Lorocus Stonegrade Memorized Lore
CASTER LEVEL : 35 (Staff of Law) or 31 (BattleStaff)
Spells Cast Nightly (thus spells are always in memory)
* Rocklight * Foresee Weather * Freedom of Speech
* Aura of the Grand Druid *Bloodguard Sharespell
* Protection from Time (Faith and Lorocus recast 1/week)
* Rockhard * Crown of Vermin (Suspended)
Spells Permanent
* Freedom of Choice (20th)
* Speak with Animals (Staff) * Pass w/o Trace 5ft (Staff)
* Barkskin (Staff)
* Spiritual Dwelling ( Magic Jar carried by Faith) *
Environmental Protection
Detects *
Healthsense x3 * Detect Magic (MU - 19th)
* Detect Malignation (Ep granted)
* Detect Evil (Semi-permanent 25th) * Detect Balance
(Semi-perm 25th) *
Perception (Poisons - EP Granted)
* Pass w/o Trace 5ft (Staff)
* Detect Malignation (Ep granted) * LandSight (continent wide vision - EP Granted) *Powersight (Semi-Permanent - to be cast in play) -tells HD of people/creature
Save DC: 29 + Level of Spell
Overcome Spell Resistance : d20
+ 30 lvls+6 Spell penetration (+1 or +5) Staff = +37 or +41
0-Level Druid Spells (No
Save Allowed - Gow Lung E-San-Day Vadin)
1st-Level Druid Spells (No Save Allowed)
(10 Spells + 10 Float GD)
Animal
Adoration : Permanently demands friendship from one animal, no
SR. Immune to further control (OLD LORD)
Bestow Healthsense :
Beautiful blur of sense for 1/4 lvls for 4 min/lvl (OLD LORD)
Blessings
of the Grand Druid : Bestows favor of station to 1/4 lvls in a
full round ceremony (OLD LORD)
Grand Ceremony : Holy rites of the
druids…each has a special blessing. (OLD LORD)
Cleanse
Sea : Return sea to pristine
natural state. Charm elementals and convert Water Weird to LG (OLD
LORD)
Detect Magic :
Psionics , Channeling, Pattern Magic, Logrus, Auras, Artifacts,
Relics, Geas, Quests, Charms, etc. (OLD LORD)
Detect Snares and Pits : Reveals natural or primitive traps.
Eagle
Eyes : +10 to Spot (Circumstance), Personal AOE, Duration: 10 min/lvl
(S&S)
Entangle : Plants entangle everyone in
80-ft.radius, save or Held. May be strangled (1% per lvl caster) if desired
(OLD LORD)
Faerie Fire : Outlines subjects with light, canceling blur , concealment , and the like.
Forsee Weather :
Continent wide knowledge of weather for next 8hrs/lvl and those who control
it (OLD LORD)
Keen Ear : +10 Listen (Circumstance), Personal AOE, Duration: 10 min/lvl
(S&S)
Mosquito
Swarm : Undispellable mosquitoes summoned to bug spellcaster at
will power.Concentration vs Spellcraft to use! (OLD LORD)
Rocklight :
Shed light and warmth (DR30 Cold) in 1"/lvl plus Restorative powers over
month. Last 1 day (OLD LORD)
Sand Blast - Hot sand in 10ft arc, 1d6 subdual and Reflex save
or stunned 1 rd (MW)
Speed Swim : Swim @ 30, ignore encumbrance/armor,no swim check,
+8 Swim and may always take 10, 1 min/lvl Short (MoF)
2nd-Level Druid Spells
(10 Spells +1 Float from GD)
3rd-Level Druid Spells
(9 Spells)
4th-Level Druid
Spells (9 Spells)
5th-Level Druid Spells
(9 Spells)
6th-Level Druid Spells
(8 Spells)
7th-Level Druid Spells
(7 Spells)
Animate Plants : One or more plants animate and fight for you.
(Krill Dagger)
Cloudwalker : Small cloud under
feet allow flight move 60ft (Perfect)Close range,1 person/lvl,1 hr/lvl (MW)
Control Weather : Changes weather in local area.
Heal : Cures 10 points/level of damage, all diseases and mental conditions.
Heal : Cures 10 points/level of damage, all diseases and mental conditions.
(Stored in Diancecht Ring)
Holy Word : Kills, paralyzes, blinds , or deafens nongood subjects.
(Wards of Kevin)
Restoration, Greater X : As restoration , plus restores all levels and ability scores.
