The Inn is located in the city of Selid-Din and takes up an entire city block. It consists of several buildings around a central courtyard. The Inn occupies most of the land, and is flanked on one side by the Winery/ Brewery. The Servant's Quarters, Stables and Barn are across the Courtyard. In the center of the courtyard are the Inn's Gardens, Fountains, and Toilet facilities. Most of the complex is constructed of two foot thick stone walls that have been plastered a cream color with a red tile roof. The inn has many windows, at least one per room, and has glass windows and shutters. The lower windows also have iron bars on them to prevent intrusion. Entry to the Inn is through the main gate / vestibule area which is closed at night for security.
The Inn serves a variety of foods and beverages, and tries to cater to all persons, from the simple meal to the the extravagant. Foods from lands the Great Druid has visited have been recreated here. All of the meals served at the Inn are highly nutritious and balanced. Ill patrons have been known to leave the Inn healthy and feeling better.
The Inn prides itself on having the best food and beverages, as well as some exotics and luxury items on hand. In order to further the owner's goal of promoting Druidicy in a postitive light, the Inn buys produce from locale farmers. These farmers are encouraged to enter into exclusive procurement contracts that benefit both parties. The druids then bless the contract farmer's lands to help insure the highest quality and a bountiful harvest. Farmers are also encouraged to rotate crops and plant crops the inn needs.
The inn also has arrangements with local shop keepers and businesses. These businesses supply the Inn with needed goods, when the Inn does well so do they, further increasing goodwill towards the druids and towards the Inn. Locale bakeries and supply houses supply many of the goods. The inn looks to be the center of locale commerce.
Items on the menu are subject to availabilty. The Inn's menu features a wide variety of foods from all over the lands and worlds where the owner has travelled. The inn also features foods that are intended to enhance or counter local nutritional deficiencies. Items may be priced a bit lower to introduce a new food to the area.
Patrons of the Inn are given a list of daily specials to order from. Anyone not wanting any of the specials may order from the menu or make a special request, for a nominal fee of course
Beverages |
Small (Pint) Cup |
Quart ( 2pints) Tankard |
Gallon Pitcher |
Hand Keg (2Gal) |
Cask (12 Gal) |
Smiling Druid Beer |
3CP |
6CP |
1 SP |
2SP |
12SP |
Grand Druid's Best |
4CP |
8CP |
32CP |
3SP |
18SP |
Beer #1 |
4CP |
8 CP |
32 CP |
3SP |
18SP |
Beer #2 |
4CP |
10 CP |
|||
Beer #3 |
10CP |
1 SP |
|||
Ale #1 |
|||||
Ale #2 |
5cp |
10cp |
2SP |
4SP |
24SP |
Cider # 1 - |
1CP |
2CP |
10CP |
1 SP |
|
Cider #2 |
|||||
Cider #3 - Best |
5CP |
10CP |
2SP |
4SP |
|
Wine #1 |
1SP |
2SP |
7SP |
15SP |
|
Wine #2 |
|||||
Wine #3 |
|||||
Wine #4 |
|||||
Goodberry Wine |
|||||
Mead |
30CP |
3SP |
12SP |
25SP |
|
Water |
4CP |
1SP |
|||
Tea |
1CP |
Note: The water in the inn is exceptionally pure and healthy, anyone staying in the Inn and drinking the water will heal 1 H.P. extra per day.
Meals All meal deals include loaf of bread and a choice of a cup of soup or small salad.
