Treatise on the Division of Nyrundian and Aerdian Religions

from A Treatise of the Current Religions of Oerth by the Scholarly Mage Eof Matain, the Bigby Chair of The University of Greyhawk, Greyhawk City

Much discussion has come up of late as to the native religions of Oerth. In this treatise I will attempt to summarize and categorize these religions.

Aerdianism

The Great Children’s Migration occured presumably at the end of the onset of the cataclysmic Reign of Colorles Fire (circa 200 years before the beginning of the Age of Sorrows) in the Sea of Dust and marked the end of the Age of Legends, the demise of the Balcuni-Silouese Empire, the first appearance of humans in eastern Oerth, and the founding of the Aerdian religion. 

From the learned research of the Sage Sophora Van Arthog(1), we know that the religion started as little more than a synthesis of childhood farytales, rhymes, and limericks remembered by these young immigrants. As these children tried to make sense of their new environment, they created religious constructs to explain natural and supernatural occurences. These constructs, in the absence of any other education mechanisms, or a competing well developed system of logic, became engrained within the psyche of the forming culture. The brutal nature of the life and death struggle due the pressence of the indigenous monsters amplified the need for a reassuring ethos. The growth of the religion was facilitated by the practicality of the natural-force-centric philosophies and the community building oral traditions. These factors in concert led to the development of a deeply entreanched faith. 

By Zircon’s Third Law(2), it was this extreme zealotry by a large faction of people that led to the creation of their gods. Precepts within the religion dictate food and coin be sacrificed to the deities within the pantheon. Thus, Aerdianism started as an agrarian based city-centric religion. Prosperity induced trade, and with trade, cities were able to diverge into other trade specialities. Each city was dedicated to a specific deity in the pantheon which correlated with the cities exports. These exports in turn could be traded for the nescessary food sacrifices. The relative economic prosperity then became the dominant factor as to which sub-religions dominated the Aerdian culture. The overall religion grew with the outward expansion of the populace. When majority of eastern Greyhawk was conquered, the Great Aerdian Nation was formed (YR1 Age of Sorrows) and the religion was formally adopted with the Overking being both King and supreme religious leader, dedicating his city to the ruler of the pantheon, Enlil. The religion flourished during the five hundred years of the Aerdian Nation’s existence.

CY 1 Aerdy Kingdom founded. Overking/High Priest is crowned in Rouxes. Aerdian religion is the official religion with Enlil as ruler of Pantheon.

In Aerdianism, every worshipper is considered a direct servant of a god. Every city has a patron deity, and all people belong to that temple ONLY. All officials are clerics, and High Priests are kings of that city-state. Temples have a stepped pyramid shape (like the Aztec). Sacrifices of condemned criminals are made to the gods during services. Each temple has an image of its god on a raised platform in the inner shrine, closed off to the public. Buildings have side chapels, etc. The most important are on hills (ziggurats) or red brick. Food is sacrificed for the gods every night (by fire). 7, 15, 25th of the month are holy days. Sacrifices are made on the New Moon. Clerics must shave all hair from their bodies and wear kilts of white with colored borders.   

Development of Nyrundianism

A major schism developed circa YR320 of the Age of Sorrows, however. At this point the Great Aerdian Nation occupied all of eastern Oerth and was beging to expand into west central Oerth via a route south of Highfolk Forest(3). The nation had expanded past practical boundaries. Political potentates in the western reaches of the empire became detatched from the centralized goverment of the Overking in Rouxes (southest corner of Oerth). Messeges, edicts, and aid were all slow to arrive in either direction and it was rare that decisions made in Rouxes encompassed concerns and needs felt by those in the northwest. Even close to Rouxes there was dissatisfaction. With prosperity had come lethargy and corruption within the goverment and many figures were dissatisfied(4).

It was at this time that Enmerkar emerged from the City of Rel Mord. His desire was to break away from the Overking and the Aerdian Empire and form his own state. Not politically powerful enough alone, he was forced to recruit other figures with influence. Thus, he turned to unhappy figures within the Aerdian Church and other powerful nobles. The split was made on religious grounds with complaints accusing the Overking of selling redemption, entrance into heaven, and other religious goals for personal gain. The split also involved a general accusation of a missinterpretation of original religious texts. The clergy involved in the split maintained the Overking and his church misinterpreted many of the roles, goals, names, and importance of various gods. In order to garner support from the nobles, it was nescessary to forge an agreement that within the new nation, there would be a separation of church and state. Thus was Nyrond born. 