(Wards of Kevin)
True Seeing M : Lets you see all things as they really are.
Transmute Metal to Wood : Metal within 40 ft. becomes wood.(Stored
in Krill)
Druidsbane
Maxmima
Diabolic Ex : Pure pain for evil outworlders and undead (especially
devils!)-4"/lvl radius, 4 rds/lvl (OLD LORD)
Sense of the Forestal : Dimensional
awareness of activity
8th-Level Druid Spells
(7 Spells)
9th-Level Druid Spells
(7 Spells)
Heal, Mass : As heal , but with several subjects.
Heal, Mass : As heal , but with several subjects.
(Stored in Lords Staff via SpellStaff Spell 7th lvl)
Foresight : “Sixth sense” warns of impending danger.
Invulnerability to Elements :
immune to Acid, Cold, Fire, Electricity and Sonic. Touch range, 10 min/lvl
(MW)
Natures Avatar : Animal
infused with EP,Gains +10 Morale bonus Attack/Dam,Haste,d8hp/lvl
Touch,1min/lvl (MW)
Protection from Time :
Allows save, or extra save, versus any time affects. Cast weekly - disapates
once used
Protection from Time :
Allows save, or extra save, versus any time affects.
Antipathy : Object or location affected by spell repels certain creatures.(Stored in Ring)
Summon Nature’s Ally IX : Calls creature to fight.
May summon special beings (Stored in Ring) -
Stonebody : DR 15/Adamantium,
+6 Str, -6 Dex, Many immunities (Electricity, Critical Hits, Stun, etc), 1
Min/Lvl
Strandmight : (Stored in Ring)
Regenerate : Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).(Stored in Ring)
Epic Druid Spells
Crown of Vermin -
Precast and suppressed. Last 20 rds and is 1,000HP of damage around Lorocus
head. Grants 1/2 Concealment
Epic Excommunication : 90%
Complete and paid for...
Freedom of Speech
- Cast daily. Creation awaits further singing of song and gurantee
speech.
Freedom of Time :
Contingent magic that executes once would cause time disruption
Seal of the Grand Druid :
Seals cast to do the will of the Grand Druid. Placed in 15 places total.
Safe Time :
Moves character/object out of time stream fro one round on precondition. Uses up
slot to expended. Backlash 30d6
Temporal
Ruin : - Causes 1 object/person within 12,000ft to take 30d8 (or
more) damage. No V,S,M. Backlash 10d6
Seven Ward Powers
Forbiding:
This acts like a Wall of Force but can withstand only 10HP/Level
of caster before it collapses. This at will power takes one full round to cast
and has a range of 0. The AOE is 10ftx10ft wall per level of the druid. Its
duration is 1 day/level.
Ward of Warning 20ft/lvl Radius, x2 Wisdom in damage / x8 Blocking
of damage Lorocus Ward Immune to 1-7th lvl and Veil Spell as well
This
sphere is a 20ft radius per level of the Druid (but may be smaller) and may be
visible (as a blue shimmering) or not at casters desire. It causes x2 the
casters wisdom in Lordsfire damage each round spent inside, no To Hit or save
required. It will automatically deflect damage at x8 the casters wisdom in
Lordsfire for each attack. It may be taken down by a Wish, Miracle, or Sin spell
cast upon it. It normally lasts 1 day/level but may become permanent if the
caster expends 2500xp. Either way, the casting exhausts the caster (loses 6
levels immediately through exhaustion, recovers the levels normally) and must
make a Concentration Check for every spell cast until fully rested (DC15+spell
level).
Minor Magics of Lorocus
True Strike : +20 on your next attack roll .
Bird of Paradise (adore for 15 minutes for any 1st lvl MU Spell)
Create Water
(1/day from Landcloak)
Bard Spells
0-Level Bard Spells (Cantrips)
1st-Level Bard Spells
Silver Flute of Bards
++++++++++++++++++++++++++++++++++++++
Control Winds when played
Adds +3 to DC of Enchantments when played
Barkskin 1/day Bard Caster level
CL Wounds 1/day Bard Caster level
Obscuremen t 1/day Bard Caster level
Magic Circle against evil
Bard Caster level
Levitate Bard caster level
Inviso (faint playing heard) while played
Fly 1/day at Bard Caster level
Faith Powers
All spells are caster level as Faiths level and are Charisma based (DC 10+
Spell Level + Charisma (3))
All spells are 1/day unless otherwise noted
Daylight (Su )
Half-celestials can use a daylight effect (as the spell) at will.