Dish |
Separate |
Meal Deal |
Sausages, Bread and Cheese |
3SP |
4SP |
Eggs and bacon |
10CP |
1SP |
Roast Beef Joint with Baked potato, carrots, and onions |
7SP |
1GP |
Stew - Meat of the day |
15CP |
1SP |
Sausages and noodles |
10CP |
|
Stirfry meat in light oil with steamed vegetables and rice |
8SP |
|
Bread, Cheese and jam |
5CP |
|
Flatbread rolled with meat, beans and cheese |
11CP |
|
Long thin noodles in olive oil and garlic sauce served with garlic bread |
1SP |
2SP |
Potato dumplings and Gravy |
17CP |
|
Roasted Fowl with rice and mixed vegetables |
6SP |
9SP |
Sliced meat between 2 slices of bread cheese |
10CP |
Side Dishes |
|
Blackbread ( loaf) |
|
Butter & Jams |
|
Fruits -Dried (Assortment |
|
Fruit - Fresh |
|
Cheese- Cheddar |
|
Biscuits and Gravy |
|
Nuts |
|
Salad- Mixed Greens with choice of dressing |
10CP |
Fried Potatoes |
10CP |
Noodles and sauce |
7CP |
Fried onion rings |
10CP |
Desserts: Honeycakes, Fruitcake, Pie of the Day, Local Pastries
Note: The water in the inn is exceptionally pure and healthy, anyone staying in the Inn and drinking the water will heal 1 H.P. extra per day.The Inn's walls are of solid stone. The stone has been magically shaped to be continuous and smooth. The walls have been magically fortified (Fortify Earth and Stone) , and the window glass is imported from Babylon (Anti magic Glass). The walls have Magic mouth spells cast around the perimeter to warn of anyone climbing the walls (i.e. "Hey, Someone is climbing the North WALL!!" ). The wood used has also been fortified and is resistant to fire (Fortify Wood). This includes doors, floors, wood beams, etc. The fountains and water supply are pumped up from an underground spring and are pure water (Continuous Purify Water and Well of Life) The sewage system is also magically enhanced and waste leaving the inn is minimal. Even the toilets never stink (They say it is because of the Gardens and the water tower that flushes them)
On
the far northwest corner of the Regent
District,
northern section of
the
housing unit, is the Laughing lute
1:
Main Room - This is the main
room of the Laughing Lute Inn. It is 70’ by 60’ in
length. At the
south end of the room is the curving front of the stage where the bards
and
other performers entertain the crowd. The tables in the room are varied
in size
and go from 2’ to 6’ in diameter. There are two
doors to the east,
and to the west is the bar. The bar is 60’ in length and is
being worked
by 3 bar keeps. To be served a drink or a meal, one just has to walk up
to the
bar or find an open seat/table on the main floor. There are several
serving
wenches working the tables so one does not have to wait long for a
drink. There
are stairs leading to the balcony and upper levels to the northwest and
northeast of the room. Rooms here range from 1 gp’s
to 35 gp’s
a night. Room rental does not
include food or drink. Food prices vary depending on what is on the
menu and
can be as cheap as 1 gp’s
a plate of cheese and
bread or as expensive as 30 gp’s
for a full
meal. Everything and anything is available to drink at the bar, but
prices also
vary according to the availability of the drink. Common ale goes for 5 sp’s
a mug, while the most expensive wine elverquist
goes for 50 gp’s
a bottle. There is a huge variety of ales, beers, mead’s,
wine, and
liquor available here. To hear the full list one has to go to the bar,
but the
more experienced wenches can recite at least half of what is in stock.
2: Stage - The
stage is
20’ by 60’ with a curved front. There are several
curtains and
various back drops that are used to separate the back stage from the
main
stage. There is one door to the west, three doors to the south, and one
door to
the east.
3: Bar - The
bar is a work of art in its own
right. It is carved from a single piece of cherry wood and has a
2’
tabletop. It stands 3 and 1/2 feet tall and gleams with a shine from
being
constantly wiped down by the bar keeps. The bar keeps have roughly
5’ of
area to move in between the bar and the cupboards behind them. Any
liquor or
ale in all the realms can be ordered at the bar. Drinks can be ordered
in
nearly any size imaginable, from the dainty wine flutes to the hand
kegs
popular with dwarves. There is a door in the far north behind the bar.
4: The kitchen
is a
bustle
place where no one has a chance to stand still. The kitchen is
40’ by
30’ with 6 stoves manned by 12 cooks who are constantly
cooking. There
are 4 tables where the serving wenches can pick up the orders. The menu
of the
kitchen varies from day to day, but there is always a beef stew on the
menu.
There are two doors leading either in or out of the kitchen area to the
west
and there is a door to the north.
5: Stage Closet
- This
is a
storage closet to the west of the stage. This area is normally used to
store
various costumes.
6: Dressing
Room Hall
-
The hallway behind the stage is
10’ wide by 100’ long. There are 10 dressing rooms
along the south
wall. Each dressing room is 10’ by 10’and contains
little more than
a make up desk with a mirror, a chair, a changing curtain, and pegs
along the
walls to hang cloths and costumes on.
7: Prop Room -
The main
storage area is 30’ by 30’ and contains a variety
of props, sets,
curtains, and costumes. It has a door to the south leading to the
dressing room
hallway and a door to the west that leads to the stage.
8: Secret
Entrance to
In this room
are three
people (DM’s pick, there’s normally one bard of
varying level here.
The other two can be a mage, cleric, ranger or one of the colleges NPC’s)
sitting behind a desk guarding the portal to
the College. Only members of the college are allowed access to it. A
temporary
pass can be bought from the guards (10 gp’s
for
bards, 15 gp’s
for mages/clerics, 20 gp’s
for any others) allowing access to the college
for 1 day. If the people trying to gain access to the college claim to
be
friends of Azaruch’s
or on personal invitation
from him one of the guards will go into the college to find out while
the other
two remain behind. If the guards are attacked, the guard closest to the
portal
will always run into it to get help. The portal leading to the college
is in
the northwest corner of the room. It simply looks like a ladder leading
up to
the ceiling.
