: Deals 4d8
damage
+1/level to many creatures.
- Planar
Ally, Greater X:
As lesser
planar ally, but up to 18 HD.
- Shield
of Law F:
+4 to AC, +4 resistance, and SR 25 against chaotic spells.
- Spell
Immunity,
Greater: As spell
immunity,
but up to 8th-level spells.
- Summon
Monster VIII:
Calls extraplanar creature to fight for you.
- Symbol
of Death M:
Triggered rune slays nearby creatures.
- Symbol
of Insanity M:
Triggered rune renders nearby creatures insane.
9th-Level
Cleric
Spells
Epicl
Cleric
Spells