Although the war for independence took over a hundred years, the split was accomplished. Those clergy that supported Enmerkar were given lands to the north of Nyrond for the foundation of the Theocracy of the Pale Mountains (YR343 Age of Sorrows) with their leader crowning Enmerkar under the auspices of the gods. It is of little surprise that the reinterpretation of the importance of various gods correlates to those of the clergy that came over in support of Enmerkar. Many came from less popular sub-faiths (correlating to smaller cities in the Aerdy Nation) while some came from subordinate positions in the more popular faiths(5). More western lands were soon to follow stride, such we see the emergence of the nation of Furyondy and Veluna, etc. In order for these states to form their own kingdoms, the clergy in the Theocracy insisted that the churches within those new kingdoms follow the edicts and bulls of the Theocracy. Under those conditions, the Theocracy gave religious acceptance of the political rulers by crowning them King under the auspices of the gods. So, while Nyrundic religion may differ in the names used for the gods (Anu instead of Enlil, Ishtar instead of Innana) the basic stories and setup are the same. Nonetheless a great rivalry still exists between Aerdians and Nyrundians.

Religious Treatise on the Gods of Aerdianism and Nyrundianism from the Sermons of Rahasia Alvere of Babylon

See the Teachings of the Theocracy of the Pale for details about the relationship between worshippers, churches, and gods.

History of the Gods

Following the epic of the Enuma Elish, worshippers of both Aerdian and Nyrundian religions believe that Tiamat and Apsu, the great dragon gods, created the universe. Unlike the explanation provided by Zircon's Third Law, they do not believe that gods were created by faith, but rather, see the cycle of rebellion and uproar caused first by the gods then by humanity as waking the dragon Tiamat and invoking a harsh, cataclysmic punishment on all of Oerth. The first "Final Battle" was the battle gods waged against Kingu, the great general Tiamat raised up after her slumber was disturbed by the gods, after which Ea created humanity to serve and worship the gods and keep them quiet.

The various ages of history (of which we know only the latest three, the current Age of Heroes with the founding of Babylon and the expansion of Ket and the New Orcin People's Republic, the Age of Sorrow with the founding of the Aerdian Empire and Nyrundian Kingdom and the lands of Iuz, and the Age of Legends with the founding of the Balcuni-Silouese Empire). We also know of an earlier age when the First Tribe of Man grew to adulthood. Until then, humainty was under the protection and guidance of the mystical being, the Karasoothra.  we suspect that this time was also a period of cataclysm and war leading to that resolution. Eventualy, when humanity finally grew strong enough to stand alone and exercise its own free will, the gods split the Karasoothra  into the Karasooth and the Soothra lineages, making the great creature into part of humanity with echoes of their former leadership abilities and a Nietchean soul that can transcend the generations. We suspect that the events leading up to this split were marked by a "Final Battle." and at some point later, it is believed that the First Tribe of Man migrate to the Dimension known as Harn. We also know that several ages of dragon empires preceded the empires of humanity and many gods, and they, too, were surely marked by their own "Final Battles" carrying on the cycle of conflict and rebirth.

Age of Legends

The "Final Battle" at the end of the Age of Legends was provoked by the lack of worship of the gods. In this Age, humanity had long forgotten the gods of their youth, the gods of the Enuma Elish, the Annunaki and the Iggigi. They had no inkling of their responsibility to offer sacrifice and worship, and their forgot that they must never wake the dragon-god, Tiamat. In this Age, humanity, in the form of The Balcuni-Silouese Empire had risen to great heights of arcane power. With their Pattern Magic they could move mountains and shape the earth according to their desires. In fact, many "artifacts" were created in this age and the knowledge to create and in some cases opperate them was lost with it. In this Age, as the teachings go, there was a Pattern Mage on the ruling council who was dissatisfied with his place. This mage, known as Ishmael (later to be known as Iuz the Old and Iuz the Wicked) searched old texts and rumors for alternate sources of power and energy - sources that could grant him personal power quickly. He eventually found information on the location of such a place (at this time, the outer planes were not known to the Balcuni-Suloiuise) and created an item known as "The Bore" which pierced the fabric of space to open a gateway to this place. Unbenounst to him, this place was the first plane of Hell and the first creature he encountered was the sleeping dragon Tiamat. In his folly he woke her. In her wrath that humanity, the children of the gods, were not living up to their duties, she called for one of their own,  Vecna, another powerful pattern mage of secrets, the tester of alignments, to be sent down to the hells where she would learn Tiamat's secrets and unleash the Invoked Devastation at the Primal Plane to end Tiamat's creations on the entire dimension. Vecna followed Tiamat's instructions, even raping Morgus, a dragon from the first generation of Tiamat's children, to obtain the components to create the Reign of Colorless Fire. Vecna and her allies, the Forsaken (including Iuz), raised up a great army under the leadership of Lord Kas of the Soothra lineage, and prepared to end the world. Before the Dark One could unleash the Invoked Devastation on the Primal Plane where it would spread throughout all of shadow, Lord Kas rebelled against his master, and, guided by Ishtar's wisdom--though he did not even know of her--threw the Colorless Fire, the Dark One's greatest weapon at her instead. The rest of the Balcuni-Silouese empire established strategies to survive the Reign of Colorless Fire, which also attracted dragons to the Sea of Dust where they could gain greater powers from interacting with the many magics unleashed there. Finally, the last people of the empire packed  up their children and sent them out to find a land where the Colorless Fire did not Reign, to start a new life and repair the mistakes of the Age of Legends.