9: Cloak Room -
This
small
room has pegs on the wall for the bar keeps cloaks and has a set of
stairs
leading down into the root cellar/wine cellar.
10:Pantry - This
is the pantry of the kitchen. It is
30’ by 10’ in length and contains various dried
goods used in the
kitchen. There is a set of stairs to the west that lead down to the
root
cellar/wine cellar.
11: Root
Cellar - The root cellar/wine
cellar is 80’ by 60’. The western half contains the
extra wine/ale sold
at the bar and the east half contains all the extra food items used in
the
kitchen. There are magic cooling cabinets down here to keep the food
fresh on
the kitchens half. Interesting enough in the center of the room is the
washing
area for all the linens of the inn.
12: Balcony
-The balcony
area of the Laughing Lute is 100’ by 80’, however
most of the
center is open to give a grand view of the stage. The northern side has
the
best view, but tends to fill up the fastest because of it. The western
side of
the opening is only 10’ wide, so that area is used primarily
for smaller
groups. The eastern side has more tables all varying in size, but also
leads to
the common room. The door to the common room is on the southeastern
wall. The
northwestern stairwell continues to lead upwards while the northeastern
stair
well only leads down.
13: The common
room is
40’ by 100’ and is never full. The room is filled
with bunk beds
usually used by patrons who consumed too much atmosphere (and ale) to
make it
home. Cost of sleeping in the common room is 1 gp’s
a night, which is normally collected when the sleeper awakens. At the
foot of
each bunk bed is two lockable chests. Key’s are available at
the price of
1 cp per night, and can be gotten from the bar keeps.
14: The stair
way here
leads down to the balcony level and up to the more expensive room.
There are 48
rooms on this floor. All are 10’ by 10’ and contain
nothing more
than a bed, night stand, small trunk, and lockable door. The only rooms
with
windows are the 8 rooms on the northern wall. The windows in these
rooms are
magically sealed to prevent entry (but not exit) from the rooms. A room
on this
floor cost 7 gp’s
a night, except for the 8
rooms with windows. These rooms cost 10 gp’s
a
night (due to the window and its magical properties).
15: Rooms - The
rooms on
this floor are very lavish and lush in their set up. Each room up here
contains
bell cords that notify the staff when they are needed. The staff can
and will
bring anything up here the rooms occupant needs. This entire floor is
also
magically protected against all forms of scrying
and
detection.
There is one
20’ by
20’ room here that is the bathing room for the
There are 12
rooms here
that are 20’ by 20’. Each containing a goose down
bead, writing
desk, nightstand, full dresser, and standing mirror. 7 of these rooms
has
windows that are magically sealed to prevent entry (but again, not
exit) from
the room. These 7 rooms cost 15 gp’s
a night.
The other 5 20’ by 20’ rooms have the same set up
as the others,
but have a magical window in them. These “windows”
are enchanted to
always show the sun rising and setting.
Also on this
floor are 3
30’ by 20’ rooms. What separates these rooms from
the previous 12
(outside from size) is that each of these rooms contains a private
bath. Two of
these rooms are on the southern side of the floor and cost 20 gp’s
a night. These two rooms also contain windows
that are magically sealed to prevent entry but not exit. The third of
these
rooms can be rented at 25 gp’s
a night. This is
due to the fact that it is on the southwestern corner and has two
windows in it
instead of one.
Royalty Room -
In the
southeaster corner of this floor is the best room in the inn. It has
four
magically sealed windows (again to prevent entry but no exit), two on
the
eastern wall and two on the southern. It also has a window in the
ceiling that
is magically sealed to prevent entrance or exit. All windows in this
room also
have spells cast on them to prevent anyone from seeing in so there is
no need
to draw the curtains. This room is 30’ by 30’ and
contains a
private bath, a small sitting area, a small magically heated area for
warming
oneself, a huge feather down bed, a full standing mirror, a full
dresser, a
night stand, a bear skin rug (in front of the heating area) and a
lockable
chest (key provided free of charge). This room is normally saved for
visiting
royalty, dignitaries, or bards of extreme fame. This room is rented at
35 gp’s
a night.
This is in the Hacdeshani Quarters section which is the home of a special taverns.
– A Hacdeshani
small tavern with amazing paintings of the Judgements
of Pedron.
.It is
frequented by the Regent privately and is one of his favorite places to
think.