Logrus Mage

Table: The Logrus Mage
Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st Chaotic subtype, Chaotic Mind
Wild Magic
+1 level of existing spellcasting class
2nd Student of Chaos +1 level of existing spellcasting class
3rd
+1 level of existing spellcasting class
4th Reckless Dweomer +1 level of existing spellcasting class
5th
+1 level of existing spellcasting class
6th Random Deflector  3/day +1 level of existing spellcasting class
7th +1 level of existing spellcasting class
8th Wildstrike 1/day +1 level of existing spellcasting class
9th
+1 level of existing spellcasting class
10th Summon Logrus
+1 level of existing spellcasting class
11th +1 level of existing spellcasting class
12th Manifest Personalization of the Logrus
(up to 1st level spells)
+1 level of existing spellcasting class
13th +1 level of existing spellcasting class
14th Manifest Personalization of the Logrus
(up to 2nd level spells)
+1 level of existing spellcasting class
15th +1 level of existing spellcasting class
16th Manifest Personalization of the Logrus
(up to 3rd level spells) 
+1 level of existing spellcasting class
17th +1 level of existing spellcasting class
18th Manifest Personalization of the Logrus
(up to 4th level spells)
+1 level of existing spellcasting class
19th +1 level of existing spellcasting class
20th Manifest Personalization of the Logrus
(up to 5th level spells)
+1 level of existing spellcasting class
Hit Die

d4.

Requirements

To qualify to become a Logrus Mage, a character must fulfill all the following criteria.

Feats

Any meta magic feat

Class

Sorcerer class.

Training

To be a Logrus Mage you must recieve training from another Logrus Mage. He must also successfully walk a Logrus.

Alignment

Must be of lawful alignment

Class Skills

The Logrus Mage’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).

Skill Points at Each Level

2 + Int modifier.

Class Features

All of the following are features of the Logrus Mage prestige class.

Weapon and Armor Proficiency

Logrus Mages gain no proficiency with any weapon or armor.

Spells per Day

When a new logrus Mage level is gained, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of Logrus Mage to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.

If a character had more than one spellcasting class before he became a Logrus Mage, he must decide to which class he adds each level of thaumaturgist for the purpose of determining spells per day.

Wild Magic
All caster levels are at -3 +1d6

Special Abilities

Chaotic Subtype
   Character gains the chaotic subtype.
As a Logrus Mage you must be Lawful in outlook or the overwhelming nature of chaos and the way you deal with it would be too much for a mortal to take. You are however touched by chaos which means that for the purposes of all spells and magics you are treated as being chaotic. See chaotic subtype. Additionally, you come up as chaotic under know alignment, detect chaos, and spells under 4th lvl.  A True Spell in conjunction with a know alignment or similar spell will reveal your correct alignment


Random Deflector  3/day
 Immediate action to activate
 Redirects ranged attack, ranged touch or individually targeted spells to random target within 20ft

Student of Chaos
  May roll twice and choose result for random items (ie bag of trick or rod of wonder)

Chaotic Mind
 Immune to confusion and insanity*
 Continuous NonDetection (as spell)
*confusion and insanity immunity doesnt apply to Walking the Logrus but such saves are at +4

Reckless Dweomer
   May spontaneously use spell level to create "Rod of Wonder" affect

WildStrike  1/day
  Affects single creature within 60ft
  Surrounds with chaos magic for 2d6 rds
  Spell Resistance Applies / No Save
  50% any spell or spell like ability target uses instead acts as if activating Rod of Wonder

Summon Logrus
   You may attempt to Summon and/or control a Logrus by casting the Summon Logrus Epic Spell. Treat as having the Epic Spell casting feat towards being able to cast Summon Logrus. The number of times you may cast this spell is limited by your spellcraft ability as per normal epic spell rules. You do not need to cast this spell in order to attempt to control a Logrus that is already in existence.

Manifest Personalization of Logrus (1)
As a standard action, the Logrus Mage can add the effect of any 1 touch spell in memory of 1st level to any Logrus under Wild Mages control. The spell is expended and the Logrus itself must have corporealness (Black Tentacle Effect). The touch spell will last for as many rounds as the logrus does and during that time any creature hit by the logrus may be affected by that spell. Creatures so hit are entitled to a saving throw (use DC as if cast by the Logrus Mage).
Each spell added increases the DC of the Logrus Summoning/control by +5 per spell level added. If for any reason the Logrus Mage loses control of the Logrus the effect does not end (is not "D") and may affect the Logrus mage. Multiple spells may be added but each adds +5 to the DC for summoning and control.

Manifest Personalization of Logrus (2)
As with Manifest Personalization of Logrus (1) except up to a second level spell can be imprinted on the Logrus.

Manifest Personalization of Logrus (3)
As with Manifest Personalization of Logrus (1) except up to a third level spell can be imprinted on the Logrus.

Manifest Personalization of Logrus (4)
As with Manifest Personalization of Logrus (1) except up to a fourth level spell can be imprinted on the Logrus.

Manifest Personalization of Logrus (5)
As with Manifest Personalization of Logrus (1) except up to a fifth level spell can be imprinted on the Logrus.