All Druid Spells for Reference
0-Level Druid Spells (Orisons)
1st-Level Druid Spells
Calm Animals : Calms (2d4 + level) HD of animals.
Charm Animal : Makes one animal your friend.
Cure Light Wounds : Cures 1d8 damage +1/level (max +5).
Detect Animals or Plants : Detects kinds of animals or plants.
Detect Snares and Pits : Reveals natural or primitive traps.
Eagle
Eyes : +10 to Spot (Circumstance), Personal AOE, Duration: 10 min/lvl
(S&S)
Endure Elements : Exist comfortably in hot or cold environments.
Entangle : Plants entangle everyone in 40-ft.-radius.
Faerie Fire : Outlines subjects with light, canceling blur , concealment , and the like.
Goodberry : 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Hide from Animals : Animals can’t perceive one subject/level.
Jump : Subject gets bonus on Jump checks.
Keen Ear : +10 Listen Personal AOE, Duration: 10 min/lvl
(S&S)
Longstrider : Your speed increases by 10 ft.
Magic Fang : One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic Stone : Three stones gain +1 on attack rolls , deal 1d6+1 damage.
Obscuring Mist : Fog surrounds you.
Pass without Trace : One subject/level leaves no tracks.
Produce Flame : 1d6 damage +1/level, touch or thrown.
Sand Blast - Hot sand in 10ft arc, 1d6 subdual and Reflex
save or stunned 1 rd (MW)
Shillelagh : Cudgel or quarterstaff becomes +1 weapon and deals damage as if two sizes larger.
Speak with Animals : You can communicate with animals.
Speed Swim : Swim @ 30, ignore encumbrance/armor,no swim
check, +8 Swim and may always take 10, 1 min/lvl Short (MoF)
Summon Nature’s Ally I : Calls creature to fight.
2nd-Level Druid Spells
3rd-Level Druid Spells
4th-Level Druid Spells
5th-Level Druid Spells
6th-Level Druid Spells
Antilife Shell : 10-ft.-radius field hedges out living creatures.
Bear’s Endurance, Mass : As bear’s endurance , affects one subject/ level.
Bull’s Strength, Mass : As bull’s strength , affects one subject/level.
Cat’s Grace, Mass : As cat’s grace , affects one subject/level.
Cure Light Wounds, Mass : Cures 1d8 damage +1/level for many creatures.
Dispel Magic, Greater : As dispel magic , but +20 on check.
Find the Path : Shows most direct way to a location.
Fire Seeds : Acorns and berries become grenades and bombs.
Ironwood : Magic wood is strong as steel.
Liveoak : Oak becomes treant guardian.
Move Earth : Digs trenches and builds hills.
Owl’s Wisdom, Mass : As owl’s wisdom , affects one subject/level.
Repel Wood : Pushes away wooden objects.
Spellstaff : Stores one spell in wooden quarterstaff.
Stone Tell : Talk to natural or worked stone.
Summon Nature’s Ally VI : Calls creature to fight.
Transport via Plants : Move instantly from one plant to another of the same kind.
Wall of Stone : Creates a stone wall that can be shaped.
7th-Level Druid Spells
8th-Level Druid Spells
9th-Level Druid Spells
Antipathy : Object or location affected by spell repels certain creatures.
Cure Critical Wounds, Mass : Cures 4d8 damage +1/level for many creatures.
Cast in Stone - Gaze is Petrifying attack (Will Save) Magic of Faerun
Elemental Swarm : Summons multiple elementals.
Foresight : “Sixth sense” warns of impending danger.
Invulnerability to Elements: immune to Acid, Cold, Fire,
Electricity and Sonic. Touch range, 10 min/lvl (MW)
LookingGlass : Link to mirrored surface. Cast at
destination and then finish spell at departure point. 1 min/lvl (MW)
Natures Avatar : Animal infused with EP,Gains +10 Morale
bonus Attack/Dam,Haste,d8hp/lvl Touch,1min/lvl (MW)
Regenerate : Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Shambler : Summons 1d4+2 shambling mounds to fight for you.
Shapechange F : Transforms you into any creature, and change forms once per round.
Storm of Vengeance : Storm rains acid, lightning, and hail.
Summon Nature’s Ally IX : Calls creature to fight.
Sympathy M : Object or location attracts certain creatures.
True Reincarnate : Reincarnate dead up to 10 years/lvl even
if undead or no body parts. Casting: 10min(MW)(Stored in Ring)