As explained in the texts of Sophora Van'Arthog, the nursery rhymes and fairytales of the Balcuni-Silouese Empire, were, in fact, the echoes of the Enuma Elish and other tales of the gods, passed down from ages before the Age of Legends and preserved to be reignited with inspiration from the gods as the children forgot their pride and became open to listening to those stories once again. St. Cuspa, one of the older children among the original group, became a great leader among their group as they grew older. He helped them to establish the religion and was able to draw the first clerical circle of protection in hundreds and hundreds of years.

Age of Sorrows

Eventually, the Aerdian religion and Aerdian cities arose out of the wreckage of the Balcuni-Silouese Empire, and with the founding of the Aerdian Empire, the Age of Sorrows began. The Final Battle of the Age of Sorrows was again provoked by Vecna, the Dark One of the Age of Legends, and her Forsaken who used relics of the Age of Legends to cut off access to the gods. Through the Dark One's machinations, the end of the Age of Sorrows was moved up nearly 400 years, making the Age of Sorrows (at only 578 years) one of the shortest ages of history. Only the great Swords of Power, forged by Ishtar, Kothar-Wa-Hasis, Gibbil and Girru in the heavens and empowered by all of the Nyrundian (or Aerdian) gods, were able to pierce this net. The Dark One destroyed Gorsend in Furyundy, Kothar-Wa-Hasis's only city, and effectively destroyed the power of this god in the Nyrundian church. The gods threw the swords down to Oerth to be a help to humanity in this time of trouble, and Ishtar herself left the heavens before the Dark One's web was complete to lead her children in the war on the ground. She founded a new circle of druids whom she trained in Onwall, and she prepared for the Final Battle at Tovag Baragu where she fought against Teram Verostak, the Dark One's avatar. This time, mercifully, Timat was not awakened, and the relationship between humanity and the gods was preserved.

At the same time that the Champions of Sophora fought for the defeat of the Dark One at Tovag Baragu, heroes from the Legion of Gold, battled another shadow of the Dark One at the forging of a new pattern in Avalon. The Solarian of the Legion of Gold used the crown, rod, and orb of holy might to call to the good people of Oerth, who were being battered by earthquakes and storms thrown by the Dark One across all Oerth through the godstones of Tovag Baragu. Some 25% of the good people of Oerth accepted the Solarian's call to leave Oerth, travel to the shadow of Avalon and found a new society there. The remaining good people of Oerth stayed to win the battle here.

The last years of the Dark Times of the Age of Sorrows were marked by several cataclysmic effects that served as harbingers of change. Notably, no children could be conceived in the final years of the Dark Times, probably because Ishtar, goddess of fertility, was no longer in heaven. Only the connection to Woundhealer, the Sword of Love, Sword of Mercy, allowed Rahasia Alvere to conceive a child, and her daughter, Chirissa Alvere, became the first child of the new age. Famine, Plague, Natural Disasters, and War erupted throughout Oerth, and many families lost loved ones. The people of Oerth all underwent a change of alignment, religion, or class during the Dark Times due to the traumatic events they witnessed or participated in. 

Age of Heroes

In this Age of Heroes, the unfinished business of the foreshortened previous age continues to torment the people of Oerth with echoes, repetitions, and even a time-traveling invasion from the Final Battle at Tovag Baragu in the Age of Sorrows. Yet, the survival of the religion, the preservation of the relationship between humanity and the gods, and the conversion of cities in the Sea of Dust, the Southlands, and even New Evermore to the Nyrundian Gods bodes well for this new age. The further founding of new cities, such as Babylon (YR1), Selid-City (YR20), and Sidhe (YR30) also speaks to the heroic spread of Nyrundian religion in this age and the return of peace and harmony between humanity and the gods.

The new role of Babylon as the guardpost of Tovag Baragu and the Church of Ishtar as the keeper of knowledge and strategies for the defeat of the Dark One (whichever Dark One Tiamat may choose to raise) at the Final Battle further encourages the people's faith and hope that this age may be better than the last.